Difference between revisions of "The King of Fighters XV/Vanessa"
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_46a,vanessa_46c,vanessa_46ac | |moveId=vanessa_46a,vanessa_46c,vanessa_46ac | ||
|input=[4]6A/C/ | |size=22% | ||
|input=[4]6A/C or 6A/C during C/A Puncher Weaving<br> | |||
[4]6AC or 6A/C during EX Puncher Weaving | |||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_623a,vanessa_623c,vanessa_623ac | |moveId=vanessa_623a,vanessa_623c,vanessa_623ac | ||
|input=623A/C/ | |size=22% | ||
|input=623A/C or 4A/C during C/A Puncher Weaving<br> | |||
623AC or 4A/C during EX Puncher Weaving | |||
|description3= | |description3= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_236k,vanessa_236bd | |moveId=vanessa_236k,vanessa_236bd | ||
| | |size=20% | ||
|input=236B/D/ | |input=236B/D or 6B/D during Puncher Weaving | ||
236BD | |||
|description2=* Forward command dash | |description2=* Forward command dash | ||
* Some low profile properties similar to [4]6A/C | * Some low profile properties similar to [4]6A/C | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_214k,vanessa_214bd | |moveId=vanessa_214k,vanessa_214bd | ||
| | |size=20% | ||
|input=214B/D/ | |input=214B/D or 4B/D during Puncher Weaving | ||
214BD | |||
|description2= * Backward command dash | |description2= * Backward command dash | ||
Used for retreating, and for dash movement in conjunction with the forward dash. The 6A and 6C followups off of backward command dash move very far forward, allowing her to do some shenanigans similar to that of Slayer's backstep. EX sees less use compared to the forward version, but is still a very fast and safe runaway option if needed. | Used for retreating, and for dash movement in conjunction with the forward dash. The 6A and 6C followups off of backward command dash move very far forward, allowing her to do some shenanigans similar to that of Slayer's backstep. EX sees less use compared to the forward version, but is still a very fast and safe runaway option if needed. | ||
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===Puncher Weaving=== | ===Puncher Weaving=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_214p,vanessa_214ac | |||
| | |size=20% | ||
| | |input=214A/C or 4A/C during Puncher Vision<br> | ||
|input=214A/C or 4A/C | 214AC or 4AC during EX Puncher Vision<br> | ||
Hold to maintain<br><br><br> | |||
|description2= * Vanessa ducks down slightly and starts swaying. | |||
* useful to cancel certain things and be much safer on block. | * useful to cancel certain things and be much safer on block. | ||
* EX version maintains a low profile, is fully projectile invulnerable and much faster to recover. It usually leaves you plus on block on cancel and can low profile many buttons but there are other options with this same ability and higher reward. It is the fastest of all these however. | |||
* EX version | * By holding down the button, you can maintain the stance. | ||
* Holding A gives access to C versions and holding C to A. Holding either on 214AC gives you access to Ex versions of : | |||
:: '''6A/C''' Gives [[#Dash_Puncher|Dash puncher]] ([4]6A or [4]6C) correlating to button pressed. | |||
:: '''4A/C''' Gives [[#Parrying_Puncher|Parrying Puncher]] (623A or 623C) correlating to button pressed. | |||
* The Puncher Vision follow-ups are irrelevant of what button you're holding and you don't have access to EX Puncher Vision. | |||
:: '''4B/D''' Gives [[#Puncher_Vision_(Backward)|Puncher Vision (Backward)]] (214B or 214D) correlating to button pressed. | |||
:: '''6B/D''' Gives [[#Puncher_Vision_(Forward)|Puncher Vision (Forward)]] (236B or 236D) correlating to button pressed. | |||
''' | |||
''' | |||
''' | |||
''' | |||
}} | }} | ||
===Puncher Upper=== | ===Puncher Upper=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_236k_6a,vanessa_236bd_6a,vanessa_214k_6a,vanessa_214bd_6a | |moveId=vanessa_236k_6a,vanessa_236bd_6a,vanessa_214k_6a,vanessa_214bd_6a | ||
|input=6A after Puncher Vision | |input=6A after Puncher Vision | ||
|description4= | |description4= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=vanessa_236k_6c,vanessa_236bd_6c,vanessa_214k_6c,vanessa_214bd_6c | |moveId=vanessa_236k_6c,vanessa_236bd_6c,vanessa_214k_6c,vanessa_214bd_6c | ||
|input=6C after Puncher Vision | |input=6C after Puncher Vision | ||
|description4= | |description4= | ||
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}} | }} | ||
==Super Special Moves== | ==Super Special Moves== |
Revision as of 08:44, 9 September 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Movelist
Throws
Barrett Puncher (Forward) - / +
Clinch Puncher (Backward) - / +
Command Normals
Special Moves
Puncher Vision (Forward) - + / (*)
Puncher Vision (Backward) - + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Vanessa is a highly mobile rushdown character with impressive combo damage and suffocating pressure. The nature of her pushback and framedata make it so that her pressure can rarely be punished, and her mobility, unique dashes, and specials give her a good neutral game despite the lack of any projectile or easily applicable anti-air. Her unique tools let her find a situation where anything can be useful, and she truly seems like she has no weakness. That is, until she's on defense. Vanessa's defense is terrible. Between having only one real reversal (that costs two bars) and no real answer to shorthops, Vanessa finds herself having even more disadvantages against KoF's already great systemic offense, meaning you either do a wild option to get out, or stay locked in and hope for the best. Regardless, Vanessa's offense, combo game, and neutral are strong enough to make up for that. If you love to roll your opponents and don't care about having bad defense, this character is for you. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
st.A
st.A |
|
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Far B
stand B
st.B
st.B |
|
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Far C
stand C
st.C
st.C |
|
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Far D
stand D
st.D
st.D |
|
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Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
|
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Close D
close D
cl.D
cl.D |
|
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Crouch Normals
Crouch A
crouch A
2A
2A |
|
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Crouch B
crouch B
2B
2B |
|
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Crouch C
crouch C
2C
2C |
|
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Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
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Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
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Blowback
Blowback
Blowback
CD
CD |
|
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ShatterStrike
ShatterStrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Barrett Puncher
Barrett Puncher
(close) 4/6C
(close) 4/6C |
|
---|
Clinch Puncher
Clinch Puncher
(close) 4/6D
(close) 4/6D |
|
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Command Moves
One-Two Puncher
4/6A
4/6A |
|
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Sliding Puncher
3D
3D |
|
---|
Special Moves
Machine Gun Puncher
Machine Gun Puncher
41236A/C/AC
41236A/C/AC |
|
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Dash Puncher
Dash Puncher [4]6A/C or 6A/C during C/A Puncher Weaving [4]6A/C or 6A/C during C/A Puncher Weaving |
|
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Parrying Puncher
Parrying Puncher 623A/C or 4A/C during C/A Puncher Weaving 623A/C or 4A/C during C/A Puncher Weaving |
|
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Puncher Vision (Forward)
Puncher Vision (Forward) 236B/D or 6B/D during Puncher Weaving 236BD236B/D or 6B/D during Puncher Weaving 236BD |
|
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Puncher Vision (Backward)
Puncher Vision (Backward) 214B/D or 4B/D during Puncher Weaving 214BD214B/D or 4B/D during Puncher Weaving 214BD |
|
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Puncher Weaving
Puncher Weaving 214A/C or 4A/C during Puncher Vision 214A/C or 4A/C during Puncher Vision |
|
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Puncher Upper
Puncher Upper
6A after Puncher Vision
6A after Puncher Vision |
|
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Puncher Straight
Puncher Straight
6C after Puncher Vision
6C after Puncher Vision |
|
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Super Special Moves
Crazy Puncher
Crazy Puncher
2141236A/C/AC
2141236A/C/AC |
|
---|
Champion Puncher
Champion Puncher
236236A/C/AC
236236A/C/AC |
|
---|
Climax Super Special Moves
Infinity Puncher
Infinity Puncher
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|