Difference between revisions of "XV Broken/Gato"
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| intro = {{SUBPAGENAME}} is a mixup character with very tricky options, limited only to the user's imagination, who can use those openings to deliver immense damage. | | intro = {{SUBPAGENAME}} is a mixup character with very tricky options, limited only to the user's imagination, who can use those openings to deliver immense damage. | ||
| pros= | | pros= | ||
* | * '''Demon Flip Neutral''': Gato has not one, but ''two'' demon flip specials in 214 A/C and 214 B/D with four follow-ups each that can all be EX'd for '''16 total special moves'''. The A/C series are all utility moves, while the A/C series are all strikes. Gato thus has a veritable arsenal of moves to work his way in with, each of which has an answer to something his opponent can do. This also includes an aerial counter out of 214 A/C~B and an airdash out of 214 A/C~A. | ||
* 0.5/1 meter combos with great rewards. | * '''Pressure God''': Due to his extremely powerful demon flip specials, Gato has unprecedented offensive capability. His myriad of options for opening up an enemy includes empty lows, divekicks, command grabs, airdashes, stagger and more. You name it, he's got it. | ||
* '''Good Combo Game''': Gato has solid 0.5/1 meter combos with great rewards. A hitconfirmable cr.C that leads into 236AC lets him easily combo into big damage with meter. Gato's combos also give him great meter on conversion, allowing him to spend meter and make it back fast. | |||
* '''Safe Gameplan''': Gato has great frame data on his normals and specials, allowing him a remarkable amount of safety in running his gameplan. If that's not enough, he also has a meterless reversal, which most rushdown characters lack by design. | |||
* | |||
| cons= | | cons= | ||
* | * '''N/A''': Gato has no real flaws. His only two weaknesses are that his neutral is somewhat awkward to learn and his reversal can be crossed up easily. That being said, both of these flaws are easily remedied. Gato's neutral is far from bad, just unconventional- learning to use it gives him great options for suppressing his opponents with his demon flips. While his DP can be crossed up, it's still a DP and comes with all the benefits of successfully using it during pressure or on wakeup. | ||
* That's it. Run. | * That's it. Run. | ||
}} | }} |
Revision as of 02:20, 8 May 2022
The King of Fighters XV | |
Contents
Gameplay Overview
Gato is a mixup character with very tricky options, limited only to the user's imagination, who can use those openings to deliver immense damage. | |
Pros | Cons |
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Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
- ┗Brake - [ or EX Backdraft Fang]
- ┗Swift Fang -
- ┗Counterattack Fang - [in time with opponent's attack]
- ┗Cipher Fang -
- ┗Fang of Darkness -
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
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far B
far B
f.B
f.B |
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far C
far C
f.C
f.C |
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far D
far D
f.D
f.D |
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Close Standing Normals
close A
close A
cl.A
cl.A |
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close B
close B
cl.B
cl.B |
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close C
close C
cl.C
cl.C |
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close D
close D
cl.D
cl.D |
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Crouch Normals
crouch A
crouch A
2A
2A |
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crouch B
crouch B
2B
2B |
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crouch C
crouch C
2C
2C |
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crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD |
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Shatterstrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Extinction Leg
Extinction Leg
(close) 4/6C
(close) 4/6C |
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Great Spiral
Great Spiral
(close) 4/6D
(close) 4/6D |
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Command Moves
Chinbreaker
Chinbreaker
6A
6A |
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Tranquil Kick
Tranquil Kick
6B
6B |
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Special Moves
Quaking Fang
Quaking Fang
236A/C/AC
236A/C/AC |
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Piercing Fang
236A/C~6A/C
236A/C~6A/C |
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Wind Fang
Wind Fang
214B/D/BD~AB
214B/D/BD~AB |
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Wind Fang Followups
Vortex Fang
214B/D/BD~A
214B/D/BD~A |
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Whirling Fang
214B/D/BD~B
214B/D/BD~B |
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Arrow Fang
214B/D/BD~C
214B/D/BD~C |
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Sliding Fang
214B/D/BD~D
214B/D/BD~D |
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Backdraft Fang
Backdraft Fang
214A/C/AC~AB
214A/C/AC~AB |
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Backdraft Fang Followups
Swift Fang
214A/C/AC~A
214A/C/AC~A |
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Counterattack Fang
214A/C/AC~B
214A/C/AC~B |
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Cipher Fang
214A/C/AC~C
214A/C/AC~C |
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Fang of Darkness
214A/C/AC~D
214A/C/AC~D |
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Lightning Fang
Lightning Fang
623B/D/BD
623B/D/BD |
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Super Special Moves
Freeze Fang
Freeze Fang
236236A/C/AC
236236A/C/AC
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No results
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Dragon Fang
Dragon Fang
236236B/D/BD
236236B/D/BD
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No results
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Climax Super Special Moves
Flaming Serpent’s Fang
Flaming Serpent’s Fang
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|