| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624P || 527 || 260 || 1.5 || .40% || Anywhere || Tiger Spin does good damage, resets you to neutral outside of the corner.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624P || 527 || 260 || 1.5 || .40% || Anywhere || Tiger Spin does good damage, resets you to neutral outside of the corner.
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Line 134:
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 214BD || 456 || 240 || 1.5 || .35% || Anywhere || New route, Force of Will does more damage than Bird of Paradise and works anywhere.
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 214BD || 456 || 240 || 1.5 || .35% || Anywhere || New route, Force of Will does more damage than Bird of Paradise and works anywhere.
|-
|-
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C || 536 || 370 || 1.5 || .53% || Corner || Swag juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C || 536 || 370 || 1.5 || .53% || Corner || Easier juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.
|}
|}
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{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
| '''Heavy Starter''' > 623B > 623K > 22A > 624624AC || 546 || 240 || 2 || .40% || Anywhere || Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
| '''Heavy Starter''' > 623B > 623K > 22A > 624624AC || 546 || 240 || 2 || .40% || Anywhere || Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
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| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624AC || 617 || 260 || 2.5 || .40% || Anywhere || Same as before, but they get beat up more.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624AC || 617 || 260 || 2.5 || .40% || Anywhere || Same as before, but they get beat up more.
|-
|-
| '''Heavy Starter''' > 623BD, 214K > AB > 623B > 623K > 22A > 624624AC || 630 || 300 || 2.5 || .45% || Corner || You lose the corner but you break their bones.
| '''Heavy Starter''' > 623BD, 214K > AB, 623B > 623K > 22A > 624624AC || 630 || 300 || 2.5 || .45% || Corner || You lose the corner but you break their bones.
|-
|-
| '''Heavy Starter''' > 623BD, 214K > AB > 623B > 623K > 22A > 2141236BD, 426K > 22AC || 616 || 300 || 2.5 || .55% || Corner || Obviously less damage but you keep the corner and gain some more meter.
| '''Heavy Starter''' > 623BD, 214K > AB, 623B > 623K > 22A > 2141236BD, 426K > 22AC || 616 || 300 || 2.5 || .55% || Corner || Obviously less damage but you keep the corner and gain some more meter.
|}
|}
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > BC > cl.5D > 3D > 623B > 2141236K > CLIMAX || 577 || 215 || 3 || .05 || Anywhere || Basic Quick Max combo, nothing special. Works with 1250 and 1500 Max Gauge (Mid and Anchor).
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 671 || 350 || 3 || .20% || Anywhere || Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. '''MAX 1250/1500'''
|-
|-
| '''Heavy Starter''' > BC > cl.5D > 3D > 623B > 2141236K > CLIMAX || 665 || 280 || 3 || .15 || Anywhere || Same as light variant but beefier.
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC || 680 || 300 || 3.5 || .45% || Corner || Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational.
|}
|}
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > BC > cl.5D > 3D > 623B > 2141236BD > CLIMAX || 675 || 215 || 4 || .05 || Anywhere || Same as the 3 bar version but with more damage. Works with 1250 and 1500 Max Gauge (Mid and Anchor).
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 761 || 350 || 4 || .20% || Anywhere || Can you tell why he is often run on point.<br/> '''MAX 1250/1500'''
|-
| '''Heavy Starter''' > BC > cl.5D > 3D > 623B > 2141236BD > CLIMAX || 763 || 280 || 4 || .15 || Anywhere || Same as light variant but stronger.
|-
| '''Light Starter''' > 623BD > 214K , AB > 623B > 2141236K > CLIMAX || 692 || 165 || 4.5 || .2 || Corner || Enough OTG extensions, time for the butt extension.
| CD > 41236K > AB, 623B > 623K > 22C || 182 || 160 || 0 || .30% || Anywhere || The most he can do off of CD outside of the corner.
|-
| BC > '''Light Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 773 || 105 || 3 || .2 || Corner || Use to punish panic DPs, unless its Kula, Yuri or Chris as this still doesn't work on short characters..
|-
| BC > '''Heavy Starter''' > 623BD > 623D > 2141236K > CLIMAX || 750 || 190 || 3 || .25 || Anywhere || Make them pay for a mistake.
|-
| BC > '''Heavy Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 883 || 170 || 3 || .3 || Corner || Still not gremlin proof but will make your opponent cry.
|-
| BC > '''Light Starter''' > 623BD > 623D > 2141236BD > CLIMAX || 832 || 125 || 4 || .15 || Anywhere || More bar.
|-
| BC > '''Light Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 878 || 105 || 4 || .2 || Corner || Still not gremlin proof.
|-
| BC > '''Heavy Starter''' > 623BD > 623D > 2141236BD > CLIMAX || 942 || 190 || 4 || .25 || Anywhere || MAKE THEM PAY.
|-
| BC > '''Heavy Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 988 || 170 || 4 || .3 || Corner || The gremlins may win this time, but with a jump in this is a ToD.
|-
| BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 880 || 120 || 3 || .25 || Corner || This is not very practical but it does a lot...If only it hit short characters.
|-
| BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 1000 || 120 || 4 || .25 || Corner || Just barely a ToD and still the gremlins laugh, for they can't be hit by it.
|}
===Other Starters===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
| CD > 41236K(X) , AB > 623B > 623K > 22C || 182 || 160 || 0 || .3 || Anywhere || Basic CD combos using 41236K to get near if you're not near the corner.
| '''214A (Counter)''', 214A || 220 || 120 || 0 || .30% || Anywhere || Very niche use outside of the corner, it's more reliable to go for 2D after.
|-
|-
| 214A (counter) > 623B > 623K > 22C > cl.5C > 214C || 325 || 210 || 0 || .45 || Corner || Very niche starter but is very useful when it happens.
| '''214A (Counter)''', 214BD > AB, 623B > 623K > 22C > clC > 214C || 375 || 250 || .5 || .50% || Corner || Only EX booty is fast enough here.
|-
|-
| 214A (counter) > 623BD > 214BD , AB > 623B > 22C > cl.5C > 214C || 455 || 210 || 1 || .5 || Corner || Extended version that pays back 50% of the bar spent. Wont work on small characters.
| '''214AC (Counter)''', 623D > 623K > 22A, 426AC, 22AC || 443 || 80 || 1 || .30% || Anywhere || Breaks near the corner like other wall bounces.
|-
|-
| 214A (counter) > 623B > 2141236BD > 22AC || 526 || 130 || 2 || .45 || Corner || Super cancel version with OTG.
| 214K > AB, farC > 623B > 623K > 22A, 426AC, 22AC || 381 || 190 || .5 || .40% || Anywhere || Sometimes 623B will whiff, so 214A is more reliable.
|-
|-
| 214K , AB > f.5C > 623BD > 623D > 623K > 22A > 41236AC > 22AC || 467 || 210 || 1 || .45 || Anywhere || Can be done off of 214BD too.
| CD > 214K > AB, 2C > 3D > 236CD, 2C > 3D > BC, CD > 214C, 2C > 3D > 623BD, 214K > AB, 623B > 2141236K, 22AC || 451 || 710 || 3 || .95% || Corner || The booty can be linked into 2C in very rare occasions like this.
| '''Heavy Starter''' > 214AC > K, farC > 236CD, 2C > 3D > 214AC > K, farC > BC, 2C > 3D > 214AC > K, farC > 623BD, 623D > 2141236K, 426K > 22AC || 565|| 690 || 4 || 1.10% || Anywhere || This is just psychological damage, but it does go corner to corner
|-
|-
| 214K , AB > f.5C > BC > cl.5D > 3D > 2141236BD > CLIMAX || 767 || 300 || 4 || .35 || Anywhere|| Works as a Quick Max starter.
| BC, jC, clD > 3D > 623BD, 623BD, 214BD > AB, 623B > 2141236BD > CLIMAX || 1009 || 0 || 4 || 35% || Anywhere || Ultra specific Blue Max route, so specific that there was a need to specify '''use clD as clC makes this do 999 damage'''
|}
|}
==External Links==
==External Links==
{{#ev:youtube|1su7Z6SVy4c|||'''Ramón Combos by Meno'''|frame}} {{#ev:youtube|npVaJvcGDxo|||'''Ramón Combos by Persona'''|frame}} {{#ev:youtube|4xG5qbIhdms|||'''Ramón Combos by Kakuge'''|frame}} {{#ev:youtube|lRMyJO2iaTc|||'''Ramón Combos, Starters and Resets by Faizer'''|frame}}
{{#ev:youtube|1su7Z6SVy4c|||'''Ramón Combos by Meno'''|frame}} {{#ev:youtube|npVaJvcGDxo|||'''Ramón Combos by Persona'''|frame}} {{#ev:youtube|4xG5qbIhdms|||'''Ramón Combos by Kakuge'''|frame}} {{#ev:youtube|qtoU52GKRxw|||'''Ramón Combos by Faizer'''|frame}}
Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input briefly.
P & K
P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo
Damage
Notes
Auto Combo
70
Somehow one of his best confirms off of lights, yes its that desperate.
2A > 2B
39
If you want to do EX Sobat.
Heavy Starters
Combo
Damage
Notes
jC, clC > 3D
181
Most reliable jump in, crosses up too.
clD > 3D
127
His most damaging grounded starter, but clC is more reliable.
2C > 3D
117
Poke confirm.
farC
70
Faster poke that only links into specials.
2D(X) > 3D
50
Allows you to use 3D as a poke.
Other Starters
Combo
Damage
Notes
CD
75
Slow but whiff cancelable.
236CD
75
Raw Shatter does not combo into 623D.
214A (counter)
125
Causes a wall splat.
214AC (counter)
162
Causes a wall bounce.
214K > AB, farC
131
Booty confirm.
Combos
Rush Auto Combo
Combo
Damage
Meter cost
notes
cl.A > A > A > B
172
0
Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super.
cl.A > A > A > C
223
1
Rush combo ending in a super (El Diablo).
cl.A > A > A > D
347
2
Rush combo ending in a Max super (El Diablo).
cl.A > A > A > A
452
3
Rush combo ending in a Climax super.
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
Auto Combo
172
30
0
.25%
Anywhere
His best light combo, you can start it off of clB or 2B if close enough. Make sure to use B for the final hit.
Heavy Starter > 623B > 623K > 22C
313
240
0
.40%
Anywhere
THE COMBO, almost all of his combos are a variation of this.
Heavy Starter > 623B > 623K > 22C > cl.5C > 214C
358
310
0
.47%
Corner
You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get.
2C > 3D > 214A
207
170
0
.25%
Anywhere
For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner.
EX
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
Light Starter > 623BD > 623D > 623K > 22C
274
115
.5
.25%
Anywhere
Can be tricky if you cant do a DP fast enough.
Heavy Starter > 623B > 623K > 22C, 426AC, 22AC
414
240
.5
.47%
Anywhere
His best ender, you will be doing this a lot.
Heavy Starter > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C
471
370
.5
.55%
Corner
Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat.
New route with insane corner carry, Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo. Somersault builds extra meter.
Heavy Starter > 623BD, 214K > AB, 214AC, 22AC
443
240
1
.35%
Anywhere
Swag combo, not too practical. OTG works only near the corner.