The King of Fighters XV/Shun'ei/Strategy

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

214C will universally give a a solid safejump setup

  • 214C has very easy spaced setups midscreen and in the corner (Forward Jump, Neutral Hop *or* Super Jump Back, Hyper Hop Forward...respectively)
  • 214C even has a meter build 5f safejump that can be a spaced setup against certain characters midscreen (623A, Hyper Hop)

214AC Grounded hit gives spaced safejump (Super Jump Forward, Neutral Hop *or* Super Jump Back, Hyper Hop Forward in corner)

  • 214AC Juggles with more air time give a regular safejump instead (2A, Jump Forward, Airdash Forward)
  • Examples: j.CD, 214AC OR 623AC, 623C, 214AC
  • In the corner, neutral jump instead

236236P gives a spaced safejump setup midscreen (Jump Forward, Airdash Forward) and a regular safejump in the corner

236236KK off an air juggle gives a spaced meter build safejump midscreen (214A, 2A, Hop Forward)

  • You get a spaced safejump setup in corner (Super Jump Back, 2A, Hyper Hop Forward)
  • You can use the same setup midscreen with Super Jump Forward, 2A, Hop Forward if you didn't get 236236KK off of an air juggle

6B xx 236A gives a spaced safejump midscreen (5B, Neutral Jump, Airdash Forward)

  • If 6B xx 236A hits from farther away, you'll need to use a different spaced safejump setup (Hyper Hop Forward, 2A, Hop Forward)
  • You can also use the easier auto-timed regular safejump setup (Forward Jump x2)

2D and 214A give spaced meaty light oki midscreen

In the corner, you can hop right after 2D, 214A, or Aqua Spear to get a safejump on recovery roll, and then walk back for spaced meaty pressure on non-recovery roll wakeup

Both throws give meaty jump in oki

214236CD gives meaty jump in oki

623A gives meaty jump in oki on recovery roll in the corner

236236K does not give a safejump (meaty j.CD pressure), 236236P may be preferable for pressure considerations

236236PP only gives spaced meaty light oki midscreen

  • In the corner you get meaty jump in oki

Countering Shun'ei

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters