Difference between revisions of "The King of Fighters XV/Sylvie Paula Paula/Combos"

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| 236CD > 6A > BC > 214C > 214B > 236236P > CLIMAX || 743 || 230 || 3.5 || .1 || Anywhere || Shatter Strike into Quick Max.
| 236CD > 6A > BC > 214C > 214B > 236236P > CLIMAX || 743 || 230 || 3.5 || .1 || Anywhere || Shatter Strike into Quick Max.
|-
| 632146P > 214A > 623D || 134 || 140 || 0 || .4 || Anywhere || Really not good to do long combos after the grab due to scaling.
|-
| 632146P > 6 > 214A > 623D || 172 || 230 || 0 || .46 || Anywhere || Really awkward microwalk to extend the combo.
|}
|}



Revision as of 15:10, 19 May 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input.
X/Y Do either X move or Y move in a combo (Both final damage/stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).

Light Starters

Combo Damage Notes
2B > 2A > 6B 69 Standard light starter.
cl.5B > 2B > f.5A > 6b 95 Extended light starter.
2A/c.5A > cl.5C > 6A 145 Light into heavy starter.
2A/c.5A > cl.5C > 6B 122 Light into universal starter.

Heavy Starters

Combo Damage Notes
cl.5C > 6A 127 Heavy only starter.
cl.5C > 6B 103 Starts the same combos as light starters.
j.C > cl.5D > 6A 200 Heavy only with a jump in, j.C can cross up so if it does use cl.5C.
j.C > cl.5D > 6B 177 Heavy universal with a jumpin.

Other Starters

Combo Damage Notes
CD 75 Standard Blow Back, can be run up to from anywhere and followed by 6A.
236CD 75 Standard Shatter Strike, decent combo starter.
632146P 98 Grab with a lot of scaling.

Combos

Rush Auto Combo

Combo Damage Stun Meter cost Meter Gain Location notes
cl.A > A > A > B 138 110 0 .17 Anywhere Rush combo ending in a special move (214A), can combo into supers and 623B.
cl.A > A > A > C 223 30 1 .1 Anywhere Rush combo ending in a super (236236K).
cl.A > A > A > D 359 30 2 .1 Anywhere Rush combo ending in a Max super (236236BD).
cl.A > A > A > A 454 30 3 .1 Anywhere Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214A > 623B 201 225 0 .37 Anywhere Basic light combo.
Heavy Universal Starter > 214A > 623B 242 250 0 .42 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Only Starter > 214C > 623D 310 250 0 .47 Anywhere 6A and 6B have different routes, 6A being locked to heavy only.
2B > 2B > f.5B > 214B 124 120 0 .2 Anywhere Raw lights confirm.

.5 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214AC > 6A > 214C > 623D 336 315 .5 .49 Anywhere Simple combo, can do 236B at the end for a safe jump setup at the cost of damage.
Light Starter > 214AC > 6A > 236A > 214A > 623B 340 445 .5 .5 Corner Corner only, pay back the meter in full.
Heavy Universal Starter > 214AC > 6A > 214C > 623D 388 340 .5 .51 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Universal Starter > 214AC > 6A > 236A > 214A > 623B 394 470 .5 .42 Corner Same as light but with more damage, stun and meter gain.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214AC > 6A > 214C > 236BD > 623D 385 315 1 .49 Anywhere Simple extension, can also replace the ender with 236B at the end for a safe jump setup at the cost of damage.
Light Starter > 214AC > 6A > 214C > 236AC > 623D 425 405 1 .49 Corner Way simpler than the .5 version but slightly less bar is gained back.
Heavy Universal Starter > 214AC > 6A > 214C > 236BD > 623D 442 340 1 .51 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Universal Starter > 214AC > 6A > 214C > 236AC > 623D 485 430 1 .51 Corner Same as light but with more damage, stun and meter gain.
Heavy Only Starter > 214AC > 236AC > 214C > 236B 439 260 1 .4 Anywhere More damage than the universal route but doesn't work in the corner, guaranteed safe jump.
Light Starter > 214AC > 6A > 214C > 214B > 236236P 438 315 1.5 .46 Anywhere Simple super extension, can either use 214B or the 1st hit of 623D to go into it.
Heavy Universal Starter > 214AC > 6A > 214C > 214B > 236236P 498 340 1.5 .43 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Only Starter > 214AC > 236AC > 214C > 236BD > 623D 523 250 1.5 .48 Anywhere Extended.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214AC > 6A > 214C > 236BD > 214B > 236236P 471 315 2 .4 Anywhere Super ender.
Light Starter > 214AC > 6A > 214C > 236AC > 623D(1) > 236236P 511 375 2 .46 Corner Cancel DP after 1st hit.
Heavy Universal Starter > 214AC > 6A > 214C > 236BD > 214B > 236236P 536 340 2 .51 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Universal Starter > 214AC > 6A > 214C > 236AC > 623B 579 430 2 .51 Corner Same as light but with more damage, stun and meter gain.
Heavy Only Starter > 214AC > 236AC > 214C > 236BD > 623BD 553 190 2 .25 Anywhere 623BD does some dumb damage.
Light Starter > 214AC > 6A > 214C > 214B > 236236AC 542 315 2.5 .43 Anywhere More super.
Light Starter > 214AC > 6A > 214C > 236AC > 236BD > 214B > 236236P 547 375 2.5 .42 Corner Later super.
Heavy Universal Starter > 214AC > 6A > 214C > 214B > 236236AC 605 340 2.5 .46 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Universal Starter > 214AC > 6A > 214C > 236AC > 236BD > 214B > 236236P 606 430 2.5 .46 Corner Same as light but with more damage, stun and meter gain.
Heavy Only Starter > 214AC > 236AC > 214C > 236BD > 214B > 236236P 609 250 2.5 .4 Anywhere Super ender.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter without the 6B > BC > cl.5D > 6A > 214C > 214B > 236236P > CLIMAX 654 295 3 .05 Anywhere Simple Quick Max combo, 6B makes the scaling higher. 1500 Max Gauge only (Anchor).
Heavy Only Starter > BC > 214C > 214B > 236236P > CLIMAX 711 250 3 .1 Anywhere 6A doesn't scale like 6B so its best to QM after it. 1500 Max Gauge only (Anchor).
Light Starter > 214AC > 6A > BC > 214C > 214B > 236236A > CLIMAX 667 315 3.5 .15 Anywhere You will need to time the 214C a bit but its not strict. 1500 Max Gauge only (Anchor).
cl.5C > 214AC > 6A > BC > 214C > 214B > 236236P > CLIMAX 759 250 3.5 .15 Anywhere Because 214AC links off heavies, cl.5D adds an extra 10 damage. 1500 Max Gauge only (Anchor).

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter without the 6B > BC > cl.5D > 6A > 214C > 214B > 236236AC > CLIMAX 742 295 3 .05 Anywhere Same as before but with more force. 1500 Max Gauge only (Anchor).
Heavy Only Starter > BC > 214C > 214B > 236236AC > CLIMAX 818 250 3 .1 Anywhere More bar. 1500 Max Gauge only (Anchor).
Light Starter > 214AC > 6A > BC > 214C > 214B > 236236AC > CLIMAX 752 315 3.5 .15 Anywhere Still gotta make sure about that 214C timing. 1500 Max Gauge only (Anchor).
cl.5C > 214AC > 6A > BC > 214C > 214B > 236236AC > CLIMAX 863 250 3.5 .15 Anywhere Heavies cheat, and cl.5D adds and extra 10 damage.. 1500 Max Gauge only (Anchor).

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214AC > 6A > 214C > 236BD > BC > 236236P > 236236BD > CLIMAX 851 255 5 .25 Midscreen Blue Max after the 236BD, 6B doesn't ruin the scaling.
Heavy Universal Starter > 214AC > 6A > 214C > 236BD > BC > 236236P > 236236BD > CLIMAX 903 280 5 .3 Midscreen Same as light version.
Light Starter > 214AC > 6A > 214C > 2D > BC > 236236AC > CLIMAX 743 305 5 .3 Anywhere That's right, 2D combos into either super.
Heavy Universal Starter > 214AC > 6A > 214C > 2D > BC > 236236AC > CLIMAX 794 330 5 .4 Anywhere Same as light version.

Blue Max

Combo Damage Stun Meter cost Meter Gain Location notes
BC > Light Starter > 214AC > 6A > 214C > 236BD > 214B > 236236P > CLIMAX 792 315 3 .41 Anywhere Basic Raw Max combo.
BC > Light Starter > 214AC > 6A > 214D > 236236K > 236236AC > CLIMAX 971 255 4 .26 Anywhere More damage and yes somehow, 214D scales less for 4 bar but not 3, make sure to delay it after the 214D as the timing can be awkward.
Heavy Universal Starter > 214AC > 6A > 214C > 236BD > 214B > 236236P > CLIMAX 876 340 3 .46 Anywhere Same as light but with more damage, stun and meter gain.
Heavy Universal Starter > 214AC > 6A > 214D > 236236K > 236236AC > CLIMAX 1057 280 4 .30 Anywhere Kill.

Other Starters

Combo Damage Stun Meter cost Meter Gain Location notes
CD > 6A > 214C > 623D 247 330 0 .49 Anywhere Basic Blow Back combo, can link 6A from anywhere if you run fast enough.
236CD > 6A > 214C > 623D 328 230 .5 .42 Anywhere Basic Shatter Strike combo.
236CD > 214AC > 6A > 214C > 623D 395 230 1 .42 Anywhere Extended Shatter Strike combo.
236CD > 6A > BC > 214C > 214B > 236236P > CLIMAX 743 230 3.5 .1 Anywhere Shatter Strike into Quick Max.
632146P > 214A > 623D 134 140 0 .4 Anywhere Really not good to do long combos after the grab due to scaling.
632146P > 6 > 214A > 623D 172 230 0 .46 Anywhere Really awkward microwalk to extend the combo.

External Links

Sylvie Combos by Kakuge
Sylvie Combos by Meno
Sylvie Combos by Persona
Sylvie Starters and Combos by Faizer

Navigation

The King of Fighters XV
System

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Characters