Difference between revisions of "The King of Fighters XV/Andy Bogard/Combos"

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
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| || ||  || || || Anywhere ||  
| c.C > 4/6A > 236C > 2141236B/D > 2141236CD || 682 ||  || 4 || 20% || Anywhere || Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling
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Revision as of 04:56, 24 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2B, 5B > 236A 136 0 15% Anywhere Basic light string into 236A, not the best damage
2B, 2A/c.C(1) > 4/6A > 41236D 214/206 0 25% Anywhere Confirm into 41236D, you can get 2 hits of c.C into 4/6A if done as a punish/after a crossup
... > 41236D > BD, 623C 223 0 40% Anywhere 41236D break combo, and best midscreen meterless route
2B, 2A/c.C(1) > 4/6A > 41236D(3) > j.2D, 623C 277 0 45% Corner 41236D cancelled into fastfall allows a DP followup in the corner for more damage

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2A/c.C(1) > 4/6A > 236AC, 236C 281 50% 15% Anywhere 236AC combo, 236C can whiff if done out of the corner
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623AC 271 50% 30% Anywhere Break into EX dp, simple damage increase from his normal midscreen route

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B, 2A/c.C(1) > 4/6A > 236C > 2141236B/D 322 1 15% Anywhere Simple combo into super, the cancel from 236C can be done late and still combo to make the cancel simpler
2B, 2A/c.C(1) > 4/6A > 41236D > BD, 623A > 2141236B/D 318 1 45% Anywhere Break into dp > super. The motion for dp to super is 632146A > 236B/D
... > 41236D(3) > j.2D, 623A > 2141236B/D 362 1 45% Corner Fastfall cancel into dp > super. Can omit the dp and just go straight from dive to super for an easier combo that does 334

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236B/D 391 2 5% Anywhere Quick Max combo, not bad to use off of stray hits and counterpokes
2B, 2A/c.C(1) > 4/6A > 41236D > j.2D, 623A > 2141236BD 490 2 45% Corner Example of using max super, usually a worthwhile damage increase

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Any combo into Quick Max > 5C(1) > 4/6A > 236AC, 236C > 2141236BD 468 3 5% Anywhere Quick max combo with a max super ender, simple and good damage

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
c.C > 4/6A > 236C > 2141236B/D > 2141236CD 682 4 20% Anywhere Since his climax can be done midair, you can get almost the full super for 2141236 before cancelling

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

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