Difference between revisions of "The King of Fighters XV/Ryo Sakazaki/Combos"

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==External Links==
==External Links==


{{#ev:youtube|2ZpnthxeIVo|||'''Ryo Combos by Kakuge / Fighting Games'''|frame}}


{{Navbox XV}}
{{Navbox XV}}
[[Category:The King of Fighters XV]]
[[Category:The King of Fighters XV]]

Revision as of 21:27, 23 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Meterless

Combo Damage Stun Meter Cost Meter Gain Location notes
2B > 2A > 646A 179 60 0 0.25 Anywhere Less stun, but gives untechable knockdown and confirmable into 2363214(Ranbu) midscreen.
2B > 2A > 214D 179 180 0 0.25 Anywhere
2B > 2B > 2A > 214B 154 190 0 0.20 Anywhere
(cl.A/cl.B/2A >) 2C > 646A 204 (217) 70 (100) 0 0.29 (0.31) Anywhere Close heavy starter combo with hard knockdown. Can be linked into from a close light starter.
(cl.A/cl.B/2A >) 2C > 6A > 214D 218 (230) 210 (240) 0 0.29 (0.31) Anywhere Gives more damage and stun, but no hard knockdown.
2C > 646C > 623C 276 180 0 0.48 Anywhere High damage combo from a near-point-blank heavy starter.
5C > 214D 171 150 0 0.23 Anywhere Conversion from a far poke.
2B > 2A > 214D > 623C 272 290 0 0.45 Corner Corner combo from a low starter.
(cl.A/cl.B/2A >) 2C > 6A > 214D > 623C 318 (323) 320 (350) 0 0.50 (0.53) Corner High damage corner combo from a close heavy or light starter.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 2A > 214BD > 646A 267 90 0.5 0.3 Anywhere Low starter with good corner carry and hard knockdown, but low stun.
(cl.A/cl.B/2A >) 2C > 6A > 214BD > 646A 324 (315) 130 (160) 0.5 0.34 (0.37) Anywhere Higher damage combo from a close heavy or light starter.
2C > 646C > 214BD > 623C 334 180 0.5 0.48 Anywhere Heavy starter combo that sacrifices hard knockdown for meter gain and slightly higher damage and stun.
5C > 214BD > 646A 286 70 0.5 0.29 Anywhere EX conversion from a heavy poke.
2B > 2A > 214D > 623A > 623AC 332 260 0.5 0.41 Corner Low starter corner combo with EX extension. No hard knockdown.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 646A > 2363214P 305 60 1 0.27 Anywhere Simple Ranbu extension of the 646A combo.
2B > 2B > 2A > 214BD > 623A > 623AC 317 170 1 0.24 Anywhere 1 bar EX combo with higher damage and stun, but no hard knockdown.
2C > 646C > 623C(1) > 2363214P 367 150 1 0.43 Anywhere Ranbu combo from a heavy starter.
5C > 214BD > 623A > 623AC 328 150 1 0.23 Anywhere 1 bar EX combo off of a heavy poke. No hard knockdown.
(cl.A/cl.B/2A >) 2C > 6A > 236AC > 214BD > 646A 373 (363) 130 (160) 1 0.34 (0.37) Corner 1 bar EX corner combo from a close heavy or light starter.
2B > 2A > 214D > 623C(1) > 2363214P 371 260 1 0.42 Corner Low starter corner combo with Ranbu extension.
2B > 2B > 2A > 214BD > 646A > 2363214P 363 90 1.5 0.30 Anywhere Low starter EX combo with Ranbu extension.
2C > 646C > 214BD > 623C(1) 2363214P 403 150 1.5 0.43 Anywhere Heavy starter EX combo with Ranbu extension.
(cl.A/cl.B/2A >) 2C > 6A > 236AC > 214BD > 623A > 623AC 421 (411) 210 (240) 1.5 0.28 (0.30) Corner 1.5 bar EX corner combo from a close heavy or light starter. No hard knockdown.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 646A > 2363214AC 389 60 2 0.27 Anywhere Simple low starter level 2 Ranbu combo.
2C > 646C > 623C(1) > 2363214AC 451 150 2 0.43 Anywhere Heavy starter level 2 Ranbu combo.
6A > BC > cl.D > 6A > 214BD > 623C(1) > 2363214P 329 210 2 0.07 Anywhere Point overhead Max confirm.
5C > BC > cl.D > 6A >214BD > 623C(1) > 2363214P 415 280 2 0.07 Anywhere Point far heavy poke Max confirm.
2B > 2A > 214D > 623C(1) > 2363214AC 463 260 2 0.42 Corner Low starter corner level 2 Ranbu combo.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Ryo Combos by Kakuge / Fighting Games

Navigation

The King of Fighters XV
System

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Characters