Difference between revisions of "The King of Fighters XV/King/Strategy"

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(Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering King== ==External Resources== {{Navbox XV}} Category:King Category:The King of Fighters XV")
 
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==Defense==
==Defense==


==Safejumps==
==Okizeme==
 
===Safejumps===
 
Corner C Throw:
Whiff 2A > hop > j.D (4f Reversals)
 
Back to Corner D Throw:
Whiff c.A > hop > j.D (4f Reversals)
 
214B:
hop / hyper hop > j.D (6f Reversals)
 
214D:
hop / hyper hop > j.D (5f Reversals)
 
Corner 214214B/D:
jump > j.D (4f Reversals)
 
Need to test: Midscreen
 
Need to test: 214214B+D, Climax, 236B+D-


==Countering King==
==Countering King==

Revision as of 02:54, 16 March 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Okizeme

Safejumps

Corner C Throw: Whiff 2A > hop > j.D (4f Reversals)

Back to Corner D Throw: Whiff c.A > hop > j.D (4f Reversals)

214B: hop / hyper hop > j.D (6f Reversals)

214D: hop / hyper hop > j.D (5f Reversals)

Corner 214214B/D: jump > j.D (4f Reversals)

Need to test: Midscreen

Need to test: 214214B+D, Climax, 236B+D-

Countering King

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters