Difference between revisions of "XV Broken/Elisabeth Blanctorche"
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|description3=* Combo Starter | |description3=* Combo Starter | ||
Elisabeth teleports forward and does an uppercut. Despite its appearance, this move is only for combos; it's unsafe on block and has no invincibility to speak of. The range and speed are good, especially for the A and EX versions, giving it potential use in whiff punishes or hitting errant buttons, but this shouldn't be relied upon. | Elisabeth teleports forward and does an uppercut. Despite its appearance, this move is only for combos; it's unsafe on block, has almost no pushback on block, and has no invincibility to speak of. The range and speed are good, especially for the A and EX versions, giving it potential use in whiff punishes or hitting errant buttons, but this shouldn't be relied upon. | ||
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Elisabeth readies herself for an attack. If she gets hit, she will teleport behind the opponent. The window for the counter is very small, but when used well, Elisabeth can punish things that many other characters can't, such as safe blockstrings or predictable pokes. When studying match-ups, see what common situations Elisabeth can get a guaranteed counter. The B and D versions work identically until the counter goes off; the B version has Elisabeth end up point blank while the D version has her a bit away from the opponent, unless she was fullscreen when she used the counter. The B version will usually be the preferred option. | Elisabeth readies herself for an attack. If she gets hit, she will teleport behind the opponent. The window for the counter is very small, but when used well, Elisabeth can punish things that many other characters can't, such as safe blockstrings or predictable pokes. When studying match-ups, see what common situations Elisabeth can get a guaranteed counter. The B and D versions work identically until the counter goes off; the B version has Elisabeth end up point blank while the D version has her a bit away from the opponent, unless she was fullscreen when she used the counter. The B version will usually be the preferred option. | ||
The EX version counters all types of attacks, barring throws. | The EX version counters all types of attacks, barring throws. While it's much faster, it is not frame 1, meaning it cannot be used reliably as a reversal. | ||
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|name=Grêle | |name=Grêle | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|description3=* | |description3=* C and EX versions are overheads | ||
* C version causes a hard knockdown | |||
A downwards slam of light. One of Elisabeth's more frequent cancels. | |||
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The A version is quick and combos from lights. It has just slightly less horizontal range than Elisabeth's far D. The move is safe on block barring instant command grabs. Because of this, this is a very low risk cancel from 2B. On hit you get a small combo that can confirm into super if you wish, and on block you will likely be unpunished. Since 2B is whiff cancellable, the move will even cover attempts to hop over 2B, since the vertical hitbox is not bad. This technique covers a lot of space and is only weak to full jumps or causing the 214A itself to whiff. | |||
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The C version is slower and hits overhead. It has about the same range as far D. This is Elisabeth's primary mix up option. Mixing this up with repeated 2B chains can be very annoying for your opponent to block. It is possible to react to however, and Elisabeth is punishable if it is blocked. Remember the move is not that rewarding, and you should be using the threat of this move more so than the move itself to get your openings. In combos, this sets up a hard knockdown which leads to great oki options. | |||
---- | |||
The EX version hits overhead and is safe on block. Has very short range. Causes a soft knockdown. | |||
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|name=Aurore | |name=Aurore | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|description3=* | |description3=* Reflects projectiles | ||
* Upper body invincibility | |||
A wave of light in front of Elisabeth. A multi-purpose move. When used for reflecting projectiles, Elisabeth recovers very fast, allowing her to chase after her newly acquired fireball to ture the situation back onto the projectile thrower. This gives her a fantastic edge against zoners. The hitbox has a lot of active frames, allowing this to also be a pre-emptive anti-air or defense against rushing moves, such as Terry's Burn Knuckle. Reactively this can also anti-air, thanks to its upper body invincibility. Overall you will be using this special a lot to force your opponent to rethink their approach. Be careful as the horizontal range is not very good, making it prone to whiff punishes. | |||
The EX verison does not behave that differently in neutral, but is useful for extending combos. | |||
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|moveId=elisabeth_236236a,elisabeth_236236c,elisabeth_236236ac | |moveId=elisabeth_236236a,elisabeth_236236c,elisabeth_236236ac | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|description3=* | |description3=* Invincible | ||
A giant blast of light. Go-to reversal and damaging combo ender. The range and speed on this is quite good, letting this pick up some difficult punishes, such as Elisabeth's own 214B/D. | |||
}} | }} | ||
===Grand Rafale=== | ===Grand Rafale=== | ||
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|moveId=elisabeth_2363214a,elisabeth_2363214c,elisabeth_2363214ac | |moveId=elisabeth_2363214a,elisabeth_2363214c,elisabeth_2363214ac | ||
|input=2363214A/C/AC | |input=2363214A/C/AC | ||
|description3=* | |description3=* Anywhere Juggle | ||
* Goes fullscreen | |||
A large uppercut into an aerial blast of light. This super has anywhere juggle property, meaning it can connect with an opponent in an air reset state, such as after an anti-air normal. This allows Elisabeth to pick up comparatively huge damage off of stray hits if your reactions are on point. The damage for this super in general is not very high, so it should only be used in those abare situations where nothing else will allow a conversion. The move has a lot of range but no invincibility so it cannot be used in neutral that well. | |||
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|moveId=elisabeth_2141236cd | |moveId=elisabeth_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|description=* | |description=* Invincible | ||
Standard cinematic Climax. Large hitbox that makes it easy to land. Maybe she can use the bow in XVI. | |||
}} | }} | ||
Revision as of 09:16, 23 March 2022
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Illusion - + / (In time with opponent's attack) (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2BBB 214A |
153 dmg |
0.5 Meter |
2B 5B 623AC 6A 623C 214A |
275 dmg |
1 Meter |
2BBB 214A 236236C |
313 dmg |
2 Meters |
2B f.5B 623A 623AC 214BD 623C 214A 236236C |
472 dmg |
Gameplay Overview
Elisabeth Blanctorche is an XYZ charcter who does QWE using ASDF. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
A
A |
|
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Far B
far B
B
B |
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Far C
far C
C
C |
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Far D
far D
D
D |
|
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Rush Moves
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Throws
Maniêre
Maniêre
(close) 4/6C
(close) 4/6C |
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Exil
Exil
(close) 4/6D
(close) 4/6D |
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Command Moves
Éclair
Éclair
6A
6A |
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Special Moves
Étincelle
Étincelle
236A/C/AC
236A/C/AC |
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Coup • de • Vent
Coup • de • Vent
623A/C/AC
623A/C/AC |
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Illusion
Illusion
236B/D/BD
236B/D/BD |
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Grêle
Grêle
214A/C/AC
214A/C/AC |
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Aurore
Aurore
214B/D/BD
214B/D/BD |
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Super Special Moves
Noble-Blancke
Noble-Blancke
236236A/C/AC
236236A/C/AC |
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Grand Rafale
Grand Rafale
2363214A/C/AC
2363214A/C/AC |
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Climax Super Special Moves
Fête de la Lumière
Fête de la Lumière
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|