Difference between revisions of "The King of Fighters XV/Ryo Sakazaki/Combos"

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Line 14: Line 14:
| 2B > 2B > 2A > 214B || 154 || 190 || 0 || 0.20 || Anywhere ||
| 2B > 2B > 2A > 214B || 154 || 190 || 0 || 0.20 || Anywhere ||
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| cl.A/cl.B/2A > 2C > 646A || 217 || 100 || 0 || 0.31 || Anywhere || Link from a close light that gives hard knockdown.
| (cl.A/cl.B/2A >) 2C > 646A || 204 (217) || 70 (100) || 0 || 0.29 (0.31) || Anywhere || Close heavy starter combo with hard knockdown. Can be linked into from a close light starter.
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| cl.A/cl.B/2A > 2C > 6A > 214D || 230 || 240 || 0 || 0.31 || Anywhere || Link from a close light starter that gives more damage and stun, but no hard knockdown.
| (cl.A/cl.B/2A >) 2C > 6A > 214D || 218 (230) || 210 (240) || 0 || 0.29 (0.31) || Anywhere || Gives more damage and stun, but no hard knockdown.
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| cl.C/cl.D/2C > 646C > 623C || 276 || 180 || 0 || 0.48 || Anywhere || High damage combo from a near-point-blank heavy starter.
| 2C > 646C > 623C || 276 || 180 || 0 || 0.48 || Anywhere || High damage combo from a near-point-blank heavy starter.
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| 5C > 214D || 171 || 150 || 0 || 0.23 || Anywhere || Conversion from a far poke.
| 5C > 214D || 171 || 150 || 0 || 0.23 || Anywhere || Conversion from a far poke.
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| 2B > 2A > 214D > 623C || 272 || 290 || 0 || 0.45 || Corner || Corner combo from a low.
| 2B > 2A > 214D > 623C || 272 || 290 || 0 || 0.45 || Corner || Corner combo from a low starter.
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| cl.A/cl.B/2A > 2C > 6A > 214D > 623C || 323 || 350 || 0 || 0.53 || Corner || High damage corner combo from a close light starter.
| (cl.A/cl.B/2A >) 2C > 6A > 214D > 623C || 318 (323) || 320 (350) || 0 || 0.50 (0.53) || Corner || High damage corner combo from a close heavy or light starter.
|}
|}



Revision as of 10:39, 23 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter Cost Meter Gain Location notes
2B > 2A > 646A 179 60 0 0.25 Anywhere Less stun, but gives untechable knockdown and confirmable into 2363214(Ranbu) midscreen.
2B > 2A > 214D 179 180 0 0.25 Anywhere
2B > 2B > 2A > 214B 154 190 0 0.20 Anywhere
(cl.A/cl.B/2A >) 2C > 646A 204 (217) 70 (100) 0 0.29 (0.31) Anywhere Close heavy starter combo with hard knockdown. Can be linked into from a close light starter.
(cl.A/cl.B/2A >) 2C > 6A > 214D 218 (230) 210 (240) 0 0.29 (0.31) Anywhere Gives more damage and stun, but no hard knockdown.
2C > 646C > 623C 276 180 0 0.48 Anywhere High damage combo from a near-point-blank heavy starter.
5C > 214D 171 150 0 0.23 Anywhere Conversion from a far poke.
2B > 2A > 214D > 623C 272 290 0 0.45 Corner Corner combo from a low starter.
(cl.A/cl.B/2A >) 2C > 6A > 214D > 623C 318 (323) 320 (350) 0 0.50 (0.53) Corner High damage corner combo from a close heavy or light starter.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2A > 214BD > 646A 267 90 0.5 0.3 Anywhere Good damage from a low starter with good corner carry and hard knockdown, but low stun.
(cl.A/cl.B/2A >) 2C > 6A > 214BD > 646A 324(315) 130(160) 0.5 0.34(0.37) Anywhere Higher damage combo from a heavy starter that can be linked into from a close light.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

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