Difference between revisions of "The King of Fighters XV/Joe Higashi"
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{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
<section begin="image"/>[[File:KOFXV Joe Profile.png|thumb|Traveling alone to Thailand, Joe rose up the ranks to become a champion in Muay Thai Boxing. Though he has a playful and dynamic personality, Joe becomes far more serious when it comes down to training. He met Terry and Andy in South Town, and has remained good friends ever since.]]<section end="image"/> | <section begin="image"/>[[File:KOFXV Joe Profile.png|thumb|Traveling alone to Thailand, Joe rose up the ranks to become a champion in Muay Thai Boxing. Though he has a playful and dynamic personality, Joe becomes far more serious when it comes down to training. He met Terry and Andy in South Town, and has remained good friends ever since. | ||
{{TOClimit|3}} | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | ||
<big>'''Jump:''' 41f | |||
<br>'''Hop:''' 33f | |||
<br>'''Backdash:''' 21f | |||
<br>'''Run Speed Ranking:''' 5 | |||
</big></div>]]<section end="image"/> | |||
{{TOClimit|3}} | |||
==Movelist== | ==Movelist== | ||
(*) = EX OK | (*) = EX OK | ||
Line 190: | Line 196: | ||
*Hits mid | *Hits mid | ||
*Automatically stands crouched opponent which will allow you to use Step high kick in combos | *Automatically stands crouched opponent which will allow you to use Step high kick in combos | ||
*Your go-to close heavy for combo-confirms. | *Your go-to close heavy for combo-confirms and punishes. | ||
* | *1 frame slower than close C so jump-ins need to hit a bit deeper to comfortably confirm into it | ||
}} | }} | ||
Line 200: | Line 206: | ||
|description= | |description= | ||
* Crouching elbow strike. Joe's fastest normal at 4 frames | * Crouching elbow strike. Joe's fastest normal at 4 frames | ||
* Good for keeping pressure on opponent | * Good for keeping pressure on opponent up close | ||
* Cancels into his command normals | |||
* Cancels into | Your go-to normal for jump-in pressure, but has very short range. | ||
}} | }} | ||
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|moveId=joe_2b | |moveId=joe_2b | ||
|description= | |description= | ||
* Crouching light kick with decent range. Hits low | * Crouching light kick with decent range. Hits low. | ||
* 0 on block | * 0 on block, good for ending blockstrings in pressure | ||
* Rapid, super, and max cancellable - Not command normal or special cancellable | * Rapid, super, and max cancellable - Not command normal or special cancellable | ||
Use this normal to open up standing opponents and apply pressure. Can match far A in speed and distance as a poke. | |||
}} | }} | ||
Line 399: | Line 403: | ||
* Causes knock down on hit | * Causes knock down on hit | ||
* Good for anti-air and reversals after getting knocked down | * Good for anti-air and reversals after getting knocked down | ||
* Version B's height is close to a hop while distance is a hair from opponent at the start of a round | * Version B's height is close to a hop, while the distance is a hair from opponent at the start of a round | ||
** Has air attack invincibility | ** Has air attack invincibility | ||
* Version D's height is close to a jump while distance can connect with an opponent at the start of a round | ** Ideal ender into a super cancel | ||
* Version D's height is close to a jump, while the distance can connect with an opponent at the start of a round | |||
** Has full invincibility | ** Has full invincibility | ||
** Highest meterless damage combo ender | |||
* Version BD's height is like version D's but distance is much further. | * Version BD's height is like version D's but distance is much further. | ||
A great reversal that pairs well with Joe's kit, allowing him to reaction punish poor air approaches due to the horizontal distance. | |||
}} | }} | ||
Latest revision as of 03:30, 8 October 2023
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Alternate Colors
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
-- Bakuretsuken (Repeatedly mash) or
Super Special Moves
Baku-Sla Golden Tiger + or (!)
Climax Super Special Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2A > 4B > 623D = 177 dmg |
0.5 Meter |
Anywhere |
2B > 2A > 4B > 623AC > 6B > 214D(3) > 5D = 344 dmg |
1 Meter |
Anywhere |
2B > 2A > 4B > 623AC > 6B > 214BD > 426D = 365 dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Joe Higashi is a great all-around character. Joe has tools for zoning and for keeping pressure on an opponent which allows you to choose different styles of play based on the match up. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
f.A
f.A |
|
---|
Far B
far B
f.B
f.B |
|
---|
Far C
far C
f.C
f.C |
|
---|
Far D
far D
f.D
f.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush
rush 1
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Hiza-Jigoku
Hiza-Jigoku
(close) 4/6C
(close) 4/6C |
|
---|
Joe Special 2 (close)
Joe Special 2 (close)
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Step High Kick
Step High Kick
6B
6B |
|
---|
Sliding
Sliding
3D
3D |
|
---|
High Kick
High Kick
4B
4B |
|
---|
Special Moves
Hurricane Upper
Hurricane Upper
41236A/C/AC
41236A/C/AC |
|
---|
Tiger Kick
Tiger Kick
623B/D/BD
623B/D/BD |
|
---|
Slash Kick
Slash Kick
41236B/D/BD
41236B/D/BD |
|
---|
Bakuretsuken
Bakuretsuken
623A/C/AC
623A/C/AC |
|
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Bakuretsuken Finish
Bakuretsuken Finish
623A/C~PPP or 214A or 214C
623A/C~PPP or 214A or 214C |
|
---|
Ougon no Kakato
Ougon no Kakato
214B/D/BD
214B/D/BD |
|
---|
Super Special Moves
Screw Upper
Screw Upper
236236A/C/AC
236236A/C/AC |
|
---|
Baku-Sla Golden Tiger
Baku-Sla Golden Tiger
2363214B/D/BD
2363214B/D/BD |
|
---|
Climax Super Special Moves
Bakuretsu Screw Premium
Bakuretsu Screw Premium
2141236CD
2141236CD |
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|