The King of Fighters XV/Elisabeth Blanctorche/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

General Notes

  • Light Starter will denote a 2B >2B > 5B starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
    • 2B > 2B > 2B
    • 2B > 2A
  • Heavy Starter will denote a cl.D > 6A starter. Other heavy starters include, but not limited to:
    • cl.C > 6A
    • cl.A, cl.C > 6A
    • f.C
  • Any combo using aforementioned starters can be used after a jump in.

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 0 Anywhere Rush combo ending in a special move
cl.A > A > A > C 1 Anywhere Rush combo ending in a super
cl.A > A > A > D 2 Anywhere Rush combo ending in a Max super
cl.A > A > A > A 3 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623A, Far D/214A 191 200 0 25% Anywhere Optimal light confirm. 214A and f.D do equal damage. Choose between a soft knockdown or an air reset.
Light Starter > 214A 153 150 0 20% Anywhere Easy light confirm.
Heavy Starter > 623C, Far D/214A 253 240 0 35% Anywhere Heavy confirm.
Light Starter > 623A, 214B/D 199 210 0 30% Corner
Heavy Starter > 623C, 623A, 214B/D 299 290 0 45% Corner
CD, run, Far D 143 170 0 20% Anywhere CD confirm from anywhere.
CD, 6A > 623C, 623A, 214B/D 269 320 0 45% Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623AC, 6A > 623C, 5D/214A 288 260 0.5 30% Anywhere Optimal light confirm. There's minimal buffer for command normals, so timing the 6A might be difficult.
Light Starter > 623A, 623AC, 214B/cl.D 250 210 0.5 30% Anywhere Easier light confirm. Choose your ender for an air reset or soft knockdown.
Heavy Starter > 623C, 623A, 623AC, 6A > 214B/214C 379 330 0.5 55% Anywhere Heavy BnB. Meter positive and great stun buildup. 214C grants a hard knockdown for slightly less damage.
Light Starter > 623A, 214BD, 6A > 623C, 214B/214C 339 310 0.5 45% Corner
Light Starter > 623AC, 6A > 623C, 623A, 214B/D 325 310 0.5 45% Corner Slightly weaker light confirm, but transitions easier from optimal midscreen confirm.
Heavy Starter > 623C, 214BD, 6A > 623A, 214B/D, cl.C 442 400 0.5 60% Corner Delay the juggled 6A or the 214BD slightly to get the combo to work.
Heavy Starter > 623C, 623A, 214BD, 6A > 214B/D, cl.C 440 400 0.5 60% Corner Similar to above combo with no delays necessary, but requires no gap between 214BD and 6A. Notice how Elisabeth's combos can be shuffled around and still do similar damage. Adjust your combos based on comfort.
CD, run, 623AC, 6A > 623C, Far D/214A 278 270 0.5 30% Anywhere CD can convert into 623AC from anywhere. The combo will be the same as your light confirm.
CD, 6A > 623C, 623A, 214BD, 214B, cl.D 375 390 0.5 55% Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214A > 236236A/C 313 150 1 25% Anywhere Simple super cancel combo.
Light Starter > 623A, 623AC, 214BD, 623C, Far D 351 260 1 40% Anywhere Optimal light confirm.
Heavy Starter > 623C, 623A, 623AC, 6A > 214BD, run, Far D 431 320 1 45% Anywhere Optimal heavy confirm.
Light Starter > 623AC, 214BD, 6A > 623C, 623A, 214B/D, cl.C 422 380 1 55% Corner Optimal light confirm.
Light Starter > 623A, 623AC, 214BD, 6A > 623C, 214B/D, cl.C 418 380 1 55% Corner Works even if a little far from the corner.
Heavy Starter > 623C, 623AC, 6A > 623A, 214BD, 214B/D, cl.D 486 400 1 60% Corner Optimal heavy corner confirm.
j.CD, 236214A/C 202 80 1 10% Anywhere Remember that any stray hit can convert into 236214A/C.
CD, 6A > 623C, 623AC, 623A, 214BD, 214B/D, cl.D 412 390 1 55% Corner Technically going straight into 623C and doing the heavy corner combo is stronger, but learning this combo develops muscle memory for your Shatter Strike combos.
236CD, 6A > 623C, Far D/214A 258 170 1 70% Anywhere 6A causing juggle makes Shatter Strike confirms fairly straight forward. This is doable from anti-air Shatter Strike as well, but you'll have to manually time the 6A low enough to the ground for the combo to work.
236CD, 6A > 623C, 623A, 214B/D 307 220 1 85% Corner Your corner Shatter Strike combos will match your CD combos.
Light Starter > 623AC, 6A > 623C, 214A > 236236A/C 418 250 1.5 40% Anywhere
Heavy Starter > 623C, 623A, 623AC, 6A > 214B > 236236A/C 509 330 1.5 55% Anywhere
Light Starter > 623A, 214BD, 6A > 623C, 214B/D > 236236A/C 459 310 1.5 45% Corner Delay the 214B/D to make sure the super lands all of the hits.
Heavy Starter > 623C, 214BD, 6A > 623A, 214B/D, cl.C > 236214A/C 528 400 1.5 60% Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Elizabeth Combos by Meno

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