Difference between revisions of "XV Broken/Krohnen"

From Dream Cancel Wiki
Jump to navigation Jump to search
(Added a combo section for Krohnen.)
Line 40: Line 40:
Calamity Overdrive - [[image:qcb.gif]][[image:hcb.gif]] + [[image:c.gif]][[image:d.gif]]
Calamity Overdrive - [[image:qcb.gif]][[image:hcb.gif]] + [[image:c.gif]][[image:d.gif]]


=Quick Combo Reference=
==Quick Combo Reference==


{| border="1" align="center" style="font-size:90%"
{| border="1" align="center" style="font-size:90%"
Line 815: Line 815:
  }}
  }}
}}
}}
==Combos==
[[The King of Fighters XIV#Notation|Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]]
'''General Notes'''
===Rush Auto Combo===
'''Meterless:''' Ends with qcf+A. (128 DMG)
'''1 Meter:''' Ends with qcfx2+K. (220 DMG)
'''2 Meter:''' Ends with qcfx2+BD. (325 DMG)
'''3 Meter:''' Ends with qcb,hcf+CD. (443 DMG)
===0 Meter===
''Anywhere''
* cr.B > cr.B > cr.B > f+A (155 DMG)
Basic low confirm into f+A. Subtract cr.B's based on range.
* cr.B > cr.B > dp+C (166 DMG)
* cl.C > dp+C (184 DMG)
Will not connect if started with a non-crossup jump-in.
* qcb+D, cl.C > qcb+B (218 DMG)
It's possible to link into many of Krohnen's standing and crouching normals after qcb+D, except for st.C, cl.D, and st.CD.
* st.CD, cr.C (100 DMG)
===0.5 Meter===
''Anywhere''
* cr.B > cr.B > cr.B > qcf+AC, qcb+D (218 DMG)
* cr.B > cr.B > cr.B > qcf+AC, dp+C (246 DMG)
Does more damage than the above, but ends in a techable soft knockdown instead of a hard knockdown.
* qcb+BD, cl.D (176 DMG)
Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.
===1 Meter===
''Anywhere''
* cr.B > cr.B > cr.B > f+A (4) > qcfx2+P (227 DMG)
Must cancel f+A on the fourth hit.
* cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C (310 DMG)
* cr.B > cr.B > dp+C > SC qcfx2+P (327 DMG)
* (j.X/qcb+D) cl.C, qcf+AC, qcb+BD, dp+C (329 DMG)
''Midscreen''
* st.CD > qcf+D (whiff), qcfx2+P (236 DMG)
===1.5 Meter===
''Anywhere''
* cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+AC, dp+A (358 DMG)
* cr.B > cr.B > cr.B > qcf+AC, dp+C > SC qcfx2+P (369 DMG)
* (j.X/qcb+D) cl.C > qcf+AC, dp+C > SC qcfx2+P (397 DMG)
===2 Meter===
''Anywhere''
* cr.B > cr.B > cr.B > f+A (4) > qcfx2+AC (311 DMG)
* cr.B > cr.B > cr.B > df+D BC cl.C > qcf+AC, dp+C > SC qcfx2+P (380) {1000 Max Mode Meter}
* cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C > SC qcfx2+P (424 DMG)
* cr.B > cr.B > dp+C > SC qcfx2+AC (446 DMG)
* BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+P (528 DMG) {1000 Max Mode Meter}
Raw Max Mode combo. Useful as a DP punish.
''Midscreen''
* st.CD > qcf+D (whiff), qcfx2+AC (355 DMG)
===3 Meter===
''Anywhere''
* (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, cl.D > qcb,hcf+CD (541 DMG) {1000 Max Mode Meter}
If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
* (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, qcb+BD, cl.D > qcb,hcf+CD (597 DMG) {1500 Max Mode Meter}
* BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+AC (612 DMG) {1000 Max Mode Meter}
Useful as a DP punish.
==Misc==
==Misc==


==Videos==
==Videos==
{{#ev:youtube|AfWetA3m2XQ|||'''Krohnen Reveal Trailer'''|frame}}
{{#ev:youtube|AfWetA3m2XQ|||'''Krohnen Reveal Trailer'''|frame}}
{{#ev:youtube|XX04n9-c-0s|||【βtest】キングオブファイターズ15 クローネン 基本 コンボ【KOFXV KROHNEN BASIC COMBOS】|frame}}


{{Navbox XV}}
{{Navbox XV}}

Revision as of 00:51, 19 December 2021

KOFXV Krohnen Profile.png

Introduction

Movelist

(*) = EX OK

(!) = MAX OK

(Hold OK) = Can hold down input briefly before releasing.

Throws

Front Crash - Bk.gif / Fd.gif + C.gif

Backstab - Bk.gif / Fd.gif + D.gif

Command Normals

Spiral Smash - Fd.gif + A.gif

Emergency Slide - Df.gif + D.gif

Special Moves

Blaze Thrower - Qcf.gif + A.gif / C.gif (*)

Heat Shield - Dp.gif + A.gif / C.gif (*)

Strike Slash - Qcb.gif + B.gif / D.gif (*)

Super Special Moves

Infernal Prominence - Qcf.gifQcf.gif + A.gif / C.gif (!)

Fusion Blaster - Qcf.gifQcf.gif + B.gif / D.gif (!) (Hold OK)

Climax Super Special Moves

Calamity Overdrive - Qcb.gifHcb.gif + C.gifD.gif

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Front Crash
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Backstab
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Spiral Smash
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Emergency Slide
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Blaze Thrower
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Heat Shield
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Strike Slash
214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Infernal Prominence
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Fusion Blaster
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Calamity Overdrive
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes


Rush Auto Combo

Meterless: Ends with qcf+A. (128 DMG)

1 Meter: Ends with qcfx2+K. (220 DMG)

2 Meter: Ends with qcfx2+BD. (325 DMG)

3 Meter: Ends with qcb,hcf+CD. (443 DMG)

0 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (155 DMG)

Basic low confirm into f+A. Subtract cr.B's based on range.

  • cr.B > cr.B > dp+C (166 DMG)
  • cl.C > dp+C (184 DMG)

Will not connect if started with a non-crossup jump-in.

  • qcb+D, cl.C > qcb+B (218 DMG)

It's possible to link into many of Krohnen's standing and crouching normals after qcb+D, except for st.C, cl.D, and st.CD.

  • st.CD, cr.C (100 DMG)

0.5 Meter

Anywhere

  • cr.B > cr.B > cr.B > qcf+AC, qcb+D (218 DMG)
  • cr.B > cr.B > cr.B > qcf+AC, dp+C (246 DMG)

Does more damage than the above, but ends in a techable soft knockdown instead of a hard knockdown.

  • qcb+BD, cl.D (176 DMG)

Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.

1 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (4) > qcfx2+P (227 DMG)

Must cancel f+A on the fourth hit.

  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C (310 DMG)
  • cr.B > cr.B > dp+C > SC qcfx2+P (327 DMG)
  • (j.X/qcb+D) cl.C, qcf+AC, qcb+BD, dp+C (329 DMG)

Midscreen

  • st.CD > qcf+D (whiff), qcfx2+P (236 DMG)

1.5 Meter

Anywhere

  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+AC, dp+A (358 DMG)
  • cr.B > cr.B > cr.B > qcf+AC, dp+C > SC qcfx2+P (369 DMG)
  • (j.X/qcb+D) cl.C > qcf+AC, dp+C > SC qcfx2+P (397 DMG)

2 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (4) > qcfx2+AC (311 DMG)
  • cr.B > cr.B > cr.B > df+D BC cl.C > qcf+AC, dp+C > SC qcfx2+P (380) {1000 Max Mode Meter}
  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C > SC qcfx2+P (424 DMG)
  • cr.B > cr.B > dp+C > SC qcfx2+AC (446 DMG)
  • BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+P (528 DMG) {1000 Max Mode Meter}

Raw Max Mode combo. Useful as a DP punish.

Midscreen

  • st.CD > qcf+D (whiff), qcfx2+AC (355 DMG)

3 Meter

Anywhere

  • (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, cl.D > qcb,hcf+CD (541 DMG) {1000 Max Mode Meter}

If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.

  • (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, qcb+BD, cl.D > qcb,hcf+CD (597 DMG) {1500 Max Mode Meter}
  • BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+AC (612 DMG) {1000 Max Mode Meter}

Useful as a DP punish.

Misc

Videos

Krohnen Reveal Trailer
【βtest】キングオブファイターズ15 クローネン 基本 コンボ【KOFXV KROHNEN BASIC COMBOS】

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters