Difference between revisions of "The King of Fighters XV/Iori Yagami/Strategy"

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{| class="wikitable"
{| class="wikitable"
! Position !! Safe Jumps X Frame Reversals !! Setup !! Visual Guide
|-
|-
| '''Corner''' || 2363214 A/C > whiff 5B > hyperhop forward j.C (4f) || [[File:Super5B.webm|thumb]]
| '''Corner''' || 4f ||2363214 A/C > whiff 5B > hyperhop forward j.C || [[File:Super5B.webm|thumb]]
|-
|-
| '''Corner''' || 2363214 A/C > 236236 AC > whiff 5A > forward jump CD (4f) || [[File:DoubleSuper5A.webm|thumb]]
| '''Corner''' || 4f ||2363214 A/C > 236236 AC > whiff 5A > forward jump CD || [[File:DoubleSuper5A.webm|thumb]]
|-  
|-  
|    Corner    || 624D backdash > forward jump CD (4f)
|    Corner    || 4f ||624D backdash > forward jump CD  
|-
|-
|    Corner    || 624BD > whiff 2B > hyper hop forward j.C (4F)
|    Corner    || 4f ||624BD > whiff 2B > hyper hop forward j.C
|-
|-
| '''Midscreen''' || 624D > 624B > neutral hop CD (4f) || [[File:624D624B.webm|thumb]]
| '''Midscreen''' ||4f || 624D > 624B > neutral hop CD || [[File:624D624B.webm|thumb]]
|-
|-
| Midscreen || 3x214A > jump forward CD or superjump forward 4B (6f)
| Midscreen || 6f || 3x214A > jump forward CD or superjump forward 4B  
|-  
|-  
| Midscreen || 3X214A/C manual time forward hop CD (4f) (hard)
| Midscreen || 4f || 3X214A/C manual time forward hop CD (hard)
|-
|-
| Midscreen || OTG 236AC > jump forward CD (4f) (can just hold 9, or 8 in the corner)
| Midscreen || 4f || OTG 236AC > jump forward CD (can just hold 9, or 8 in the corner)
|-
|-
| Midscreen || climax > jump forward CD 4f
| Midscreen || 4f || climax > jump forward CD  
|-
|-
|}
|}

Latest revision as of 08:19, 3 May 2024

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safe Jumps

Position Safe Jumps X Frame Reversals Setup Visual Guide
Corner 4f 2363214 A/C > whiff 5B > hyperhop forward j.C
Corner 4f 2363214 A/C > 236236 AC > whiff 5A > forward jump CD
Corner 4f 624D backdash > forward jump CD
Corner 4f 624BD > whiff 2B > hyper hop forward j.C
Midscreen 4f 624D > 624B > neutral hop CD
Midscreen 6f 3x214A > jump forward CD or superjump forward 4B
Midscreen 4f 3X214A/C manual time forward hop CD (hard)
Midscreen 4f OTG 236AC > jump forward CD (can just hold 9, or 8 in the corner)
Midscreen 4f climax > jump forward CD


Iori Safe Jumps by B Cole

Countering Iori

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters