Difference between revisions of "XV Broken/Kula Diamond"
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== | {{CharNavbox_XV}} | ||
[[File:KOFXV Kula Profile.png|right|thumb]] | |||
{{TOClimit|3}} | |||
==Introduction== | |||
Kula Diamond is a strawberry sorbet loving cybernetically modified human, crafted by the syndicate NESTS in order to exterminate K´. The results of such modifications do have their drawbacks, as she looks and behaves like a child, the cryokinesis she has acquired, allows her to instantly turn water molecules in the air into ice. | |||
After the destruction of NESTS, she teamed up with K´ and his allies. However, all of that came undone after a fight with K´, causing her to run away from the group. All alone, she was snatched up by Krohnen and Ángel, where she was added to their team. | |||
==Movelist== | |||
| | |||
(*) = EX OK | |||
| | |||
(!) = MAX OK | |||
'''Throws''' | |||
Ice Coffin - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] | |||
Ice Sledge - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:d.gif]] | |||
'''Command Normals''' | |||
One Inch - [[image:fd.gif]] + [[image:a.gif]] | |||
Slider Shoot - [[image:df.gif]] + [[image:d.gif]] | |||
'''Special Moves''' | |||
Crow Bite - [[image:dp.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
Diamond Breath - [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
Counter Shell - [[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
Ray Spin - [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] * | |||
:Ray Spin (Stand) - after Ray Spin, [[image:fd.gif]] + [[image:b.gif]] | |||
:Ray Spin (Sit) - after Ray Spin, [[image:fd.gif]] + [[image:d.gif]] | |||
Falling Snowman - [[image:dn.gif]] [[image:dn.gif]] + [[image:a.gif]] / [[image:c.gif]] * | |||
'''Super Special Moves''' | |||
Diamond Edge - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] ! | |||
Frozen Arena - [[image:qcf.gif]] [[image:qcf.gif]] + [[image:b.gif]] / [[image:d.gif]] ! | |||
'''Climax Desperation Move''' | |||
Glacier Ridge - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] [[image:c.gif]] | |||
=Quick Combo Reference= | |||
{| border="1" align="center" style="font-size:90%" | |||
|+ | |||
=== Quick Combo Reference === | |||
'''Notation''' | |||
|- | |||
| '''0 Meter''' | |||
| | |||
Placeholder<br/> | |||
Placeholder<br/> | |||
| | |||
( = dmg<br/> | |||
( = dmg<br/> | |||
|- | |||
| '''1 Meter''' | |||
| | |||
Placeholder<br/> | |||
Placeholder<br/> | |||
| | |||
( = dmg<br/> | |||
( = dmg<br/> | |||
|- | |||
| '''2 Meters''' | |||
| | |||
Placeholder<br/> | |||
Placeholder<br/> | |||
| | |||
( = dmg <br/> | |||
( = dmg<br/> | |||
|- | |||
|} | |||
==Gameplay Overview== | |||
==Normals== | |||
===Far Standing Normals=== | |||
====Far A==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_sta | |||
|description= | |||
* Does not whiff on crouching opponents. | |||
Kula jabs her hand out with some freezing ice on it. Great range, stops hops well, and actually does not lose to crouching unlike many other far 5A normals. It can also cancel, so it's nice to use as a fast counterpoke. | |||
}} | |||
====Far B==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_stb | |||
|description= | |||
* Chainable from light normals | |||
A far-reaching kick. Similar to far 5A in most ways, as it's also a good poke that can whiff punish well and doesn't whiff on crouchers. | |||
}} | |||
====Far C==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_stc | |||
|description= | |||
* Cancellable into any specials | |||
Kula steps forward and hits with a big ball of ice. A bit slow on startup, but the forward movement allows it to hit outside of the range of 5A/5B and it can combo into more things than those can. More committal but higher reward neutral poke and pressure tool. | |||
}} | |||
====Far D==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_std | |||
|description= | |||
* Cannot be cancelled at all outside of quick max and supers. | |||
Kula leans back and kicks forward. Less range than her other normals, but makes for a great anti-air thanks to the lean back and high hitbox. | |||
}} | |||
===Close Standing Normals=== | |||
====Close A==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_cla | |||
|description= | |||
* Starts her Rush combo series | |||
A quick jab. Tied with cl.C and 2B for her fastest normal, and chains into other normals and her rush so it's nice to press in a scramble. Worse at anti-hop since the hitbox is quite low, so try to space out to get far 5A. | |||
}} | |||
====Close B==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_clb | |||
|description= | |||
* 0 on hit | |||
Kula does a backward spin kick. Doesn't seem to have much use, but can set up some gimmicky -2 into DP things. | |||
}} | |||
====Close C==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_clc | |||
|description= | |||
* Both hits cancellable | |||
Kula does a fast uppercut followed by a shoulder to the chest. Fast 2 hit heavy for hitconfirming, and the first hit reaches high enough and fast enough to be a close anti-air in the right situations. | |||
}} | |||
====Close D==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_cld | |||
|description= | |||
* Both hits cancellable | |||
A kick up followed by an axe kick down covered in ice. Kula's highest damage close normal, but the very short range and tendency to fall out makes it only really good when you can get both hits. | |||
}} | }} | ||
===Crouch Normals=== | |||
====Crouch A==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_cra | |||
|description= | |||
Kula kicks upward slightly. Nice to help confirm light strings, and hits higher than 2B. Otherwise 2B is superior. | |||
}} | |||
====Crouch B==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_crb | |||
|description= | |||
* Can be whiff cancelled | |||
A low kick, classic KOF move. Hits faster than her 2A, and from farther away. Great for long confirms, especially when chained into her long range 5B. Notably it's Kula's only whiff cancel. | |||
}} | |||
====Crouch C==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_crc | |||
|description= | |||
Kula freezes her hair and stabs it upwards. Another good anti-air, and used in conjunction with far 5D and her DP make her fairly good at stopping jumps. Cannot be cancelled however, so it doesn't do well in combos and punishes like some other 2Cs | |||
}} | |||
====Crouch D==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_crd | |||
|description= | |||
A great sweep. Cancelled into moves like 236C or 214BD it allows Kula to pressure from very far, and get in range for a 2B string combo. | |||
}} | |||
{{ | ===Jump Normals=== | ||
| | ====Jump A==== | ||
| | {{FrameDataCargo-KOFXV | ||
| | |moveId=kula_ha,kula_ja | ||
| | |name=jump A | ||
|input=j.A | |||
|description2= Kula puts her hand directly below her and freezes it. Can be an ambiguous crossup, but doesn't reach very far behind her. Still, this is your only crossup, so it has that much going for it. | |||
}} | |||
====Jump B==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_hb,kula_jb | |||
|name=jump B | |||
|input=j.B | |||
|description2= A quick kick. Fast air-to-air, good to hop in place with these and create a wall. Not a great jump in as the hitbox is very high. | |||
}} | |||
====Jump C==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_hc,kula_jc | |||
|name=jump C | |||
|input=j.C | |||
|description2= Kula freezes both hands and spikes her opponent. Beefy jump-in, hits very low making it great to punish whiffed sweep attempts but is a terrible air-to-air. | |||
}} | |||
====Jump D==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_hd,kula_jd | |||
|name=jump D | |||
|input=j.D | |||
|description2= Kula swings her leg downward. More horizontal range than j.C but less vertical, nice to use if you aren't too sure you can land the j.C. Can be an air-to-air but is probably not the best option. | |||
}} | }} | ||
===Blowback=== | |||
====Blowback==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_cd | |||
|description= | |||
* Cancellable, causes wall splat | |||
Kula swings a huge ball of ice. Very fast CD, has similar range to her 5C but no forward movement and is not that bad on whiff. Throw this out as a fairly safe poke and pressure tool. | |||
}} | |||
====ShatterStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_qcf+cd | |||
|description= | |||
*Causes crumple | |||
Kula's shatter strike. Costs one bar but refunds 50% if hit. Much worse on whiff and block than CD, but can still be used in similar ways. | |||
}} | }} | ||
====jump CD==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_hcd,kula_jcd | |||
|name=jump CD | |||
|input=j.CD | |||
|description2= A spinning air kick. Hitbox doesn't actually start until the ice effect appears on her second leg, so the startup is quite slow. Hits all around her however, good at controlling air space and late hit jump mixups. | |||
}} | |||
==Throws== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ice Coffin (close, ←/→ + C) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|damage= | |damage= 100 | ||
|stun= | |stun= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 75: | Line 248: | ||
|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= | |description= Kula freezes the opponent in ice before blowing them up. Hard knockdown, they get thrown just a bit too far for a 22C meaty setup but you can still safely summon it if you want it to zone with or run forward for a meaty jump in or 2B. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Ice Sledge (close, ←/→ + C) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|damage= | |damage= 100 | ||
|stun= | |stun= | ||
|startup= | |startup= | ||
Line 93: | Line 268: | ||
|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= Kula | |description= Kula leapfrogs over the opponent, tossing them far behind her. Thrown too far for any real oki, so unless you want the sideswap C throw is a bit better. | ||
}} | }} | ||
}} | }} | ||
=Command Moves= | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=One Inch (6A) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|damage= | |damage= 70 | ||
|stun= | |stun= 70 | ||
|startup= | |startup= 22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= Crumple | ||
|blockAdv= | |blockAdv= =6 | ||
|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= | |description= A slow punch. On normal hit, it crumples the opponent and allows a combo after. If cancelled into, it becomes much faster and cancellable making it nice for combos. | ||
}} | }} | ||
}} | }} | ||
Line 119: | Line 297: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Slider Shoot (3D) | ||
|data= | |data= | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
|damage= | |damage= 80 | ||
|stun= | |stun= 70 | ||
|startup= | |startup= 11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= Knockdown | ||
|blockAdv= | |blockAdv= -11~-2 | ||
|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= Kula | |description= Kula's slide. Nice as a fireball deterrent, goes pretty far and has good low profile. Remains the same when cancelled into, making for an easy combo ender. | ||
}} | }} | ||
}} | }} | ||
==Special Moves== | |||
==Super Special Moves== | |||
==Misc== | |||
==Videos== | |||
{{#ev:youtube|t9xfCKwhc_U|||'''Kula Diamond Reveal Trailer'''|frame}} | |||
{{CharNavbox_XV}} | |||
{{Navbox XV}} | |||
[[Category:The King of Fighters XV]] | |||
[[Category:Kula Diamond]] |
Revision as of 16:03, 4 March 2022
Introduction
Kula Diamond is a strawberry sorbet loving cybernetically modified human, crafted by the syndicate NESTS in order to exterminate K´. The results of such modifications do have their drawbacks, as she looks and behaves like a child, the cryokinesis she has acquired, allows her to instantly turn water molecules in the air into ice.
After the destruction of NESTS, she teamed up with K´ and his allies. However, all of that came undone after a fight with K´, causing her to run away from the group. All alone, she was snatched up by Krohnen and Ángel, where she was added to their team.
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
stand A
st.A
st.A |
---|
Far B
stand B
st.B
st.B |
---|
Far C
stand C
st.C
st.C |
---|
Far D
stand D
st.D
st.D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
cr.A
cr.A |
---|
Crouch B
crouch B
cr.B
cr.B |
---|
Crouch C
crouch C
cr.C
cr.C |
---|
Crouch D
crouch D
cr.D
cr.D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
ShatterStrike
ShatterStrike
qcf+CD
qcf+CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Throws
Ice Coffin (close, ←/→ + C) |
---|
Ice Sledge (close, ←/→ + C) |
---|
Command Moves
One Inch (6A) |
---|
Slider Shoot (3D) |
---|