Difference between revisions of "The King of Fighters XV/Mai Shiranui/Combos"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Added a 3 Bar Combo.)
Line 60: Line 60:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| 2B > 2A/5A/2B > MAX > cl. D > 3D > 236D > 2141236D > CLIMAX. || 583-586 || 230 || 3.0 || 0.05 || Anywhere || Simple 3 Meter MAX Mode confirm off a 2B. 2A is the most reliable second hit.
|}
|}



Revision as of 06:00, 6 April 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Mai performs a jab into a jumping knee and airborne kick into j.214P. (129 DMG)
1 Bar: Ends with j.2141236K. (240 DMG)
2 Bars: Ends with j.2141236BD. (356 DMG)
3 Bars: Ends with j.2141236CD. (444 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214C 144 180 0 0.18 Anywhere
2B > 5B~5D > 236D 192 200 0 0.25 Anywhere
j.C > j.2B 127 170 0 0.10 Anywhere Hard knockdown. Puts Mai at point-blank range for Oki.
j.B > 5B~5D > 214C 194 240 0 0.25 Anywhere
j.D > 5C > 3D > 236D 257 240 0 0.33 Anywhere

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 5B~5D > 214AC > 236D 271 200 0.5 0.33 Anywhere
2C > 3D > [3]9AC~214AC > 2D 277 160 0.5 0.2 Anywhere
j.D > 5D > 3D > 214AC > 214A 315 240 0.5 0.33 Anywhere

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 214AC > [2]9AC~214AC > 214C > 5C 290-328 180-250 1.0 0.25-0.33 Mid-screen to corner Omit 5C if the opponent isn't near the corner of the screen
2B > 2A > 214AC > 236D > 2141236D 370 140 1.5 0 Anywhere Super Cancel combo; ends in hard knockdown.
2C > 3D > 214AC > 236BD > [2]9AC~214AC > 214C 377 210 1.5 0.5 Anywhere Huge damage and corner carry.
2C > 3D > 236BD > [2]9AC~214AC > 214AC > 214C > 214C > 5C 443 1.5 0.4 Corner 5C at the end is not possible if the [2]9AC~214AC part doesn't hit 3 times.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A/5A/2B > MAX > cl. D > 3D > 236D > 2141236D > CLIMAX. 583-586 230 3.0 0.05 Anywhere Simple 3 Meter MAX Mode confirm off a 2B. 2A is the most reliable second hit.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
j.D > 2C > 3D > 236D > j.2141236D > 236236AC > 2141236CD 993 4 Anywhere MAX Mode required

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2C > 3D > 214AC > 236BD > 214C > j.2141236D > j.2141236CD 660 5 0.3 Anywhere

External Links

Mai Combos by Meno

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters