Difference between revisions of "The King of Fighters XV/Kula Diamond"
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|moveId=kula_dp+a,kula_dp+c,kula_dp+ac | |moveId=kula_dp+a,kula_dp+c,kula_dp+ac | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|captions= A Version (Hitbox),,,, C Version,,,, EX Version | |||
|description3= | |description3= | ||
* Reversal and combo ender. | * Reversal and combo ender. | ||
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|moveId=kula_qcf+a,kula_qcf+c,kula_qcf+ac | |moveId=kula_qcf+a,kula_qcf+c,kula_qcf+ac | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3= | |description3= | ||
* Zoning and pressure tool | * Zoning and pressure tool | ||
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|moveId=kula_qcb+a,kula_qcb+c,kula_qcb+ac | |moveId=kula_qcb+a,kula_qcb+c,kula_qcb+ac | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|captions= Normal Version (Hitbox),,,, C Version Counter Projectile, EX Version,, EX Version Counter Projectile | |||
|description3= | |description3= | ||
* Data in [] represent values for the reflected projectile. | * Data in [] represent values for the reflected projectile. | ||
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|moveId=kula_qcb+b,kula_qcb+d,kula_qcb+bd | |moveId=kula_qcb+b,kula_qcb+d,kula_qcb+bd | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|captions= B Version (Hitbox), D Version,, EX Version | |||
|description3= | |description3= | ||
* Combo move, and has some applications in blockstrings | * Combo move, and has some applications in blockstrings | ||
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|moveId=kula_qcb+b~6b,kula_qcb+d~6b,kula_qcb+bd~6b | |moveId=kula_qcb+b~6b,kula_qcb+d~6b,kula_qcb+bd~6b | ||
|input=6B after any Ray Spin | |input=6B after any Ray Spin | ||
|captions= Normal Version (Hitbox),, EX Version | |||
|description3= | |description3= | ||
* Safe or plus ender, and corner combo extender | * Safe or plus ender, and corner combo extender | ||
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|moveId=kula_qcb+b~6d,kula_qcb+d~6d,kula_qcb+bd~6d | |moveId=kula_qcb+b~6d,kula_qcb+d~6d,kula_qcb+bd~6d | ||
|input=6D after any Ray Spin | |input=6D after any Ray Spin | ||
|captions= Normal Version (Hitbox), EX Version | |||
|description3= | |description3= | ||
* Juggle extender | * Juggle extender | ||
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The '''EX version''' contains all the same properties, but is able to connect with airborne opponents and launches very high, making it very useful in juggles. | The '''EX version''' contains all the same properties, but is able to connect with airborne opponents and launches very high, making it very useful in juggles. | ||
}} | }} | ||
===Falling Snowman=== | ===Falling Snowman=== | ||
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|moveId=kula_dd+a,kula_dd+c,kula_dd+ac | |moveId=kula_dd+a,kula_dd+c,kula_dd+ac | ||
|input=22A/C/AC | |input=22A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3= | |description3= | ||
* Oki and zoning tool | * Oki and zoning tool | ||
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|moveId=kula_qcfqcf+a/c,kula_qcfqcf+ac | |moveId=kula_qcfqcf+a/c,kula_qcfqcf+ac | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|captions= Normal Version (Hitbox),, Max Version | |||
|description2= | |description2= | ||
Kula shoots a giant spire of ice from the ground. No invincibility makes it hard to use defensively. A great juggle ender, but does do slightly less damage than her other super in grounded connects. Ideal after landing a reversal or anti air 623A. | Kula shoots a giant spire of ice from the ground. No invincibility makes it hard to use defensively. A great juggle ender, but does do slightly less damage than her other super in grounded connects. Ideal after landing a reversal or anti air 623A. | ||
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|moveId=kula_qcfqcf+b/d,kula_qcfqcf+bd | |moveId=kula_qcfqcf+b/d,kula_qcfqcf+bd | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|captions= Normal Version (Hitbox),, Max Version | |||
|description2= | |description2= | ||
Kula slides forward and shoots out ice spikes behind her. Switches sides unless in the corner. Also has some invincibilty, but not a lot so don't use as a reversal. No projectile invincibility so can't be used to go through projectiles. Does more damage than Diamond Edge, but has an issue with falling out of the hits during juggles unless timed well. | Kula slides forward and shoots out ice spikes behind her. Switches sides unless in the corner. Also has some invincibilty, but not a lot so don't use as a reversal. No projectile invincibility so can't be used to go through projectiles. Does more damage than Diamond Edge, but has an issue with falling out of the hits during juggles unless timed well. |
Latest revision as of 02:20, 3 June 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214BD, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a well-rounded character who wants to use her projectiles and pokes to keep her opponents out, while also using her powerful normals to keep opponents locked down. Her ability to swap playstyles depending on her match-up is her best quality. Her main downside is her ability to convert meter into damage. Because of this she is most commonly played on point. | |
Pros | Cons |
|
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Normals
Far Standing Normals
Far A
stand A
st.A
st.A |
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Far B
stand B
st.B
st.B |
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Far C
stand C
st.C
st.C |
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Far D
stand D
st.D
st.D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
|
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Close B
close B
cl.B
cl.B |
|
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
cr.A
cr.A |
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Crouch B
crouch B
cr.B
cr.B |
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Crouch C
crouch C
cr.C
cr.C |
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Crouch D
crouch D
cr.D
cr.D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
ShatterStrike
qcf+CD
qcf+CD |
|
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AdvanceStrike
AdvanceStrike
214CD
214CD |
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jump CD
jump CD
j.CD
j.CD |
|
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Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
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Throws
Ice Coffin
Ice Coffin
4/6C
4/6C |
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Ice Sledge
Ice Sledge
4/6D
4/6D |
|
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Command Moves
One Inch
One Inch
6A
6A |
|
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Slider Shoot
Slider Shoot
3D
3D |
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Special Moves
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC |
|
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Diamond Breath
Diamond Breath
236A/C/AC
236A/C/AC |
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Counter Shell
Counter Shell
214A/C/AC
214A/C/AC |
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Ray Spin
Ray Spin
214B/D/BD
214B/D/BD |
|
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Ray Spin (Stand)
Ray Spin (Stand)
6B after any Ray Spin
6B after any Ray Spin |
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Ray Spin (Sit)
Ray Spin (Sit)
6D after any Ray Spin
6D after any Ray Spin |
|
---|
Falling Snowman
Falling Snowman
22A/C/AC
22A/C/AC |
|
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Super Special Moves
Diamond Edge
Diamond Edge
236236A/C/AC
236236A/C/AC |
|
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Frozen Arena
Frozen Arena
236236B/D/BD
236236B/D/BD |
|
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Climax Super Special Moves
Glacier Ridge
Glacier Ridge
2141236CD
2141236CD |
|
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Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|