Difference between revisions of "XV Broken/B.Jenet"
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|name=far A | |name=far A | ||
|input=f.A | |input=f.A | ||
|description=* | |description=* Whiffs on crouchers | ||
A high jab. Jenet's furthest reaching light normal. Check hops with this. Cancellable as well. Can be avoided by ducking. | |||
}} | }} | ||
====far B==== | ====far B==== | ||
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|name=far B | |name=far B | ||
|input=f.B | |input=f.B | ||
|description= | |description= | ||
Jenet sticks her foot out. Range is short, same as her 2B but hits mid. Not terribly useful, but can't be ducked. | |||
}} | }} | ||
====far C==== | ====far C==== | ||
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|name=far C | |name=far C | ||
|input=f.C | |input=f.C | ||
|description= | |description=A far slap. An ok high poke. Can't be ducked. | ||
}} | }} | ||
====far D==== | ====far D==== | ||
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|name=far D | |name=far D | ||
|input=f.D | |input=f.D | ||
|description=* | |description=* Whiffs on crouchers | ||
A high angled kick. Better at pre-emptively stopping hops. Can't hit crouchers. | |||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
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|name=close A | |name=close A | ||
|input=cl.A | |input=cl.A | ||
|description=* | |description=* Plus on block | ||
A small slap across the face. Plus on block making it useful in pressure, but accidentally getting far A and having it be ducked can be troublesome. This is also B. Jenet's 4f normal. | |||
}} | }} | ||
====close B==== | ====close B==== | ||
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|name=close B | |name=close B | ||
|input=cl.B | |input=cl.B | ||
|description= | |description=A quick knee. Has as many plus frames as cl.A, but is 1f slower. | ||
}} | }} | ||
====close C==== | ====close C==== | ||
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|name=close C | |name=close C | ||
|input=cl.C | |input=cl.C | ||
|description=* | |description=* Forces stand | ||
A close uppercut. Standard close C. Can be used to anti-air as well. | |||
}} | }} | ||
====close D==== | ====close D==== | ||
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|name=close D | |name=close D | ||
|input=cl.D | |input=cl.D | ||
|description=* | |description=* Forces stand | ||
A high split kick. Hits twice, but the second hit whiffs on crouchers if this is blocked. Leads to her max damage combos. | |||
}} | }} | ||
===Crouch Normals=== | ===Crouch Normals=== | ||
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|name=crouch A | |name=crouch A | ||
|input=2A | |input=2A | ||
|description=* | |description=* Plus on block | ||
A crouching slap. Shorter range than 2B, but plus on block. | |||
}} | }} | ||
====crouch B==== | ====crouch B==== | ||
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|name=crouch B | |name=crouch B | ||
|input=2B | |input=2B | ||
|description= | |description= | ||
Standard KOF 2B. Can low profile making it better than most. Use to open people up low. | |||
}} | }} | ||
====crouch C==== | ====crouch C==== | ||
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|name=crouch C | |name=crouch C | ||
|input=2C | |input=2C | ||
|description= | |description= | ||
A lunging elbow. One of Jenet's best pokes, being cancellable on hit and whiff. Reaches almost as far as her sweep while moving her forward. | |||
}} | }} | ||
====crouch D==== | ====crouch D==== | ||
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|name=crouch D | |name=crouch D | ||
|input=2D | |input=2D | ||
|description= | |description=A handstanding sweep. Jenet's furthest reaching normal outside of her Blowback. | ||
}} | }} | ||
===Jump Normals=== | ===Jump Normals=== | ||
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2= | |description2=Jenet sticks her hand out in front of her. Her fastest air normal, making it a potentially useful air-to-air. Misses crouchers however. | ||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2= | |description2=Jenet sticks her foot out. Only 1f slower than j.A with a better hitbox and more active frames. Useful for space control. | ||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2= | |description2=Jenet spins while attacking. Hits twice, but the hits aren't spaced apart enough for this to have a significant impact on its frame advantage. The extra hit does let it be active longer for contesting in the air easier. | ||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2= | |description2=A downwards stomp. The low angle makes this best for beating low profile anti airs. When done instantly from a hop, this can hit crouchers overhead as well. | ||
}} | }} | ||
===Rush=== | ===Rush=== | ||
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|name=Blowback | |name=Blowback | ||
|input=CD | |input=CD | ||
|description= | |description=A backwards kick. Jenet's longest reaching normal. The hitbox is good, though Jenet has difficulty converting from it midscreen. | ||
}} | }} | ||
====Shatterstrike==== | ====Shatterstrike==== | ||
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|name=Shatterstrike | |name=Shatterstrike | ||
|input=236CD | |input=236CD | ||
|description= | |description=Good hitbox that covers a lot of ranges. | ||
}} | }} | ||
====jump CD==== | ====jump CD==== | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2= | |description2=An aerial elbow drop. Ok jumping blowback. Has to be delayed from a hop to hit a crouching opponent. | ||
}} | }} | ||
Revision as of 15:43, 28 April 2022
The King of Fighters XV | |
Contents
Gameplay Overview
B.Jenet is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Falling Crush - / + (Midair Only)
Command Normals
Special Moves
Super Special Moves
Many Many Torpedoes - [Air OK] + / (!)
Climax Super Special Moves
Ennui Mademoiselle - [in time with opponent's attack] +
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
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far B
far B
f.B
f.B |
|
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far C
far C
f.C
f.C |
|
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far D
far D
f.D
f.D |
|
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Close Standing Normals
close A
close A
cl.A
cl.A |
|
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close B
close B
cl.B
cl.B |
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close C
close C
cl.C
cl.C |
|
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close D
close D
cl.D
cl.D |
|
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Crouch Normals
crouch A
crouch A
2A
2A |
|
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crouch B
crouch B
2B
2B |
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crouch C
crouch C
2C
2C |
|
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crouch D
crouch D
2D
2D |
|
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Jump Normals
Jump A
jump A
j.A
j.A |
|
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
|
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Jump D
jump D
j.D
j.D |
|
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Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD |
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Shatterstrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Bye-Bye Boo
Bye-Bye Boo
(close) 4/6C
(close) 4/6C |
|
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Broach
Broach
(close) 4/6D
(close) 4/6D |
|
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Falling Crush
Falling Crush
(close) 4/6D
(close) 4/6D |
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Command Moves
Rolling Thunder
Rolling Thunder
3D
3D |
|
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Special Moves
Baffrass
Baffrass
236A/C/AC
236A/C/AC |
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Crazy Ivan
Crazy Ivan
214A/C/AC
214A/C/AC |
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Gulf Tomahawk
Gulf Tomahawk
214B/D/BD
214B/D/BD |
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Harrier Bee
Harrier Bee
j.2B/D/BD
j.2B/D/BD |
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The Hind
The Hind
236B/D/BD
236B/D/BD |
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Super Special Moves
Many Many Torpedoes
Many Many Torpedoes
j.236236A/C/AC air okay
j.236236A/C/AC air okay |
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Aurora
Aurora
236236B/D/BD
236236B/D/BD |
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Climax Super Special Moves
Ennui Mademoiselle
Ennui Mademoiselle
2141236CD
2141236CD |
|
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|