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The King of Fighters XV/Kim Kaphwan: Difference between revisions
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* '''placeholder''': placeholder. | * '''placeholder''': placeholder. | ||
}} | }} | ||
{{#ev:youtube|ql7ulU_5ets|||'''Character breakdown'''|frame}} | |||
==Quick Combo Reference== | ==Quick Combo Reference== | ||
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|moveId=kim_fb | |moveId=kim_fb | ||
|description= | |description= | ||
* | * One frame slower than far A | ||
Generally worse than far A, but has a higher hitbox, so it's a slightly better hop check. | |||
}} | }} | ||
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|moveId=kim_clc | |moveId=kim_clc | ||
|description= | |description= | ||
* | * Links from close A. | ||
Decently high reach, cancellable, a standard but pretty good close C. | |||
}} | }} | ||
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* Standing low | * Standing low | ||
* The preferred starter for combos | * The preferred starter for combos | ||
Excellent activation proximity, and very active, making it a strong meaty. | |||
}} | }} | ||
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|moveId=kim_2a | |moveId=kim_2a | ||
|description= | |description= | ||
Can be cancelled into 66A, but it's a very tight window, generally 214A/214AC is more reliable. | |||
}} | }} | ||
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|moveId=kim_2b | |moveId=kim_2b | ||
|description= | |description= | ||
Standard. | |||
}} | }} | ||
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|moveId=kim_2c | |moveId=kim_2c | ||
|description= | |description= | ||
* | * Command cancellable, but 6B will whiff at far ranges. | ||
* | * Not a low. | ||
Decent horizontal poke and combo starter, but vulnerable to hops. | |||
}} | }} | ||
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|hitboxCaptions= Hop Version, Jump Version | |hitboxCaptions= Hop Version, Jump Version | ||
|description2= | |description2= | ||
Kim's dedicated crossup button, but the small crossup box requires precise timing. | |||
Kim's dedicated crossup button. | |||
}} | }} | ||
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* placeholder | * placeholder | ||
placeholder | placeholder | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kim_214cd | |||
|description= | |||
*Same animation and range as his CD. | |||
* The throw counter is at the feet. | |||
}} | }} | ||
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|moveId=kim_214a~4p,kim_214c~4p,kim_214ac~4p | |moveId=kim_214a~4p,kim_214c~4p,kim_214ac~4p | ||
|input=214A/C/AC~4A/C | |input=214A/C/AC~4A/C | ||
|hitboxCaptions= Hitbox is the same for A and EX | |hitboxCaptions= Hitbox is the same for A and EX version routes., C Version Route | ||
|description3= | |description3= | ||
* Kim follows up with a side kick in all three versions | * Kim follows up with a side kick in all three versions | ||
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|moveId=kim_214a~4p~4p,kim_214c~4p~4p,kim_214ac~4p~4p | |moveId=kim_214a~4p~4p,kim_214c~4p~4p,kim_214ac~4p~4p | ||
|input=214A/C/AC~4A/C~4A/C | |input=214A/C/AC~4A/C~4A/C | ||
|hitboxCaptions= A Version Ender, , C Version Ender, EX Version Ender | |hitboxCaptions= A Version Route Ender, , C Version Route Ender, EX Version Route Ender | ||
|description3= | |description3= | ||
* Light version does a 2 hit axe kick while the heavy version does a flying kick. | * Light version does a 2 hit axe kick while the heavy version does a flying kick. | ||
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|moveId=kim_214a~9k,kim_214c~9k,kim_214ac~9k | |moveId=kim_214a~9k,kim_214c~9k,kim_214ac~9k | ||
|input=214A/C/AC~9B/D | |input=214A/C/AC~9B/D | ||
|hitboxCaptions= Hitbox is the same for all versions. | |||
|description3= | |description3= | ||
* Kim does a leap forward into a rising kick | * Kim does a leap forward into a rising kick | ||
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|moveId=kim_214a~9k~2k,kim_214c~9k~2k,kim_214ac~9k~2k | |moveId=kim_214a~9k~2k,kim_214c~9k~2k,kim_214ac~9k~2k | ||
|input=214A/C/AC~9B/D~2B/D | |input=214A/C/AC~9B/D~2B/D | ||
|hitboxCaptions= Hitbox is the same for all versions. | |||
|description3= | |description3= | ||
* Kim deals an axe kick that deals a hard knockdown | * Kim deals an axe kick that deals a hard knockdown | ||
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|moveId=kim_236a,kim_236c,kim_236ac | |moveId=kim_236a,kim_236c,kim_236ac | ||
|input=236A/C/AC | |input=236A/C/AC | ||
| | |hitboxCaptions= A Version, C Version, EX Version | ||
|description3= | |description3= | ||
* Doesn't combo from heavies, but can be used in corner juggles. | * Doesn't combo from heavies, but can be used in corner juggles. | ||
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|moveId=kim_236a~k,kim_236c~k, kim_236p~bd | |moveId=kim_236a~k,kim_236c~k, kim_236p~bd | ||
|input=236A/C~B/D/BD | |input=236A/C~B/D/BD | ||
| | |hitboxCaptions= Normal Version, EX Version | ||
|description3= | |description3= | ||
* B/D cannot actually hit off 236A, as Kim will land before active frames. BD will get two hits on hit | * B/D cannot actually hit off 236A, as Kim will land before active frames. BD will get two hits on hit | ||
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|moveId=kim_236236b,kim_236236d,kim_236236bd | |moveId=kim_236236b,kim_236236d,kim_236236bd | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
| | |hitboxCaptions= Normal Version, Max Version | ||
|description3= | |description3= | ||
* B version sends the opponent flying away, allowing only 66A to follow up outside of the corner. | * B version sends the opponent flying away, allowing only 66A to follow up outside of the corner. | ||
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|moveId=kim_214236b,kim_214236d,kim_214236bd | |moveId=kim_214236b,kim_214236d,kim_214236bd | ||
|input=214236B/D/BD | |input=214236B/D/BD | ||
| | |hitboxCaptions= Normal Version, , Max Version | ||
|description3= | |description3= | ||
* Full invul. | * Full invul. | ||
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|moveId=kim_j214236b,kim_j214236d,kim_j214236bd | |moveId=kim_j214236b,kim_j214236d,kim_j214236bd | ||
|input=j.214236B/D/BD | |input=j.214236B/D/BD | ||
| | |hitboxCaptions= Hitbox is the same for all versions. | ||
|description3= | |description3= | ||
* NOT full invul. | * NOT full invul. | ||
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|moveId=kim_2141236cd | |moveId=kim_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|captions= | |captions=[https://www.twitch.tv/trongang/clip/EsteemedAntediluvianMilkSoBayed-aJgvJNmWDbTV9q4k The Whiff Punisher.] | ||
|description= | |description= | ||
Strong Climax. Pretty good scaled damage. Covers a lot of distance very quickly and has almost a half second of invulnerability. | |||
}} | }} | ||
{{Colors-KOFXV}} | {{Colors-KOFXV}} | ||
==Videos== | ==Videos== | ||
{{#ev:youtube|FO_GppPzlig|||'''Kim Kaphwan Reveal Trailer'''|frame}} | {{#ev:youtube|FO_GppPzlig|||'''Kim Kaphwan Reveal Trailer'''|frame}} |
Revision as of 02:08, 2 September 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Gameplay Summary
- 3 Quick Combo Reference
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Alternate Colors
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Command Normals
Special Moves
Air Hangetsuzan - + / (Midair Only) (*)
Hishou Kyaku - + / (Midair Only) (*)
Super Special Moves
Air Houou Kyaku - + / (Midair Only) (!)
Climax Super Special Moves
Gameplay Summary
Kim Kaphwan is a defensive rushdown character who can easily contest his own space with his variety of far-reaching normals characteristic of his fighting style. Armed with an abundance of hard knockdowns, Kim can be a very tough opponent.
Compared to the previous few entries, where his moveset was cut down, Kim has seen some of the biggest changes out of the veterans to the roster. Kim's rekka system has been reintroduced, and Naeryo Chagi (6B) now combos from heavies, making Kim an easier character to get into while retaining his high damage output. You don't need high execution to excel with Kim—his rekkas are very easy to perform (just one directional input instead of a quarter circle), and with a few directional inputs and button presses, you can do a lot of damage and still get good oki. Kim has also earned a new move, Hisen Kyaku (236P[P]) which is a slow but very safe move that Kim can use to bypass zoning attempts.
While Kim isn't necessarily reliant on meter for his gameplan, he nonetheless absolutely thrives when he has a few bars stocked. Houou Hiten Kyaku (236236K[K]) is a launching super that can be followed up with any of his specials. With proper usage, he can even combo into his ranbu super without having to spend the extra bar that other characters do. This makes him especially powerful in mid and anchor positions, where he may have plenty of meter stocked.
While Kim's mid and close range game is excellent, he does have his flaws. While he is undoubtedly a rushdown character, he doesn't have a lot of moves that are hard to punish and lead to massive reward without spending meter, which means his pressure game can get predictable and lead to Kim getting punished himself if he doesn't resort to his metered tools. Furthermore, Kim's long-range options have either been nonexistent or lackluster, and that has not changed in this game, even with the addition of Hisen Kyaku; while it can travel over fireballs, its startup is punishable. This makes Kim reliant on using meter for both offense and pressure.
Overall, Kim is a solid character with the tools to get the job done, and can easily be more powerful in the right hands. Make the proper use of Kim's kit, and you may find yourself sweeping opponents with ease.
Kim Kaphwan is a defensive rushdown character who thrives on meter for massive damage and hard knockdowns. | |
Pros | Cons |
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Quick Combo Reference
In a nutshell:
placeholder
0 Meter |
Low/Light confirm |
2B > 2A > 2A > 214A ~ 6K ~ 2K = 167 dmg |
½ Meter |
Low/Light confirm |
2B > 2A > 2A > 214AC ~ 4P ~ 4P [2]8D~2D = 270 dmg |
1 Meter |
Anywhere |
move > move > move = 0 dmg |
2 Meters |
Anywhere |
move > move > move = 0 dmg |
Normals
Far Standing Normals
Far A
stand A
5A
5A
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Far B
stand B
5B
5B
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Far C
stand C
5C
5C
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Far D
stand D
5D
5D
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Close Standing Normals
Close A
close A
cl.A
cl.A
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Close B
close B
cl.B
cl.B
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Close C
close C
cl.C
cl.C
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Close D
close D
cl.D
cl.D
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Crouch Normals
Crouch A
crouch A
2A
2A
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Crouch B
crouch B
2B
2B
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Crouch C
crouch C
2C
2C
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Crouch D
crouch D
2D
2D
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Jump Normals
Jump A
jump A
j.A
j.A
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Jump B
jump B
j.B
j.B
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Jump C
jump C
j.C
j.C
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Jump D
jump D
j.D
j.D
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Blowback
Blowback
Blowback
CD
CD
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ShatterStrike
ShatterStrike
236CD
236CD
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AdvanceStrike
AdvanceStrike
214CD
214CD
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jump CD
jump CD
j.CD
j.CD
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Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Throws
Tekka
4/6C
4/6C
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Rekka
4/6D
4/6D
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Command Moves
Naeryo Chagi
6B
6B
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Twio Yop Chagi
66A
66A
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Special Moves
Hangetsuzan
Hangetsuzan
214B/D/BD
214B/D/BD
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Air Hangetsuzan
Air Hangetsuzan
j.214B/D/BD
j.214B/D/BD
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Hienzan
Hienzan
[2]8B/D/B+D
[2]8B/D/B+D
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Hienzan (Follow Up)
Hienzan (Follow Up)
[2]8D~2D
[2]8D~2D
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Hishou Kyaku
Hishou Kyaku
j.236B/D/BD
j.236B/D/BD
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Sanren Geki 1 Shiki
Sanren Geki 1 Shiki
214A/C/AC
214A/C/AC
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Sanren Geki 2 Shiki
Sanren Geki 2 Shiki
214A/C/AC~4A/C
214A/C/AC~4A/C
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Sanren Geki 3 Shiki
Sanren Geki 3 Shiki
214A/C/AC~4A/C~4A/C
214A/C/AC~4A/C~4A/C
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Sanren Geki 1 Shiki
Sankuu Geki 1 Shiki
214A/C/AC~9B/D
214A/C/AC~9B/D
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Sanren Geki 2 Shiki
Sankuu Geki 2 Shiki
214A/C/AC~9B/D~2B/D
214A/C/AC~9B/D~2B/D
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Hisen Kyaku
Hisen Kyaku
236A/C/AC
236A/C/AC
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Hishou Kyaku during Hisen Kyaku
Hishou Kyaku
236A/C~B/D/BD
236A/C~B/D/BD
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Super Special Moves
Houou Hiten Kyaku
Houou Hiten Kyaku
236236B/D/BD
236236B/D/BD
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Houou Kyaku
Houou Kyaku
214236B/D/BD
214236B/D/BD
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Air Houou Kyaku
Houou Kyaku
j.214236B/D/BD
j.214236B/D/BD
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Climax Super Special Moves
Tensho Houou Kyaku
Tenshou Houou Kyaku
2141236CD
2141236CD
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Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|