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The King of Fighters XV/Dolores/Combos: Difference between revisions

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| 2B > 2B > 6A || 69 || Less damage, but 2B 2A can whiff at farther ranges, and 2B 2B gives you a bigger range to confirm your low poke.
| 2B > 2B > 6A || 69 || Less damage, but 2B 2A can whiff at farther ranges, and 2B 2B gives you a bigger range to confirm your low poke.
|-
|-
| cl.A > cl.C > 6A || 131 || Point-blank light starter. Does far more damage than the other light starters, but is much harder to confirm.
| cl.A, cl.C > 6A || 131 || Point-blank light starter. Does far more damage than the other light starters, but is much harder to confirm.
|}
|}


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! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''j.D > cl.C > 6A''' || 176 || Standard jump-in starter.
| '''cl.C > 6A''' || 112 || Standard heavy starter.
|-
| j.D > cl.D > 6A || 186 || High damage jump-in starter. Harder to confirm than the standard starter.
|-
|-
| cl.D > C || 127|| Target combo starter. Goes into juggle combos.
| cl.D > C || 127|| Target combo starter. Goes into juggle combos.
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter/Heavy Starter''' > 63214A || 180/278 || 85/190 || - || ~25% || Anywhere || Preferred light confirm, also gives a safejump after with dash into immediate neutral hop j.D. Note that since both Dolores' light and heavy starters route into 6A, you can often get the same confirms for both. Damage/stun will be listed for light starter first, and then heavy.
| '''Light Starter/Heavy Starter''' > 63214P || 180/220 || 85/120 || 0 || ~25% || Anywhere || -
|-
| '''Light Starter/Heavy Starter''' > 236A, 4214D || 230/273 || 165/200 || 0 || ~30% || Corner || First hit of 4214D can whiff at far ranges.
|-
|-
| '''Light Starter''' > 236A || 133/231 || 165/270 || - || ~15% || Anywhere || Worst damage of her meterless light combos (though 236A does give the most stun since it's not a grab like her other enders). Worth learning because there are ranges where 6A will hit but any cancels into 4214D or 63214A will whiff, especially after starters like 2B 2B 6A, and there 236A is the best thing you get. You still get pretty safe fullscreen pressure with 236D meaty if you want it.
| cl.D > C > 236B, 4214D || 274 || 190 || 0 || ~35% || Midscreen || -
|-
|-
| '''Light Starter''' > 236A, 4214B || 197 || 165 || - || ~30% || Corner || In the corner, Dolores can link B Nesh after 236A (range permitting, this will drop after j.D > cl.C > 6A, for example)
| cl.D > C > 236B, 236A, 5D || 317 || 340 || 0 || ~35% || Midscreen || Higher damage than the above, but worse oki.
|-
|-
| cl.D > C > 236B > 4214D || 274 || 190 || - || ~35% || Midscreen || Dolores' Target Combo puts the opponent in a juggle state, allowing her to link after 236B. Normally saved for punishes since cl.D > C is unsafe unless cancelled into teleport.
| cl.D > C > (Delay) 236A, 4214D || 288 || 190 || 0 || ~35% || Corner || -
|-
|-
| cl.D > C > 236B > 236A || 240 || 270 || - || ~25% || Midscreen || Lower damage, but higher stun (can also be easier to link).
| CD, (2D) > 236D, 5D || 172 || 250 || 0 || ~20% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
|-
| cl.D > C > delayed 236A > 4214D || 274 || 190 || - || ~35% || Corner || In the corner, Target Combo > 236B does not work, but 236A does if you delay it slightly.
| CD, 236A, 4214D || 198 || 180 || 0 || ~30% || Corner || -
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
|'''Light Starter''' > 236AC > 4214D || 238 || 85 || .5 || ~20% || Anywhere || Standard knockdown. grants HKD
| '''Light Starter/Heavy Starter''' > 63214AC, j.C, 4214D || 300/349 || 155/190 || 0.5 || ~30% || Anywhere || -
 
|-
| '''Light Starter/Heavy Starter''' > 236A, 5D, 4214BD || 315/364 || 235/270 || 0.5 || ~25% || Corner || -
|-
| '''Light Starter/Heavy Starter''' > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D || 350/404 || 235/270 || 0.5 || ~40% || Near Corner || Requires specific spacing.
|-
| cl.D > C > 236B, 2D > 4214BD || 365 || 260 || 0.5 || ~25% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
| cl.D > C > (Delay) 236A, cl.D > 4214BD || 379 || 260 || 0.5 || ~30% || Corner || -
|-
| cl.D > C > 236AC, (Microdash, Crosscut) 4214D || 298 || 110 || 0.5 || ~30% || Anywhere || Side swap route.
|-
| CD, (2D) > 236D, 2D > 4214BD || 256 || 250 || 0.5 || ~20% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
| CD, 236A, cl.D > 4214BD || 267 || 250 || 0.5 || ~25% || Corner || -
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 214AC, 236A x 236BD, 4214B|| 341 || 150 || 1 bar || ~20% || Anywhere outside the corner || This combo will whiff if the opponent is too close to the corner.  
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D || 400/458 || 235/270 || 1 || ~40% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 236BD, (Hyper Hop) j.C, cl.D > 4214BD || 458/521 || 305/340 || 1.5 || ~35% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 5D, 4214BD || 382/437 || 235/270 || 1 || ~25% || Corner || -
|-
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 236AC, 5D, 4214BD || 427/487 || 235/270 || 1.5 || ~25% || Corner || -
|-
| '''Light Starter/Heavy Starter''' > 63214AC, (Hop/Hyper Hop) j.C, 236A, 5D, 4214BD || 419/478 || 305/340 || 1 || ~40% || Near Corner || Requires specific spacing.
|-
| '''Light Starter/Heavy Starter''' > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D > 236236P || 460/524 || 235/270 || 1.5 || ~40% || Near Corner || Requires specific spacing.
|-
| '''Light Starter/Heavy Starter''' > 63214AC, 236AC, (Crosscut) 4214D || 314/365 || 85/120 || 1 || ~25% || Anywhere || Side swap route.
|-
| cl.D > C > (Delay) 236A, 4214D > 236236A || 438 || 190 || 1 || ~35% || Corner || -
|-
| cl.D > C > 236AC, (Microdash) cl.D > 4214BD || 383 || 180 || 1 || ~20% || Anywhere || Side swap route.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D > 236236P || 500/558 || 235/270 || 2 || ~40% || Midscreen || Will whiff if the opponent is too close to the corner.
|-
| '''Light Starter/Heavy Starter''' > 63214AC, j.C, 4214D > 236236AC || 510/576 || 155/190 || 2.5 || ~35% || Anywhere || -
|-
| '''Light Starter/Heavy Starter''' > 236A, 4214D > 236236AC || 475/535 || 165/200 || 2 || ~30% || Corner || -
|-
| '''Light Starter/Heavy Starter''' > 63214AC, 236A, 4214D > 236236AC || 518/584 || 165/200 || 2.5 || ~35% || Corner || 4214D may require a microwalk/dash at further range for max damage.
|-
| cl.D > C > (Delay) 236A, 4214D > 236236AC || 550 || 190 || 2 || ~35% || Corner || -
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > 236A > 236236P > 214236CD || 599/669 || 275/310 || 3 || ~10% || Anywhere || Quick Max route for mid.
|-
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > 236B, 4214D > 236236P > 214236CD || 631/689 || 275/310 || 3 || ~10% || Midscreen || Quick Max route for anchor. Will whiff if the opponent is too close to the corner.
|-
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > (Delay) 236A, 4214D > 236236P > 214236CD || 641/700 || 275/310 || 3 || ~10% || Corner || Quick Max route for anchor.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > 236A > 236236AC > 214236CD || 689/766 || 275/310 || 4 || ~10% || Anywhere || Quick Max route for mid.
|-
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > 236B, 4214D > 236236AC > 214236CD || 706/771 || 275/310 || 4 || ~10% || Midscreen || Quick Max route for anchor. Will whiff if the opponent is too close to the corner.
|-
| '''Light Starter/Heavy Starter''' > BC, cl.D > C > (Delay) 236A, 4214D > 236236AC > 214236CD || 716/782 || 275/310 || 4 || ~10% || Corner || Quick Max route for anchor.
|}
|}



Latest revision as of 18:06, 11 August 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 6A 78 Standard low light confirm.
2B > 2B > 6A 69 Less damage, but 2B 2A can whiff at farther ranges, and 2B 2B gives you a bigger range to confirm your low poke.
cl.A, cl.C > 6A 131 Point-blank light starter. Does far more damage than the other light starters, but is much harder to confirm.

Heavy Starters

Combo Damage Notes
cl.C > 6A 112 Standard heavy starter.
cl.D > C 127 Target combo starter. Goes into juggle combos.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 125 0 Rush combo ending in a special move
cl.A > A > A > C 240 1 Rush combo ending in a super
cl.A > A > A > D 367 2 Rush combo ending in a Max super
cl.A > A > A > A 470 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > 63214P 180/220 85/120 0 ~25% Anywhere -
Light Starter/Heavy Starter > 236A, 4214D 230/273 165/200 0 ~30% Corner First hit of 4214D can whiff at far ranges.
cl.D > C > 236B, 4214D 274 190 0 ~35% Midscreen -
cl.D > C > 236B, 236A, 5D 317 340 0 ~35% Midscreen Higher damage than the above, but worse oki.
cl.D > C > (Delay) 236A, 4214D 288 190 0 ~35% Corner -
CD, (2D) > 236D, 5D 172 250 0 ~20% Midscreen Will whiff if the opponent is too close to the corner.
CD, 236A, 4214D 198 180 0 ~30% Corner -

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > 63214AC, j.C, 4214D 300/349 155/190 0.5 ~30% Anywhere -
Light Starter/Heavy Starter > 236A, 5D, 4214BD 315/364 235/270 0.5 ~25% Corner -
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D 350/404 235/270 0.5 ~40% Near Corner Requires specific spacing.
cl.D > C > 236B, 2D > 4214BD 365 260 0.5 ~25% Midscreen Will whiff if the opponent is too close to the corner.
cl.D > C > (Delay) 236A, cl.D > 4214BD 379 260 0.5 ~30% Corner -
cl.D > C > 236AC, (Microdash, Crosscut) 4214D 298 110 0.5 ~30% Anywhere Side swap route.
CD, (2D) > 236D, 2D > 4214BD 256 250 0.5 ~20% Midscreen Will whiff if the opponent is too close to the corner.
CD, 236A, cl.D > 4214BD 267 250 0.5 ~25% Corner -

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D 400/458 235/270 1 ~40% Midscreen Will whiff if the opponent is too close to the corner.
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, cl.D > 4214BD 458/521 305/340 1.5 ~35% Midscreen Will whiff if the opponent is too close to the corner.
Light Starter/Heavy Starter > 63214AC, 236A, 5D, 4214BD 382/437 235/270 1 ~25% Corner -
Light Starter/Heavy Starter > 63214AC, 236A, 236AC, 5D, 4214BD 427/487 235/270 1.5 ~25% Corner -
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 5D, 4214BD 419/478 305/340 1 ~40% Near Corner Requires specific spacing.
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D > 236236P 460/524 235/270 1.5 ~40% Near Corner Requires specific spacing.
Light Starter/Heavy Starter > 63214AC, 236AC, (Crosscut) 4214D 314/365 85/120 1 ~25% Anywhere Side swap route.
cl.D > C > (Delay) 236A, 4214D > 236236A 438 190 1 ~35% Corner -
cl.D > C > 236AC, (Microdash) cl.D > 4214BD 383 180 1 ~20% Anywhere Side swap route.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D > 236236P 500/558 235/270 2 ~40% Midscreen Will whiff if the opponent is too close to the corner.
Light Starter/Heavy Starter > 63214AC, j.C, 4214D > 236236AC 510/576 155/190 2.5 ~35% Anywhere -
Light Starter/Heavy Starter > 236A, 4214D > 236236AC 475/535 165/200 2 ~30% Corner -
Light Starter/Heavy Starter > 63214AC, 236A, 4214D > 236236AC 518/584 165/200 2.5 ~35% Corner 4214D may require a microwalk/dash at further range for max damage.
cl.D > C > (Delay) 236A, 4214D > 236236AC 550 190 2 ~35% Corner -

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > BC, cl.D > C > 236A > 236236P > 214236CD 599/669 275/310 3 ~10% Anywhere Quick Max route for mid.
Light Starter/Heavy Starter > BC, cl.D > C > 236B, 4214D > 236236P > 214236CD 631/689 275/310 3 ~10% Midscreen Quick Max route for anchor. Will whiff if the opponent is too close to the corner.
Light Starter/Heavy Starter > BC, cl.D > C > (Delay) 236A, 4214D > 236236P > 214236CD 641/700 275/310 3 ~10% Corner Quick Max route for anchor.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > BC, cl.D > C > 236A > 236236AC > 214236CD 689/766 275/310 4 ~10% Anywhere Quick Max route for mid.
Light Starter/Heavy Starter > BC, cl.D > C > 236B, 4214D > 236236AC > 214236CD 706/771 275/310 4 ~10% Midscreen Quick Max route for anchor. Will whiff if the opponent is too close to the corner.
Light Starter/Heavy Starter > BC, cl.D > C > (Delay) 236A, 4214D > 236236AC > 214236CD 716/782 275/310 4 ~10% Corner Quick Max route for anchor.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Dolores Combos by Meno

Navigation

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