Difference between revisions of "The King of Fighters XV/B.Jenet"
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| intro = {{SUBPAGENAME}} is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | | intro = {{SUBPAGENAME}} is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | ||
| pros= | | pros= | ||
* '''Powerful Air-To-Airs and Buttons''': Jenet not only has great air buttons for duking it out, but she is also one of the few characters with an air throw, making her challenging to fight with slower characters. Her j.B is a great crossup normal and her j.D is a good jumpin, making contesting her from the ground annoying. | |||
* '''Air Movement''': Harrier Bee is both a combo tool and a unique aerial approach option unto itself. All of Jenet's combos using this move have excellent corner carry, and she can cancel into it from a backdash, allowing her to mix her movement up and punish you for being aggressive more efficiently than any other. | |||
* '''Great Oki and Damage''': Off most of her BnBs Jenet gets fireball oki with Baffrass, allowing her to confirm if the opponent did a reversal or not, and act accordingly. With her high damage, this often lets B. Jenet snowball rounds very fast, especially against impatient opponents. | * '''Great Oki and Damage''': Off most of her BnBs Jenet gets fireball oki with Baffrass, allowing her to confirm if the opponent did a reversal or not, and act accordingly. With her high damage, this often lets B. Jenet snowball rounds very fast, especially against impatient opponents. | ||
* '''Best of Both Worlds in Normals''': Jenet's normals are huge, fast, have low recovery, and have great conversions. Her high average damage and aformentioned strong air game make her a menace no matter where she is on the screen. | * '''Best of Both Worlds in Normals''': Jenet's normals are huge, fast, have low recovery, and have great conversions. Her high average damage and aformentioned strong air game make her a menace no matter where she is on the screen. | ||
* '''Ridiculous Skill Cap''': Jenet's current status as it is already is quite powerful. Yet, her skill cap allows her to play the neutral even better than her outstanding basic tools suggest and get great opportunities from greedy pressure. She has high long-term reward for players who decide to invest into her playstyle. | * '''Ridiculous Skill Cap''': Jenet's current status as it is already is quite powerful. Yet, her skill cap allows her to play the neutral even better than her outstanding basic tools suggest and get great opportunities from greedy pressure. She has high long-term reward for players who decide to invest into her playstyle. | ||
| cons= | | cons= |
Revision as of 16:15, 14 September 2023
The King of Fighters XV | |
Contents
- 1 Gameplay Overview
- 2 Movelist
- 3 Quick Combo Reference
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Alternate Colors
- 12 Videos
- 13 Navigation
Gameplay Overview
B.Jenet is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | |
Pros | Cons |
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Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Falling Crush - / + (Midair Only)
Command Normals
Special Moves
Super Special Moves
Many Many Torpedoes - [Air OK] + / (!)
Climax Super Special Moves
Ennui Mademoiselle - [in time with opponent's attack] +
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
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far B
far B
f.B
f.B |
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far C
far C
f.C
f.C |
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far D
far D
f.D
f.D |
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Close Standing Normals
close A
close A
cl.A
cl.A |
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close B
close B
cl.B
cl.B |
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close C
close C
cl.C
cl.C |
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close D
close D
cl.D
cl.D |
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Crouch Normals
crouch A
crouch A
2A
2A |
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crouch B
crouch B
2B
2B |
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crouch C
crouch C
2C
2C |
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crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD |
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Shatterstrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Bye-Bye Boo
Bye-Bye Boo
(close) 4/6C
(close) 4/6C |
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Broach
Broach
(close) 4/6D
(close) 4/6D |
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Falling Crush
Falling Crush
(close) j.4/6C
(close) j.4/6C |
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Command Moves
Rolling Thunder
Rolling Thunder
3D
3D |
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Special Moves
Baffrass
Baffrass
236A/C/AC
236A/C/AC |
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Crazy Ivan
Crazy Ivan
214A/C/AC
214A/C/AC |
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Gulf Tomahawk
Gulf Tomahawk
214B/D/BD
214B/D/BD |
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Harrier Bee
Harrier Bee
j.2B/D/BD
j.2B/D/BD |
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Harrier Bee D and EX
Harrier Bee
j.2B/D/BD
j.2B/D/BD |
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The Hind
The Hind
236B/D/BD
236B/D/BD |
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Super Special Moves
Many Many Torpedoes
Many Many Torpedoes
j.236236A/C/AC air okay
j.236236A/C/AC air okay |
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Aurora
Aurora
236236B/D/BD
236236B/D/BD |
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Climax Super Special Moves
Ennui Mademoiselle
Ennui Mademoiselle
2141236CD
2141236CD |
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Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
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