Difference between revisions of "The King of Fighters XV/Rock Howard/Strategy"
Jump to navigation
Jump to search
GunMetalXIV (talk | contribs) (Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Okizeme== ===Safejumps=== ==Countering Rock== ==External Resources== {{Navbox XV}} Category:Rock Howard Category:The King of Fighters XV") |
DarthPhallus (talk | contribs) |
||
Line 11: | Line 11: | ||
==Okizeme== | ==Okizeme== | ||
214D, midscreen C throw, midscreen D throw all give you a meaty 236A, which can be chased behind to gain significant screen space. | |||
Spaced, midscreen 2D raw and in combos can give you a meaty 236A, making it a solid if potentially punishable autopilot option. | |||
===Safejumps=== | ===Safejumps=== | ||
[https://glossary.infil.net/?t=Safe%20Jump Definition and example of a safejump.] | |||
Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals it is implied it will also work against slower reversals. | |||
Anywhere C Throw: | |||
214C > Hyper Hop > j.D (6f) | |||
Corner C Throw: | |||
214A > Hop > j.D (4f) | |||
D Throw: | |||
Forward Jump > j.D (5f) | |||
214C Ender safejumps are dependent on the height 214C connects at. | |||
==Countering Rock== | ==Countering Rock== |
Revision as of 05:17, 18 March 2022
General Gameplan
Neutral
Pressure
Mixups
Defense
Okizeme
214D, midscreen C throw, midscreen D throw all give you a meaty 236A, which can be chased behind to gain significant screen space. Spaced, midscreen 2D raw and in combos can give you a meaty 236A, making it a solid if potentially punishable autopilot option.
Safejumps
Definition and example of a safejump.
Reversals range from 4f startup at the fastest upward of 10f. If a safejump beats 4f reversals it is implied it will also work against slower reversals.
Anywhere C Throw: 214C > Hyper Hop > j.D (6f)
Corner C Throw: 214A > Hop > j.D (4f)
D Throw: Forward Jump > j.D (5f)
214C Ender safejumps are dependent on the height 214C connects at.