Difference between revisions of "The King of Fighters XV/Ángel/Strategy"

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(→‎Safejumps: Getting to these empty pages. Just putting the common safe jumps for now, I’ll put more later.)
(→‎General Gameplan: Just gonna fill in some of these tabs with a basic outline and come back to flesh it out more later.)
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{{CharNavbox_XV}}
{{CharNavbox_XV}}
==General Gameplan==
==General Gameplan==
Don’t stop your offense. Use Unchain to move around. Special Spin is important. Prioritize safejumps in combo routes whenever possible. Generally, don’t spend more than 1 bar on a combo. Move around well, it’s the only way you’re gonna get in given the fact your normals will do very little to help you force your way in the same way other characters can. Use movement as a substitute for defense whenever possible. If you’re losing to projectiles, you are doing something very wrong. Don’t forget 66K and 624B are safe on block, they’ll help you get in. Don’t be afraid to force action with 66C. Bait DPs with 214C > 6P > 4AB. You have the fastest overhead in the game, use it. If you want to get better with this character, don’t be afraid to experiment with certain sequences to see what works and what doesn’t work. It’ll click eventually.
Stay away from stupid/weird gimmicks and don’t constantly fish for Twitter tech, you will be better off the more you focus on moving well and taking safejumps.
Get better at using Unchain as movement and making it work in tandem with normal movement.
Move better. Move better. Move better.
Come back when it’s not Christmas and you’ll see a more fleshed out guide here.


==Neutral==
==Neutral==

Revision as of 05:07, 25 December 2023

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Don’t stop your offense. Use Unchain to move around. Special Spin is important. Prioritize safejumps in combo routes whenever possible. Generally, don’t spend more than 1 bar on a combo. Move around well, it’s the only way you’re gonna get in given the fact your normals will do very little to help you force your way in the same way other characters can. Use movement as a substitute for defense whenever possible. If you’re losing to projectiles, you are doing something very wrong. Don’t forget 66K and 624B are safe on block, they’ll help you get in. Don’t be afraid to force action with 66C. Bait DPs with 214C > 6P > 4AB. You have the fastest overhead in the game, use it. If you want to get better with this character, don’t be afraid to experiment with certain sequences to see what works and what doesn’t work. It’ll click eventually.

Stay away from stupid/weird gimmicks and don’t constantly fish for Twitter tech, you will be better off the more you focus on moving well and taking safejumps.

Get better at using Unchain as movement and making it work in tandem with normal movement.

Move better. Move better. Move better.

Come back when it’s not Christmas and you’ll see a more fleshed out guide here.

Neutral

Pressure

Mixups

Defense

Okizeme

Safejumps

The most common safejumps:

  • EX Red Sky (624BD): Immediately hyper hop forward after the animation ends. This is an extremely accessible safejump due to the move’s use as both a combo ender and tool to snipe projectile zoners with from half-screen distance.
  • 66K: Immediately press A, then (hyper) hop forward. This move, and many combos leading to it, can be done completely meterless, making it a valuable combo ender.
  • 66C (corner only, against airborne opponent): Immediately jump toward the corner, then pick from the next two options as soon as you land:
    • Super jump away from the corner and j.C on the way down
    • Normal jump away from the corner and j.D on the way down

Much more common than the parentheses makes it sound. Commonly accessed any time 66A hits near the corner, followed by 46B > 8K > 66C. This is not only a left/right mixup, it is a safejump regardless of which side you choose. Be ready to catch wakeup rolls, it can be as simple as a run-up Close D as soon as you land.

Countering Ángel

External Resources

Navigation

The King of Fighters XV
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