Difference between revisions of "XV Broken/Kyo Kusanagi"

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'''General Notes'''
'''General Notes'''


* ...
* Any Kyo combo that begins with "cr.B > cr.A > df+D (1)" can also be started with cl.C > df+D (1) or cl.C > f+B instead.


===Rush Auto Combo===
===Rush Auto Combo===

Revision as of 01:57, 21 November 2021

KOFXV Kyo Profile.png

Introduction

Kyo Kusanagi is the heir to the Kusanagi clan and successor of the Kusanagi Style of Ancient Martial Arts. The Kusanagi clan is one of three entrusted with a Sacred Treasure, and thus a cleansing flame resides within Kyo’s very own blood.

Though his biggest rival is Iori Yagami, they are both left with little option but to put aside their differences and team up once again for this latest KOF to hopefully prevent Orochi from resurrect

Movelist

Throws

Command Normals

Special Moves

Super Special Moves

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump C
Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
- - - - - - - - -
  • Enter move description here.


Jump D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop Normals

Hop A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Hop CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Throws

Hatsunage
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Issetsu Seoi Nage
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Ge-Shiki • Gofu Yo
6B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


88 Shiki
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ge-Shiki • Naraku Otoshi
j.2C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

100 Shiki • Oniyaki
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


R.E.D. Kick
4214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


75 Shiki • Kai
236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
75 • Shiki Kai (Follow Up)
B/D after Shiki Kai
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


1115 Shiki • Dokugami
236C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
401 Shiki • Tsumiyomi
63214A/C after Dokugami
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
402 Shiki • Batsuyomi
6A/C after Tsumiyomi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
100 Shiki • Oniyaki
623A/C after Batsuyomi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


114 Shiki • Aragami
236A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
128 Shiki • Konokizu
236A/C after Aragami
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
125 Shiki • Nanase
B/D after Konokizu
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
127 Shiki • Yanosabi (1)
A/C after Konokizu
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
127 Shiki • Yanosabi (2)
63214A/C after Aragami
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
212 Shiki • Kototsuki Yo
63214B/D after Yanosabi (2)
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Ge-Shiki • Migari Ugachi
A/C after Yanosabi (2)
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
124 Shiki • Munotsuchi
63214B/D after Aragami
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
427 Shiki • Hikigane
B/D after Munotsuchi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.
Ge-Shiki • Tsurubeotoshi
A/C after Munotsuchi
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


212 Shiki • Kototsuki Yo
63214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Ura 108 Shiki • Orochinagi
2141236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


182 Shiki
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Ura 1212 Shiki • Yakumo
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • Any Kyo combo that begins with "cr.B > cr.A > df+D (1)" can also be started with cl.C > df+D (1) or cl.C > f+B instead.

Rush Auto Combo

Meterless: An elbow jab, 2 kicks, then ends with his rekka series of qcf+A ~ qcf+A ~ K. (187 DMG)

1 Meter: Ends with qcfx2+P. (223 DMG)

2 Meter: Ends with qcfx2+AC. (333 DMG)

3 Meter: Ends with qcb,hcf+CD. (421 DMG)

0 Meter

Anywhere

  • cr.B > cr.B > cr.A > qcf+A ~ qcf+A ~ P/K (197 DMG)

Simple confirm into Aragami. Use the P ender for hard knockdown and the K ender for corner carry.

  • cr.B > cr.A > df+D (1) > qcf+D ~ D, hcb+K (221 DMG)

Old Reliable, for when you're not able to do other routes after upkicks.

  • cr.B > cr.A > df+D (1) > qcf+D ~ D, dp+C (229 DMG)

You'll have to run up after the upkicks to get dp+C.

  • cr.B > cr.A > df+D (1) > qcf+D ~ D, rdp+B (181 DMG)

Less damage but ends in a hard knockdown, allowing for mixups afterward.

  • cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+A ~ qcf+A ~ delay P/K (231 DMG)

You need to run up after the upkicks into order to get the P ender, but for the K ender you don't have to worry about that.

st.C > qcf+C ~ hcb+P ~ f+P ~ dp+P (235 DMG)

Kyo's new st.C is quite the reliable combo starter from a distance.

st.CD > rdp+B (whiff), qcf+C ~ hcb+P ~ f+P (176 DMG)

The whiffed RED Kick makes it possible to combo into Dokugami. The dp+P ender doesn't seem possible, even with delays.


Corner Only

  • cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+C, dp+C (274 DMG)
  • cr.B > cr.A > df+D (1) > qcf+D ~ D, qcf+A, qcf+A ~ hcb+P ~ P (278 DMG)

Requires you to hit the opponent with the very top of the first Aragami's hitbox in order to get the second one.

0.5 Meters

Anywhere

  • ...

Corner Only

  • ...

1 Meter

Anywhere

  • ...

Corner Only

  • ...

1.5 Meters

Anywhere

  • ...

Corner Only

  • ...

2 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 Meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Anchor

Anywhere

  • ...

Corner Only

  • ...

Misc

Videos

Kyo Kusanagi Reveal Trailer

Navigation

The King of Fighters XV
System

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Characters