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The King of Fighters XV/Yashiro Nanakase/Strategy: Difference between revisions
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GunMetalXIV (talk | contribs) Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Yashiro== ==External Resources== {{Navbox XV}} Category:Yashiro Category:The King of Fighters XV" |
MIDDLEBEAST (talk | contribs) |
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==Pressure== | ==Pressure== | ||
Yashiro's CD (+ when spaces) mixed with 214B and 426P gives Yashiro lots of options to continue his pressure and setup some meaties. | |||
{{#ev:youtube|dMzn_mjWFrc|||'''Yashiro meaties and setups'''|frame}} | |||
==Mixups== | ==Mixups== | ||
Line 11: | Line 14: | ||
==Safejumps== | ==Safejumps== | ||
Forward throw (corner) > 2A > forward jump (4f) | |||
41236C ~ 236A (in a juggle, corner) > full jump (4f) | |||
41236A/C ~ 236C (ground, corner) > short hop (4f) | |||
==Countering Yashiro== | ==Countering Yashiro== | ||
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{{Navbox XV}} | {{Navbox XV}} | ||
[[Category:Yashiro]] | [[Category:Yashiro Nanakase]] | ||
[[Category:The King of Fighters XV]] | [[Category:The King of Fighters XV]] |
Latest revision as of 17:39, 15 April 2024
General Gameplan
Neutral
Pressure
Yashiro's CD (+ when spaces) mixed with 214B and 426P gives Yashiro lots of options to continue his pressure and setup some meaties.
Mixups
Defense
Safejumps
Forward throw (corner) > 2A > forward jump (4f)
41236C ~ 236A (in a juggle, corner) > full jump (4f)
41236A/C ~ 236C (ground, corner) > short hop (4f)