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The King of Fighters XV/Dolores/Combos
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Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 6A | 78 | Standard low light confirm. |
2B > 2B > 6A | 69 | Less damage, but 2B 2A can whiff at farther ranges, and 2B 2B gives you a bigger range to confirm your low poke. |
cl.A, cl.C > 6A | 131 | Point-blank light starter. Does far more damage than the other light starters, but is much harder to confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C > 6A | 112 | Standard heavy starter. |
cl.D > C | 127 | Target combo starter. Goes into juggle combos. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 125 | 0 | Rush combo ending in a special move |
cl.A > A > A > C | 240 | 1 | Rush combo ending in a super |
cl.A > A > A > D | 367 | 2 | Rush combo ending in a Max super |
cl.A > A > A > A | 470 | 3 | Rush combo ending in a Climax super |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > 63214P | 180/220 | 85/120 | 0 | ~25% | Anywhere | - |
Light Starter/Heavy Starter > 236A, 4214D | 230/273 | 165/200 | 0 | ~30% | Corner | First hit of 4214D can whiff at far ranges. |
cl.D > C > 236B, 4214D | 274 | 190 | 0 | ~35% | Midscreen | - |
cl.D > C > 236B, 236A, 5D | 317 | 340 | 0 | ~35% | Midscreen | Higher damage than the above, but worse oki. |
cl.D > C > (Delay) 236A, 4214D | 288 | 190 | 0 | ~35% | Corner | - |
CD, (2D) > 236D, 5D | 172 | 250 | 0 | ~20% | Midscreen | Will whiff if the opponent is too close to the corner. |
CD, 236A, 4214D | 198 | 180 | 0 | ~30% | Corner | - |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > 63214AC, j.C, 4214D | 300/349 | 155/190 | 0.5 | ~30% | Anywhere | - |
Light Starter/Heavy Starter > 236A, 5D, 4214BD | 315/364 | 235/270 | 0.5 | ~25% | Corner | - |
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D | 350/404 | 235/270 | 0.5 | ~40% | Near Corner | Requires specific spacing. |
cl.D > C > 236B, 2D > 4214BD | 365 | 260 | 0.5 | ~25% | Midscreen | Will whiff if the opponent is too close to the corner. |
cl.D > C > (Delay) 236A, cl.D > 4214BD | 379 | 260 | 0.5 | ~30% | Corner | - |
cl.D > C > 236AC, (Microdash, Crosscut) 4214D | 298 | 110 | 0.5 | ~30% | Anywhere | Side swap route. |
CD, (2D) > 236D, 2D > 4214BD | 256 | 250 | 0.5 | ~20% | Midscreen | Will whiff if the opponent is too close to the corner. |
CD, 236A, cl.D > 4214BD | 267 | 250 | 0.5 | ~25% | Corner | - |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D | 400/458 | 235/270 | 1 | ~40% | Midscreen | Will whiff if the opponent is too close to the corner. |
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, cl.D > 4214BD | 458/521 | 305/340 | 1.5 | ~35% | Midscreen | Will whiff if the opponent is too close to the corner. |
Light Starter/Heavy Starter > 63214AC, 236A, 5D, 4214BD | 382/437 | 235/270 | 1 | ~25% | Corner | - |
Light Starter/Heavy Starter > 63214AC, 236A, 236AC, 5D, 4214BD | 427/487 | 235/270 | 1.5 | ~25% | Corner | - |
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 5D, 4214BD | 419/478 | 305/340 | 1 | ~40% | Near Corner | Requires specific spacing. |
Light Starter/Heavy Starter > 63214AC, (Hop/Hyper Hop) j.C, 236A, 4214D > 236236P | 460/524 | 235/270 | 1.5 | ~40% | Near Corner | Requires specific spacing. |
Light Starter/Heavy Starter > 63214AC, 236AC, (Crosscut) 4214D | 314/365 | 85/120 | 1 | ~25% | Anywhere | Side swap route. |
cl.D > C > (Delay) 236A, 4214D > 236236A | 438 | 190 | 1 | ~35% | Corner | - |
cl.D > C > 236AC, (Microdash) cl.D > 4214BD | 383 | 180 | 1 | ~20% | Anywhere | Side swap route. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > 63214AC, 236A, 236BD, (Hyper Hop) j.C, 4214D > 236236P | 500/558 | 235/270 | 2 | ~40% | Midscreen | Will whiff if the opponent is too close to the corner. |
Light Starter/Heavy Starter > 63214AC, j.C, 4214D > 236236AC | 510/576 | 155/190 | 2.5 | ~35% | Anywhere | - |
Light Starter/Heavy Starter > 236A, 4214D > 236236AC | 475/535 | 165/200 | 2 | ~30% | Corner | - |
Light Starter/Heavy Starter > 63214AC, 236A, 4214D > 236236AC | 518/584 | 165/200 | 2.5 | ~35% | Corner | 4214D may require a microwalk/dash at further range for max damage. |
cl.D > C > (Delay) 236A, 4214D > 236236AC | 550 | 190 | 2 | ~35% | Corner | - |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > BC, cl.D > C > 236A > 236236P > 214236CD | 599/669 | 275/310 | 3 | ~10% | Anywhere | Quick Max route for mid. |
Light Starter/Heavy Starter > BC, cl.D > C > 236B, 4214D > 236236P > 214236CD | 631/689 | 275/310 | 3 | ~10% | Midscreen | Quick Max route for anchor. Will whiff if the opponent is too close to the corner. |
Light Starter/Heavy Starter > BC, cl.D > C > (Delay) 236A, 4214D > 236236P > 214236CD | 641/700 | 275/310 | 3 | ~10% | Corner | Quick Max route for anchor. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter/Heavy Starter > BC, cl.D > C > 236A > 236236AC > 214236CD | 689/766 | 275/310 | 4 | ~10% | Anywhere | Quick Max route for mid. |
Light Starter/Heavy Starter > BC, cl.D > C > 236B, 4214D > 236236AC > 214236CD | 706/771 | 275/310 | 4 | ~10% | Midscreen | Quick Max route for anchor. Will whiff if the opponent is too close to the corner. |
Light Starter/Heavy Starter > BC, cl.D > C > (Delay) 236A, 4214D > 236236AC > 214236CD | 716/782 | 275/310 | 4 | ~10% | Corner | Quick Max route for anchor. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |