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The King of Fighters XV/Shingo Yabuki/Combos

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The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

For Shingo, due to Critical Hits, combo will be noted if possible with the minimum DMG for the route, and the maximum, and also the global average of all the combo routes. This way, you will be able to choose knowingly if you prefer the potentially more damaging route, or the more consistent, and how it averages over time.

Starters

Light Starters

Combo Damage Notes
2B, 2A, 2A 60 Standard light starter.
jB, clA, clC > 6B 160 Light to Heavy link, his most reliable way to combo off of his crossup.
2B, 2A, 2A. farA 81 Would be his go to, but farA always whiffs on crouchers.
Rush Combo 146
[210]
Notable as his only way of comboing into 236C from lights.
[Crit Damage]

Heavy Starters

Combo Damage Notes
jC/D, clC > 6B 167 Standard jump in starter, jD has more horizontal range..
jC/D, cl.D > 6B 177 clD does more damage but is too slow to be commonly used.
jC/D, 2C > 6B 167 Used for niche combo routes off of jump ins.

Other Starters

Combo Damage Notes
CD, (4236K) 75 He can can combo off of a CD even without a whiffed special, but gets more options with Shingo Kick.
236CD 75 He doesn't get anything unique from Shatter Strikes.
Counter jCD 112 He can convert these quite well.
Far Range 426B 90
[110]
Corner only and risky, but it can lead to big stuff.
[Crit Damage]
6246BD 90
[110]
Command grab starter, scales badly but it starts his combos unlike the meterless versions.
[Crit Damage]

Critless Combos

This section covers combos that don't require crits to work.
Stats with crits will still be shown for comparison, [like this].

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 146
[210]
0 Rush combo ending in a special move (236C). It's useful due to said special.
cl.A > A > A > C 239
[288]
1 Rush combo ending in a super (Shingo Kinsei Ore Shiki / 2141236P). Can be OTGed near the corner (271).
cl.A > A > A > D 365
[382]
2 Rush combo ending in a Max super (Shingo Kinsei Ore Shiki / 2141236AC). Can be OTGed near the corner (397).
cl.A > A > A > A 451 3 Rush combo ending in a Climax super.


Meterless

Combo Damage Stun Meter Gain Location Notes
Light Starter > 236A 119
[136]
145 .20%
[.23%]
Anywhere Standard low light confirm, leads to a safejump in the corner.
Light Starter > 4214D 168
[178]
265 .23%
[.25%]
Anywhere His highest damage meterless option from lights, also the least reliable.
Heavy Starter > 624D 268
[285]
320 .35%
[.38%]
Anywhere Go to meterless ender, leads to a safejump.
Heavy Starter > 214A, 4214B 282
[315]
320 .43%
[.47%]
Corner Can be done anywhere without a jump in or with the 2C starter. Safejump in the corner only.

EX

Combo Damage Stun Meter Gain Location Notes
Light Starter > 236AC, 624D 194 75 .15% Anywhere Standard EX light confirm, 624D OTGs.
Light Starter > 236AC, 624D 258
[274]
215 .23%
[.38%]
Near Corner Weird spacing needed but it makes 624D hit as more than an OTG.
Light Starter > 236AC, 4214D 265
[274]
275 .25%
[.25%]
Corner Critless 236AC corner route.
Heavy Starter > 624BD, 4214D 371
[397]
380 .40%
[.43%]
Anywhere Critless routes use 624BD a lot.
Heavy Starter > 214AC, 4214B, 623A 376
[424]
320 .47%
[.53%]
Corner Less stun in return for more bar.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Light Starter > 236AC, 426BD, 624K 296
[312]
75 1 .15% Anywhere 236AC into Shingo Kick, followed by an OTG. Amazing corner carry.
Heavy Starter > 624BD, 214AC, 4214D 443
[485]
380 1 .40%
[.43%]
Anywhere You can swap 214AC and 624BD if you want, the damage is the same.
Heavy Starter > 214A, 623C > 236236P, 624B 477
[525]
340 1 .55%
[.60%]
Corner When using 623C, delay only a bit to get the OTG after the super, or use 623A and don't hold the super for automatic timing.
Heavy Starter > 624BD, 623C > 236236P 499
[547]
280 1.5 .40%
[.45%]
Anywhere Great corner carry, make sure to hold the super a bit. Can be OTGed for 527 midscreen, but the timing is strict.
Heavy Starter > 214AC, 4214B, 623A > 236236P, 624B 528
[590]
320 1.5 .53%
[.57%]
Corner No timing needed for the OTG, just release the super instantly.

2 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214AC, 624BD, 623C > 236236P (,624B) 590
[652]
280 2 .47%
[.49%]
Anywhere Great carry. OTG only works from midscreen and closer. (564 without it.)
Heavy Starter > 214A, 623C > 236236AC, 624B 589
[637]
340 2 .55%
[.60%]
Corner Same as before, main upside now is the extra meter.
Heavy Starter > 624BD, 623C > 236236AC 611
[659]
280 2.5 .40%
[.45%]
Anywhere More punch. Can be OTGed for 639 midscreen, but the timing is strict.
Heavy Starter > 214AC, 4214B, 623A > 236236AC, 624B 633
[695]
320 2.5 .53%
[.57%]
Corner Same as before, just hurts more.

3 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > BC, clD > 623C > 236236P > CLIMAX 698
[725]
350 3 .15% Anywhere Standard QM route, he doesn't use his Climax that much. Delay the first super so the Climax hits. MAX1250/1500
Heavy Starter > 214A, 623C > 236236P > 2141236AC, 624B 720
[782]
340 3 .55%
[.60%]
Corner His other supers already do plenty. Same delay as above.
Heavy Starter > 624BD, 623C > 236236P > 2141236AC 744
[806]
280 3.5 .40%
[.45%]
Anywhere Great carry thanks to the supers. Does 770 with an OTG.
Heavy Starter > 214AC, 4214B, 623A > 236236AC, 624B 751
[826]
320 3.5 .53%
[.57%]
Corner Nothing unusual.

4 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 214AC, 624BD, 623C > 236236P > 2141236AC (,624B) 813
[888]
280 4 .47%
[.49%]
Anywhere More than a QM somehow. (789 without OTG)

5 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 236C > 2141236AC > CLIMAX 859
[897]
270 5 .30%
[.40%]
Anywhere His most normal meter dump.
Heavy Starter > 214A, 623C > 236236AC > CLIMAX 876
[924]
340 3 .55%
[.60%]
Corner The other oddly normal meter dump.

Other Starters

Combo Damage Stun Meter cost Meter Gain Location Notes
CD, 426D, 624D 178
[192]
200 0 .30%
[.33%]
Anywhere Very easy CD confirm.
CD > (426K), 624D 159
[173]
240 0 .30%
[.33%]
Anywhere After a CD cancel into a whiff.
236CD, 624D 176
[193]
140 .5 .20%
[.23%]
Anywhere Basic Shatter Strike confirm.
Counter jCD, 214C, 426D 305
[330]
310 0 .40%
[.45%]
Anywhere Needs some timing and maybe a microdash, but rewarding.
Counter jCD, 214C, 4214B, 623A 337
[391]
310 0 .53%
[.57%]
Corner Corner option, a bit easier.
Heavy Starter > 426B, 623AC 371
[404]
260 .5 .30%
[.33%]
Corner Example of Shingo Kick's juggle when done close.
426B, 623A > 236236P, 624K 362
[419]
140 1 .40%
[.45%]
Corner Far range Shingo Kick starter.
6246K, 4214B 110
[140]
80 0 .25%
[.27%]
Anywhere The normal command grab sucks for combos.
6246BD, 4214B, 4214BD 250
[284]
80 1 .10%
[.15%]
Anywhere The EX one however, much better.
6246BD, 4214B, 623A 198
[245]
140 .5 .27%
[.33%]
Corner Corner route.

Crit Combos

This section covers combos that require crits to work.
Stats with all crits will be shown for comparison, [like this].

Meterless

Combo Damage Stun Meter Gain Location Notes
Light Starter > 236A, 4214B 200
[216]
225 .30%
[.33%]
Anywhere Standard low light confirm, leads to a safejump in the corner.
[Crits Needed: 236A]
Heavy Starter > 236C 307 350 .90% Anywhere Hilarious yet scary when it happens.
[Crits Needed: 236C]
Heavy Starter > 214A, 236A, 4214B 350
[382]
390 .53%
[.57%]
Corner Deadly yet free, if you have the luck.
[Crits Needed: 236A]

EX

Combo Damage Stun Meter Gain Location Notes
Light Starter > 236AC, 214C, 624D 345
[374]
305 .35%
[.43%]
Anywhere Standard Crit Bodega route, you can do 4214D for more damage but the oki from 624D is better.
[Crits Needed: 236AC]
Light Starter > 236AC, 214C, 4214B, 623A 369
[411]
305 .50%
[.55%]
Near Conrer Weird spacing needed.
[Crits Needed: 236AC]
Light Starter > 236AC, 624D 283
[298]
275 .25%
[.25%]
Corner 236AC corner route.
[Crits Needed: 236AC]
Light Starter > 236A, 4214BD, 623A 324
[339]
205 .35%
[.40%]
Corner Double Crits.
[Crits Needed: 236A, 4214BD]
Heavy Starter > 214A, 236A, 4214BD, 623A 466
[497]
370 .55%
[.60%]
Corner Now that's what we call big damage.
[Crits Needed: 236A, 4214BD]

1 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 236AC, 214C, 624BD, 4214D 534
[571]
470 1 .49%
[.53%]
Anywhere Single Crit route.
[Crits Needed: 236AC]
Heavy Starter > 236AC, 214C, 2144B, 2144BD, 623A 576
[617]
510 1 .60%
[.70%]
Anywhere The Crit Combo.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 236AC, 2144B, 2144BD, 623A 525
[553]
320 1 .47%
[.53%]
Corner Corner variant.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 214A, 236AC, 2144B, 2144BD, 623A 552
[595]
380 1 .55%
[.63%]
Corner More damaging corner option, a bit less reliable.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 236AC, 214C, 2144BD, 2144BD, 623A 632
[659]
330 1.5 .47%
[.53%]
Anywhere If you're feeling lucky, try this option.
[Crits Needed: 236AC, 4214BD 2x]

2 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 236AC, 214C, 2144B, 2144BD, 623A > 236236P, 624K 695
[747]
410 2 .73%
[.75%]
Anywhere Big damage for a double gamble, great carry and auto OTG too. OTG only works in the corner.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 214A, 236AC, 2144B, 2144BD, 623A > 236236P 651
[705]
380 2 .55%
[.63%]
Corner Super ender version of his corner route.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 236AC, 214C, 2144BD, 2144BD, 623A > 236236P, 624K 751
[789]
330 2.5 .55%
[.57%]
Anywhere More of everything, but an even bigger gamble. OTG only works in the corner.
[Crits Needed: 236AC, 4214BD 2x]

3 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 236AC, 214C, 2144B, 2144BD, 623A > 236236AC, 624K 777
[829]
410 3 .73%
[.75%]
Anywhere MORE DAMAGE, MORE CRITS. CRIT AND TEAR, UNTIL IT IS DONE.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 214A, 236AC, 2144B, 2144BD, 623A > 236236PAC 733
[787]
380 3 .55%
[.63%]
Corner Slight less tear but works in the corner.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 236AC, 214C, 2144BD, 2144BD, 623A > 236236AC, 624K 833
[871]
330 3.5 .55%
[.57%]
Anywhere Still not really worth the gamble.
[Crits Needed: 236AC, 4214BD 2x]

4 Bar

Combo Damage Stun Meter cost Meter Gain Location Notes
Heavy Starter > 236AC, 214C, 2144B, 2144BD, 623A > 236236P > 2141236AC, 624K 868
[930]
410 4 .73%
[.75%]
Anywhere At this point they have to be dead, great corner carry too.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 214A, 236AC, 2144B, 2144BD, 623A > 236236P > 2141236AC 826
[890]
380 4 .55%
[.63%]
Corner Corner to Corner, OTG is just barely out of range.
[Crits Needed: 236AC, 4214BD]
Heavy Starter > 236AC, 214C, 2144BD, 2144BD, 623A > 236236P > 2141236AC, 624K 924
[972]
330 4.5 .55%
[.57%]
Anywhere Don't let the numbers fool you, this gamble isn't worth it unless you have no other options left.
[Crits Needed: 236AC, 4214BD 2x]
Heavy Starter > 236AC, 214C, 2144BD, 236A, 2144BD, 623A > 236236P > 2141236AC, 624K 959
[1005]
330 4.5 .65%
[.67%]
Anywhere It kills...but is it really worth it?
[Crits Needed: 236AC, 4214BD 2x, 236A]

Other Starters

Combo Damage Stun Meter cost Meter Gain Location Notes
Counter jCD, 214C, 4214BD, 4214BD, 623A 529
[564]
230 1 .43%
[.45%]
Anywhere Double crits needed.
[Crits Needed: 4214BD 2x]
Counter jCD, 214C, 4214B, 4214BD, 623A > 236236P, 624K 632
[700]
310 1.5 .60%
[.65%]
Corner Corner option, only needs a single crit.
[Crits Needed: 4214BD ]
426B, 4214BD, 623A 314
[352]
140 .5 .30%
[.35%]
Corner Far range Shingo Kick into crit.
[Crits Needed: 4214BD ]
6246BD, 4214B, 4214BD, 623A 298
[344]
140 1 .27%
[.33%]
Anywhere Not that different from the critless route.
[Crits Needed: 4214BD ]

External Links

Breakdown of statistical analysis and ponderation of damage for each combo route (WIP) : https://t.co/9o3YBJLP8D

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