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  • ...d combo, 236236K can be replaced with 236236BD for more damage if you have the resources. With Extra meter, this will be done automatically if you're in M ...ve or do a shorter confirm such as a single 2B or only doing the first hit of cl.D. ...
    5 KB (836 words) - 00:11, 15 September 2024
  • ...adapting her moveset from '''Art of Fighting 2''' into the gameplay style of '98.]]<section end="image"/> ...upgraded from being a standard high tier to one of the best characters in the game.}} ...
    14 KB (2,430 words) - 16:14, 10 September 2024
  • | gamename = The King of Fighters '98 Ultimate Match Final Edition | resources3 = [https://srk.shib.live/w/The_King_of_Fighters_'98:_Ultimate_Match Old 98UM SRK Wiki] ...
    10 KB (1,303 words) - 13:05, 14 August 2024
  • ...defensive options to deal with pressure. Her biggest weakness is her lack of mixups, making her offense very simple to defend against.}} ! !! King !! EX King ...
    12 KB (2,186 words) - 10:09, 7 March 2023
  • ...he character roll forward, pressing it in the backward direction will make the character roll backward, and can be used to recover from knockdowns SDM = Super Desperation Moves, more powerful versions of DMs, requiring Max Mode + 1 power stock or fully-charged meter + low flashi ...
    3 KB (475 words) - 17:35, 10 May 2020
  • ...ealth from the opponent if it hits. Heidern's biggest weakness is the lack of a good low confirm, or any low meterless low combos for that matter.}} * b~f+P has more startup and less recovery, and the heavy version travels faster ...
    10 KB (1,779 words) - 21:51, 27 October 2023
  • ...th partner Mature alongside KOF's iconic deuteragonist Iori Yagami to form the '''Yagami Team'''.]]<section end="image"/> ...of her pressure sequences, making sure she lands a strike or throw to keep the opponent trapped. ...
    14 KB (2,262 words) - 23:20, 6 June 2024
  • ...is is that he is never more than a couple of good guesses away from taking the entire round. * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. Chainable and cancelable. ...
    11 KB (1,975 words) - 01:01, 16 August 2023
  • ...a lack of strong mixups outside of the aforementioned high-low, and a lack of a meterless invincible reversal.}} * qcb+K now knocks down, and the recovery on block is now the same for both versions ...
    11 KB (2,045 words) - 11:54, 17 October 2022
  • *this is a normal jump where your character jumps pretty high into the air. You can cancel jumps to air normals, command normals or specials, thou ...further than the normal jump. you can tell that a jump was a superjump by the afterimages that appears behind a character during it. ...
    15 KB (2,624 words) - 11:44, 22 May 2024
  • * Check out the [[The King of Fighters '98 UMFE/Guides|Guides]] page for some helpful videos. * Go to the [[The King of Fighters '98 UMFE/System|System]] page to read about KOF 98 UM FE's system mechanics ...
    12 KB (2,051 words) - 23:16, 13 August 2024
  • ...grab defensively. His DMs are also good, one being great for punishes and the other one being an invincible reversal. Chris does not have many tools to f ...ite high up, so it can catch people trying to jump out of close range. One of his main combo tools. Very unsafe if not cancelled. Cancelable. ...
    10 KB (1,854 words) - 09:23, 8 March 2023
  • ...rsal to get her out of pressure herself. These are minor weaknesses, since the confirms she has work well enough, and thanks to her reach and anti-air cap * cr.B now recovers 4 frames faster, and can be linked out of ...
    10 KB (1,677 words) - 20:27, 25 September 2022
  • * Recovery after charging in Extra mode has been standardized across the cast After a knockdown, characters have variable wake up timings. The differences are listed here: ...
    12 KB (2,121 words) - 00:17, 1 December 2022
  • ==START HERE: The Beginner's Incomplete Guide to KOF by DandyJ== {{#ev:youtube|VU8d2fsa2aU|||'''The Beginner's Incomplete Guide to KOF (2021 Edit)''' by [https://www.youtube.c ...
    2 KB (343 words) - 17:19, 15 January 2023
  • ...ng his moveset from '''The King of Fighters '94''' into the gameplay style of '98.]]<section end="image"/> ...t overhead and a good low confirm for some deent mixups. Due to the nature of his kit, he doesn't have many weaknesses, as he has moves to cover most fun ...
    9 KB (1,713 words) - 14:31, 14 August 2024
  • ...specials to cancel into, a lack of a dedicated anti-jump tool, and a lack of meterless fullscreen options.}} | description = *Slow move with a lot of recovery. Can work as an anti-air if done early enough. ...
    11 KB (1,722 words) - 23:59, 28 August 2024
  • ...stop the opponent from poking or jumping in on him. He also has access to the infamous Raging Storm, which works great as an anti-air. Up close, EX Geese * db,hcb,df+P hitbox extended to the interior of the move ...
    9 KB (1,661 words) - 02:22, 10 November 2023
  • ...call out predictable offense or obvious jump-in attempts. His dominance of the close and mid-range makes him a very effective character.}} ...fastest normal, at 2f startup. Good to use in point-blank situations where the speed is important. Chainable and cancelable. ...
    12 KB (1,937 words) - 13:02, 15 January 2024
  • ...carry the opponent to the corner, so he gets to spend a lot more time with the opponent cornered than other characters. Up close, he has access to some ni ...2 different versions as well, and can also be charged. This makes winning the zoning game against Rugal tricky. ...
    16 KB (2,802 words) - 15:37, 31 August 2024

Page text matches

  • :<kbd>AND = </kbd>{{Character Label|The King of Fighters '98 UMFE|Andy Bogard|48px|Kof98umfe andy.jpg|label=Andy}} :<kbd>ATH = </kbd>{{Character Label|The King of Fighters '98 UMFE|Athena Asamiya|48px|Kyo98umfeathena.jpg|label=Athena}} ...
    2 KB (422 words) - 14:16, 1 December 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/EX King]] ...
    51 bytes (9 words) - 15:46, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/King]] ...
    48 bytes (8 words) - 15:35, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE]] ...
    43 bytes (7 words) - 18:51, 16 November 2019
  • #REDIRECT [[The King of Fighters '98 UM]] ...
    41 bytes (7 words) - 18:55, 16 November 2019
  • #REDIRECT [[The King of Fighters '98 UMFE/Shermie]] ...
    51 bytes (8 words) - 12:25, 17 November 2019
  • #REDIRECT [[The King of Fighters '98 UMFE/Clark Still]] ...
    55 bytes (9 words) - 15:34, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Mature]] ...
    50 bytes (8 words) - 15:40, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Vice]] ...
    48 bytes (8 words) - 15:41, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Heidern]] ...
    51 bytes (8 words) - 15:41, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Chris]] ...
    49 bytes (8 words) - 19:53, 8 May 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Geese Howard]] ...
    56 bytes (9 words) - 15:42, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Wolfgang Krauser]] ...
    60 bytes (9 words) - 15:42, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Mr. Big]] ...
    51 bytes (9 words) - 15:43, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Eiji Kisaragi]] ...
    57 bytes (9 words) - 15:43, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Kasumi Todoh]] ...
    56 bytes (9 words) - 15:43, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Rugal Bernstein]] ...
    59 bytes (9 words) - 15:44, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/EX Kyo]] ...
    50 bytes (9 words) - 15:44, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/EX Terry]] ...
    52 bytes (9 words) - 15:44, 14 November 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/EX Andy]] ...
    51 bytes (9 words) - 15:45, 14 November 2020
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