| '''X Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page.
|-
| '''>''' || Cancel the previous move into the following move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
|-
| ''',''' || Link the previous move into the following move.
|-
| '''(X)''' || A move in brackets must whiff (not hit).<br />Can also mean the move must be Kara Canceled.
|-
| '''~''' || Cancel the previous special into the following special.
|-
| '''cl.''' || Close to opponent.
|-
| '''f.''' || Far from opponent.
|-
| '''j.''' || Jumping move.
|-
| '''AA''' || Anti-air. Hit the opponent while they're mid-air.
|-
| '''[X]''' || Hold input briefly.
|-
| '''P & K''' || P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
|-
| '''X/Y''' || Do either X move or Y move in a combo (Both final damage & stun values will be shown).
|-
| '''X * N'''<br>'''{X} * N''' || Repeat 'X' input 'N' amount of times.<br>Multiple inputs will be bundled into "{}".
|-
|}
==Starters==
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/>
===Light Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| '''Auto Combo''' || 70 || Somehow one of his best confirms off of lights, yes its that desperate.
|-
| '''2A > 2B''' || 39 || If you want to do EX Sobat.
|}
===Heavy Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| '''jC, clC > 3D''' || 181 || Most reliable jump in, crosses up too.
|-
| clD > 3D || 127 || His most damaging grounded starter, but clC is more reliable.
|-
| 2C > 3D || 117 || Poke confirm.
|-
| farC || 70 || Faster poke that only links into specials.
|-
| 2D(X) > 3D || 50 || Allows you to use 3D as a poke.
|}
===Other Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Notes
|-
| CD || 75 || Slow but whiff cancelable.
|-
| 236CD || 75 || Raw Shatter does not combo into 623D.
|-
| '''214A (counter)''' || 125 || Causes a wall splat.
|-
| '''214AC (counter)''' || 162 || Causes a wall bounce.
|-
| 214K > AB, farC || 131 || Booty confirm.
|}
==Combos==
==Combos==
'''General Notes'''
* Any combo which includes dp+BD can be combo'd into from cr.B > cr.A > cr.A/cr.B as well as any close heavy starter.
* cl.D deals ten points more damage than cl.C and cr.C, but it is much slower than cl.C and has worse range than cr.C, making its usage situational.
* Unlike command normal overheads, dp+D is still treated as an overhead even when it is used in combos, and thus XV's damage scaling rules for overheads will apply. Even if you can link into df+D, for example after df+BD, it is preferable to go for df+B instead because you will lose plenty of damage otherwise.
===Rush Auto Combo===
===Rush Auto Combo===
'''Meterless:''' Ends with hcf+A. (172 DMG)<br>
{|class="wikitable sortable"
'''1 Meter:''' Ends with hcb,hcb+A/C. (223 DMG)<br>
! Combo!! Damage !! Meter cost !! notes
'''2 Meter:''' Ends with hcb,hcb+AC. (347 DMG)<br>
|-
'''3 Meter:''' Ends with qcb,hcf+CD. (452 DMG)<br>
| cl.A > A > A > B || 172 || 0 || Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super.
|-
| cl.A > A > A > C || 223 || 1 || Rush combo ending in a super (El Diablo).
|-
| cl.A > A > A > D || 347 || 2 || Rush combo ending in a Max super (El Diablo).
|-
| cl.A > A > A > A || 452 || 3 || Rush combo ending in a Climax super.
|}
===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| c.B/2B > 41236C || 144 || || 0 || || Anywhere || Doubles as a tick throw on block, given 41236C's slower startup. You can use 41236A instead for a more reliable combo.
| '''Auto Combo''' || 172 || 30 || 0 || .25% || Anywhere || His best light combo, you can start it off of clB or 2B if close enough. '''Make sure to use B for the final hit.'''
|-
| c.B/2B > Rush Auto Combo || 192 || || 0 || || Anywhere || Yes, he's one of those characters.
|-
| c.C/2C > 3D > 236A || 207 || || 0 || || Anywhere || Forward hard knockdown.
|-
|-
| c.C/2C > 3D > 41236A/C || 225 || || 0 || || Anywhere || Backward hard knockdown.
| '''Heavy Starter''' > 623B > 623K > 22C || 313 || 240 || 0 || .40% || Anywhere || '''THE COMBO''', almost all of his combos are a variation of this.
|-
|-
| c.C/2C > 3D > 623B~623K > 22C || 257 || || 0 || || Anywhere || His most-damaging meterless combo, but it's a soft knockdown.
| '''Heavy Starter''' > 623B > 623K > 22C > cl.5C > 214C || 358 || 310 || 0 || .47% || Corner || You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get.
|-
|-
| c.C/2C > 3D > 214A > 22AC || 241 || || || || Corner || 214A gives you generous amounts of corner carry, so you'll have an opportunity to land an inescapable Bird of Paradise OTG more often than you'd think.
| 2C > 3D > 214A || 207 || 170 || 0 || .25% || Anywhere || For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner.
|}
|}
===EX===
===EX===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2A > 623BD, 214A || 228 || || || || Anywhere || Low starter, hard knockdown. Also works from c.C > 3D.
| '''Light Starter''' > 623BD > 623D > 623K > 22C || 274 || 115 || .5 || .25% || Anywhere || Can be tricky if you cant do a DP fast enough.
|-
| ... > 623BD, 623B~623K > 22C || 275 || || || || Anywhere || Low starter, soft knockdown. Also works from c.C > 3D.
|-
|-
| ... > 41236AC, 22AC || || || || || Anywhere || Backward hard knockdown. The Bird of Paradise OTG is guaranteed.
| '''Heavy Starter''' > 623B > 623K > 22C, 426AC, 22AC || 414 || 240 || .5 || .47% || Anywhere || His best ender, you will be doing this a lot.
|-
|-
| ... > 623BD, 214A, 22AC || || || || || Corner || Nearly the same amount of damage as the midscreen soft knockdown ender and with much better oki.
| '''Heavy Starter''' > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C || 471 || 370 || .5 || .55% || Corner || Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat.
|}
|}
===1 Bar===
===1 Bar===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ... > 236CD, 623B~623K > 22C || 232 (raw 236CD) || || 1 || 0.5 || Anywhere || Shatter Strike combo. You get meter back to use dp+BD, but doing this after Shatter Strike will automatically end the combo.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 426AC, 22AC || 495 || 260 || 1 || .48% || Anywhere || Nearly half health for 1 bar, another important variant of his BNB.
|-
|-
| c.C/2C > 3D > 6321463214A/C || 279 || || 1 || || Anywhere || Leaves the opponent behind you but way too far out to get pressure from it. Using EX Tiger Neck Chancery gives you better damage and okizeme for half the price, so do that instead.
| '''Heavy Starter''' > 623BD, 214K > AB, 623B > 623K > 22A > 426AC, 22AC || 518 || 300 || 1 || .52% || Corner || Extra damage thanks to the booty juggle, but you lose the corner.
|-
|-
| ... > 3D > 623B~623K > 22A > 6321463214A || 355 || || 1 || || Anywhere || Only practical use for Tiger Spin over his other grabs is for super cancels such as this one.
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 426D > 22AC || 432 || 240 || 1 || .50% || Anywhere || New route with insane corner carry, '''Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo'''. Somersault builds extra meter.
|-
|-
| CD > 214C, 2141236B/D || 235 || || 1 || || Midscreen || Grounded wall splat combo. The combo won't work if you don't feint cancel stCD for whatever reason. The super will fail to land in the corner.
| '''Heavy Starter''' > 623BD, 214K > AB, 214AC, 22AC || 443 || 240 || 1 || .35% || Anywhere || Swag combo, not too practical. OTG works only near the corner.
|-
|-
| ... > 623BD, 623B~623K > 22A > 6321463214A || 429 (c.C > 3D) || || 1.5 || || Anywhere || Minor damage improvement if you need to kill.
| '''Heavy Starter''' > 214AC > K, farC > 623BD, 623D > 623K > 22C, clC > 214C || 485 || 400 || 1 || .55% || Midscreen || EX Feint, gives you more bar and corner carry.
|-
|-
| ... > 236CD, 623B~623K > 22A > 6321463214A || 344 (raw 236CD) || || 1.5 || || Anywhere || Shatter Strike combo. If it hits anti-air you can still land the dp+B, but you have to time it.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624P || 527 || 260 || 1.5 || .40% || Anywhere || Tiger Spin does good damage, resets you to neutral outside of the corner.
|-
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 214BD || 456 || 240 || 1.5 || .35% || Anywhere || New route, Force of Will does more damage than Bird of Paradise and works anywhere.
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C || 536 || 370 || 1.5 || .53% || Corner || Easier juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.
|}
|}
===2 Bars===
===2 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| c.C/2C > 3D > 623B~623K > 22A > 2141236BD || 467 || || 2 || || Anywhere || This super deals more damage than EX Tiger Spin and gives much better corner carry and okizeme.
| '''Heavy Starter''' > 623B > 623K > 22A > 624624AC || 546 || 240 || 2 || .40% || Anywhere || Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
|-
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236BD, 214BD || 535 || 260 || 2 || .40% || Anywhere || Still nuts in terms of carry.
|-
|-
| ... > 236CD > 623B~623K > 22A > 2141236BD || 472 (raw 236CD) || || 2 || || Anywhere || Shatter Strike combo. If it hits anti-air you can still land the dp+B, but you have to time it.
| CD > 214C, 2141236BD || 363 || || 2 || || Anywhere || More expensive version of the wall splat combo above.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624AC || 617 || 260 || 2.5 || .40% || Anywhere || Same as before, but they get beat up more.
|-
|-
| ... > 2141236BD, 22AC || || || 2 || || Corner || Free Bird of Paradise OTG in the corner.
| '''Heavy Starter''' > 623BD, 214K > AB, 623B > 623K > 22A > 624624AC || 630 || 300 || 2.5 || .45% || Corner || You lose the corner but you break their bones.
|-
| '''Heavy Starter''' > 623BD, 214K > AB, 623B > 623K > 22A > 2141236BD, 426K > 22AC || 616 || 300 || 2.5 || .55% || Corner || Obviously less damage but you keep the corner and gain some more meter.
|}
|}
Ramón can turn any of his 1.5 bar combos into 2.5 bar combos by using 2141236BD instead of the non-EX version.
===3 Bars===
===3 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ... > 623B > 2141236CD || || || 3 || || Anywhere || Being a two-hit Climax, Hyper Sonic • Ramón is hit hard by damage scaling. Cancelling Rolling Sobat itself is optimal for Climax combos, as the Hoist sequence will scale it down too much. This doesn't affect EX Volando, as its damage is spread across many hits and it has a tendency to miss when cancelled into from raw Rolling Sobat anyway.
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 671 || 350 || 3 || .20% || Anywhere || Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. '''MAX 1250/1500'''
|-
|-
| 236CD > 2141236B/D > 6321463214AC || 527 || || 3 || 0.5 || Back to Corner ||
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC || 680 || 300 || 3.5 || .45% || Corner || Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational.
|}
|}
===4 Bars===
===4 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 761 || 350 || 4 || .20% || Anywhere || Can you tell why he is often run on point.<br/> '''MAX 1250/1500'''
|}
|}
===5 Bars===
===5 Bars===
{|class="wikitable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
| CD > 214K > AB, 2C > 3D > 236CD, 2C > 3D > BC, CD > 214C, 2C > 3D > 623BD, 214K > AB, 623B > 2141236K, 22AC || 451 || 710 || 3 || .95% || Corner || The booty can be linked into 2C in very rare occasions like this.
|-
| '''Heavy Starter''' > 214AC > K, farC > 236CD, 2C > 3D > 214AC > K, farC > BC, 2C > 3D > 214AC > K, farC > 623BD, 623D > 2141236K, 426K > 22AC || 565|| 690 || 4 || 1.10% || Anywhere || This is just psychological damage, but it does go corner to corner
|-
| BC, jC, clD > 3D > 623BD, 623BD, 214BD > AB, 623B > 2141236BD > CLIMAX || 1009 || 0 || 4 || 35% || Anywhere || Ultra specific Blue Max route, so specific that there was a need to specify '''use clD as clC makes this do 999 damage'''
|}
|}
==External Links==
==External Links==
{{#ev:youtube|1su7Z6SVy4c|||'''Ramón Combos by Meno'''|frame}} {{#ev:youtube|npVaJvcGDxo|||'''Ramón Combos by Persona'''|frame}} {{#ev:youtube|4xG5qbIhdms|||'''Ramón Combos by Kakuge'''|frame}} {{#ev:youtube|qtoU52GKRxw|||'''Ramón Combos by Faizer'''|frame}}
Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input briefly.
P & K
P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo
Damage
Notes
Auto Combo
70
Somehow one of his best confirms off of lights, yes its that desperate.
2A > 2B
39
If you want to do EX Sobat.
Heavy Starters
Combo
Damage
Notes
jC, clC > 3D
181
Most reliable jump in, crosses up too.
clD > 3D
127
His most damaging grounded starter, but clC is more reliable.
2C > 3D
117
Poke confirm.
farC
70
Faster poke that only links into specials.
2D(X) > 3D
50
Allows you to use 3D as a poke.
Other Starters
Combo
Damage
Notes
CD
75
Slow but whiff cancelable.
236CD
75
Raw Shatter does not combo into 623D.
214A (counter)
125
Causes a wall splat.
214AC (counter)
162
Causes a wall bounce.
214K > AB, farC
131
Booty confirm.
Combos
Rush Auto Combo
Combo
Damage
Meter cost
notes
cl.A > A > A > B
172
0
Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super.
cl.A > A > A > C
223
1
Rush combo ending in a super (El Diablo).
cl.A > A > A > D
347
2
Rush combo ending in a Max super (El Diablo).
cl.A > A > A > A
452
3
Rush combo ending in a Climax super.
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
Auto Combo
172
30
0
.25%
Anywhere
His best light combo, you can start it off of clB or 2B if close enough. Make sure to use B for the final hit.
Heavy Starter > 623B > 623K > 22C
313
240
0
.40%
Anywhere
THE COMBO, almost all of his combos are a variation of this.
Heavy Starter > 623B > 623K > 22C > cl.5C > 214C
358
310
0
.47%
Corner
You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get.
2C > 3D > 214A
207
170
0
.25%
Anywhere
For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner.
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
Light Starter > 623BD > 623D > 623K > 22C
274
115
.5
.25%
Anywhere
Can be tricky if you cant do a DP fast enough.
Heavy Starter > 623B > 623K > 22C, 426AC, 22AC
414
240
.5
.47%
Anywhere
His best ender, you will be doing this a lot.
Heavy Starter > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C
471
370
.5
.55%
Corner
Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat.
New route with insane corner carry, Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo. Somersault builds extra meter.
Heavy Starter > 623BD, 214K > AB, 214AC, 22AC
443
240
1
.35%
Anywhere
Swag combo, not too practical. OTG works only near the corner.