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The King of Fighters XV/Ramón/Combos: Difference between revisions

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|-
|-
| '''Heavy Starter''' > 623BD, 214K > AB, 214AC, 22AC || 443 || 240 || 1 || .35% || Anywhere || Swag combo, not too practical. OTG works only near the corner.
| '''Heavy Starter''' > 623BD, 214K > AB, 214AC, 22AC || 443 || 240 || 1 || .35% || Anywhere || Swag combo, not too practical. OTG works only near the corner.
|-
| '''Heavy Starter''' > 214AC > K, farC > 623BD, 623D > 623K > 22C, clC > 214C || 485 || 400 || 1 || .55% || Midscreen || EX Feint, gives you more bar and corner carry.
|-
| '''Heavy Starter''' > 214AC > K, farC > 623BD, 623D > 623K > 22A, 426AC, 22AC || 532 || 330 || 1.5 || .55% || Anywhere || Swag and optimal.
|-
|-
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624P || 527 || 260 || 1.5 || .40% || Anywhere || Tiger Spin does good damage, resets you to neutral outside of the corner.
| '''Heavy Starter''' > 623BD, 623D > 623K > 22A > 624624P || 527 || 260 || 1.5 || .40% || Anywhere || Tiger Spin does good damage, resets you to neutral outside of the corner.
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| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 214BD || 456 || 240 || 1.5 || .35% || Anywhere || New route, Force of Will does more damage than Bird of Paradise and works anywhere.
| '''Heavy Starter''' > 623B > 623K > 22A > 2141236K, 214BD || 456 || 240 || 1.5 || .35% || Anywhere || New route, Force of Will does more damage than Bird of Paradise and works anywhere.
|-
|-
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C || 536 || 370 || 1.5 || .53% || Corner || Swag juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.
| '''Heavy Starter''' > 214AC > K, farC > 623BD, 214K > AB, 623B > 623K > 22A, 426AC, 22AC || 552 || 270 || 1.5 || .60% || Corner || You still lose the corner.
|-
| '''Heavy Starter''' > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C || 536 || 370 || 1.5 || .53% || Corner || Easier juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.
|}
|}


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{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
| '''Heavy Starter''' > 214AC > K, farC > 623BD, 623D > 623K > 22A > 624624P || 561 || 330 || 2 || .45% || Anywhere || Surprisingly optimal.
|-
|-
| '''Heavy Starter''' > 623B > 623K > 22A > 624624AC || 546 || 240 || 2 || .40% || Anywhere || Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
| '''Heavy Starter''' > 623B > 623K > 22A > 624624AC || 546 || 240 || 2 || .40% || Anywhere || Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 761 || 350 || 4 || .20% || Anywhere || Can you tell why he is often run on point. '''MAX 1250/1500'''
| '''Heavy Starter''' > BC > clC > 3D > 623B > 2141236K > CLIMAX || 761 || 350 || 4 || .20% || Anywhere || Can you tell why he is often run on point.<br/> '''MAX 1250/1500'''
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Heavy Starter''' > 623B > 2141236BD > CLIMAX || 833 || 170 || 1 || .25 || Anywhere || Yeah no lights for this section, heavies only.
| '''Heavy Starter''' > 623B > 2141236BD > CLIMAX || 845 || 240 || 5 || .30% || Anywhere || Hoist scales any Climax routes it seems.
|}
 
===Blue Max===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
| BC > '''Light Starter''' > 623BD > 623D > 2141236K > CLIMAX || 712 || 125 || 3 || .15 || Anywhere || Kinda useless since cl.5C exists.
|-
| BC > '''Light Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 773 || 105 || 3 || .2 || Corner || Use to punish panic DPs, unless its Kula, Yuri or Chris as this still doesn't work on short characters..
|-
| BC > '''Heavy Starter''' > 623BD > 623D > 2141236K > CLIMAX || 750 || 190 || 3 || .25 || Anywhere || Make them pay for a mistake.
|-
| BC > '''Heavy Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 883 || 170 || 3 || .3 || Corner || Still not gremlin proof but will make your opponent cry.
|-
| BC > '''Light Starter''' > 623BD > 623D > 2141236BD > CLIMAX || 832 || 125 || 4 || .15 || Anywhere || More bar.
|-
| BC > '''Light Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 878 || 105 || 4 || .2 || Corner || Still not gremlin proof.
|-
| BC > '''Heavy Starter''' > 623BD > 623D > 2141236BD > CLIMAX || 942 || 190 || 4 || .25 || Anywhere || MAKE THEM PAY.
|-
| BC > '''Heavy Starter''' > 623BD > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 988 || 170 || 4 || .3 || Corner || The gremlins may win this time, but with a jump in this is a ToD.
|-
| BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236K > CLIMAX || 880 || 120 || 3 || .25 || Corner || This is not very practical but it does a lot...If only it hit short characters.
|-
| BC > 214A (counter) > 623BD > 214BD , AB > 623B > 2141236BD > CLIMAX || 1000 || 120 || 4 || .25 || Corner || Just barely a ToD and still the gremlins laugh, for they can't be hit by it.
|}
|}


===Other Starters===
===Other===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| CD > 41236K(X) , AB > 623B > 623K > 22C || 182 || 160 || 0 || .3 || Anywhere || Basic CD combos using 41236K to get near if you're not near the corner.
| CD > 41236K > AB, 623B > 623K > 22C || 182 || 160 || 0 || .30% || Anywhere || The most he can do off of CD outside of the corner.
|-
| 236CD > 623B > 623K > 22A > 41236AC > 22AC || 358 || 60 || 1 || .25 || Anywhere || Basic Shatter strike combo.
|-
| 214AC (counter) > 623D > 623K > 22A > 41236AC > 22AC || 443 || 80 || 1 || .25 || Anywhere || Basic 214AC (counter) combo start, still an extremely risky starter.
|-
|-
| 214AC (counter) > 623D > 2141236BD || 544 || 80 || 1 || .15 || Anywhere || Super cancel, requires timing on the 523D otherwise the super will whiff.
| 236CD > 623B > 623K > 22C || 225 || 60 || 1 || .25% || Anywhere || Basic Shatter strike combo.
|-
|-
| 214AC (counter) > 623D > 2141236BD > 22AC || 578 || 80 || 1 || .15 || Midscreen || OTG for bonus damage.
| '''214A (Counter)''', 214A || 220 || 120 || 0 || .30% || Anywhere || Very niche use outside of the corner, it's more reliable to go for 2D after.
|-
|-
| 214A (counter) > 623B > 623K > 22C > cl.5C > 214C || 325 || 210 || 0 || .45 || Corner || Very niche starter but is very useful when it happens.
| '''214A (Counter)''', 214BD > AB, 623B > 623K > 22C > clC > 214C || 375 || 250 || .5 || .50% || Corner || Only EX booty is fast enough here.
|-
|-
| 214A (counter) > 623BD > 214BD , AB > 623B > 22C > cl.5C > 214C || 455 || 210 || 1 || .5 || Corner || Extended version that pays back 50% of the bar spent. Wont work on small characters.
| '''214AC (Counter)''', 623D > 623K > 22A, 426AC, 22AC || 443 || 80 || 1 || .30% || Anywhere || Breaks near the corner like other wall bounces.
|-
|-
| 214A (counter) > 623B > 2141236BD > 22AC || 526 || 130 || 2 || .45 || Corner || Super cancel version with OTG.
| 214K > AB, farC > 623B > 623K > 22A, 426AC, 22AC || 381 || 190 || .5 || .40% || Anywhere || Sometimes 623B will whiff, so 214A is more reliable.
|-
|-
| 214K , AB > f.5C > 623BD > 623D > 623K > 22A > 41236AC > 22AC || 467 || 210 || 1 || .45 || Anywhere || Can be done off of 214BD too.
| 214K > AB, farC > 623BD > 623D > 623K > 22A, 426AC, 22AC || 467 || 210 || 1 || .43% || Anywhere || This version hits without fail.
|-
|-
| 214K , AB > f.5C > 623BD > 623D > 2141236BD || 561 || 210 || 2.5 || .25 || Anywhere || Super version.
| CD > 214K > AB, 2C > 3D > 236CD, 2C > 3D > BC, CD > 214C, 2C > 3D > 623BD, 214K > AB, 623B > 2141236K, 22AC || 451 || 710 || 3 || .95% || Corner || The booty can be linked into 2C in very rare occasions like this.
|-
|-
| 214K , AB > f.5C > 623BD > 623D > 2141236BD > 22AC || 591 || 210 || 2.5 || .35 || Midscreen || OTG bonus.
| '''Heavy Starter''' > 214AC > K, farC > 236CD, 2C > 3D > 214AC > K, farC > BC, 2C > 3D > 214AC > K, farC > 623BD, 623D > 2141236K, 426K > 22AC || 565|| 690 || 4 || 1.10% || Anywhere || This is just psychological damage, but it does go corner to corner
|-
|-
| 214K , AB > f.5C > BC > cl.5D > 3D > 2141236BD > CLIMAX || 767 || 300 || 4 || .35 || Anywhere|| Works as a Quick Max starter.
| BC, jC, clD > 3D > 623BD, 623BD, 214BD > AB, 623B > 2141236BD > CLIMAX || 1009 || 0 || 4 || 35% || Anywhere || Ultra specific Blue Max route, so specific that there was a need to specify '''use clD as clC makes this do 999 damage'''
|}
|}


==External Links==
==External Links==
{{#ev:youtube|1su7Z6SVy4c|||'''Ramón Combos by Meno'''|frame}} {{#ev:youtube|npVaJvcGDxo|||'''Ramón Combos by Persona'''|frame}} {{#ev:youtube|4xG5qbIhdms|||'''Ramón Combos by Kakuge'''|frame}} {{#ev:youtube|lRMyJO2iaTc|||'''Ramón Combos, Starters and Resets by Faizer'''|frame}}
{{#ev:youtube|1su7Z6SVy4c|||'''Ramón Combos by Meno'''|frame}} {{#ev:youtube|npVaJvcGDxo|||'''Ramón Combos by Persona'''|frame}} {{#ev:youtube|4xG5qbIhdms|||'''Ramón Combos by Kakuge'''|frame}} {{#ev:youtube|qtoU52GKRxw|||'''Ramón Combos by Faizer'''|frame}}




{{Navbox XV}}
{{Navbox XV}}
[[Category:The King of Fighters XV]]
[[Category:The King of Fighters XV]]

Latest revision as of 17:08, 18 January 2025

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).

Light Starters

Combo Damage Notes
Auto Combo 70 Somehow one of his best confirms off of lights, yes its that desperate.
2A > 2B 39 If you want to do EX Sobat.

Heavy Starters

Combo Damage Notes
jC, clC > 3D 181 Most reliable jump in, crosses up too.
clD > 3D 127 His most damaging grounded starter, but clC is more reliable.
2C > 3D 117 Poke confirm.
farC 70 Faster poke that only links into specials.
2D(X) > 3D 50 Allows you to use 3D as a poke.

Other Starters

Combo Damage Notes
CD 75 Slow but whiff cancelable.
236CD 75 Raw Shatter does not combo into 623D.
214A (counter) 125 Causes a wall splat.
214AC (counter) 162 Causes a wall bounce.
214K > AB, farC 131 Booty confirm.

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 172 0 Rush combo ending in a special move (Tiger Neck Chancery), cannot be followed up with a super.
cl.A > A > A > C 223 1 Rush combo ending in a super (El Diablo).
cl.A > A > A > D 347 2 Rush combo ending in a Max super (El Diablo).
cl.A > A > A > A 452 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Auto Combo 172 30 0 .25% Anywhere His best light combo, you can start it off of clB or 2B if close enough. Make sure to use B for the final hit.
Heavy Starter > 623B > 623K > 22C 313 240 0 .40% Anywhere THE COMBO, almost all of his combos are a variation of this.
Heavy Starter > 623B > 623K > 22C > cl.5C > 214C 358 310 0 .47% Corner You gain a reset after Hoist 2 (22C) in the corner, the shorter your feint is after the better oki you get.
2C > 3D > 214A 207 170 0 .25% Anywhere For when you're too far away to do 623B, causes HKD and can be OTGed for extra damage in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 623BD > 623D > 623K > 22C 274 115 .5 .25% Anywhere Can be tricky if you cant do a DP fast enough.
Heavy Starter > 623B > 623K > 22C, 426AC, 22AC 414 240 .5 .47% Anywhere His best ender, you will be doing this a lot.
Heavy Starter > 623BD, 66, 214K > AB > 623B > 623K > 22C > cl.5C > 214C 471 370 .5 .55% Corner Ramon's booty has juggle physics. On a serious note, you will need to microdash after the EX Sobat.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623BD, 623D > 623K > 22A > 426AC, 22AC 495 260 1 .48% Anywhere Nearly half health for 1 bar, another important variant of his BNB.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 426AC, 22AC 518 300 1 .52% Corner Extra damage thanks to the booty juggle, but you lose the corner.
Heavy Starter > 623B > 623K > 22A > 2141236K, 426D > 22AC 432 240 1 .50% Anywhere New route with insane corner carry, Bird of Paradise OTG doesn't works if you're up against the corner when you start the combo. Somersault builds extra meter.
Heavy Starter > 623BD, 214K > AB, 214AC, 22AC 443 240 1 .35% Anywhere Swag combo, not too practical. OTG works only near the corner.
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22C, clC > 214C 485 400 1 .55% Midscreen EX Feint, gives you more bar and corner carry.
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22A, 426AC, 22AC 532 330 1.5 .55% Anywhere Swag and optimal.
Heavy Starter > 623BD, 623D > 623K > 22A > 624624P 527 260 1.5 .40% Anywhere Tiger Spin does good damage, resets you to neutral outside of the corner.
Heavy Starter > 623B > 623K > 22A > 2141236K, 214BD 456 240 1.5 .35% Anywhere New route, Force of Will does more damage than Bird of Paradise and works anywhere.
Heavy Starter > 214AC > K, farC > 623BD, 214K > AB, 623B > 623K > 22A, 426AC, 22AC 552 270 1.5 .60% Corner You still lose the corner.
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22C, clC > 214C 536 370 1.5 .53% Corner Easier juggle route that sadly doesn't work on short characters. You'll need to reset them with clD in those cases.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 214AC > K, farC > 623BD, 623D > 623K > 22A > 624624P 561 330 2 .45% Anywhere Surprisingly optimal.
Heavy Starter > 623B > 623K > 22A > 624624AC 546 240 2 .40% Anywhere Hey remember when Tiger Spin was the worst super in the game? Still leaves you at neutral outside of the screen.
Heavy Starter > 623B > 623K > 22A > 2141236BD, 214BD 535 260 2 .40% Anywhere Still nuts in terms of carry.
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A, 426AC, 22AC 578 200 2 .52% Corner Still loses the corner.
Heavy Starter > 623BD, 623D > 623K > 22A > 624624AC 617 260 2.5 .40% Anywhere Same as before, but they get beat up more.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 624624AC 630 300 2.5 .45% Corner You lose the corner but you break their bones.
Heavy Starter > 623BD, 214K > AB, 623B > 623K > 22A > 2141236BD, 426K > 22AC 616 300 2.5 .55% Corner Obviously less damage but you keep the corner and gain some more meter.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > BC > clC > 3D > 623B > 2141236K > CLIMAX 671 350 3 .20% Anywhere Standard QM route, you can actually input El Diablo during the recovery of Sobat so the window is way bigger than it looks. MAX 1250/1500
Heavy Starter > 623BD, 623BD, 214BD > AB, 623B > 623K > 22A > 624624AC 680 300 3.5 .45% Corner Shoutouts to Tiger Spin for the greatest comeback in this toolkit, truly inspirational.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > BC > clC > 3D > 623B > 2141236K > CLIMAX 761 350 4 .20% Anywhere Can you tell why he is often run on point.
MAX 1250/1500

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623B > 2141236BD > CLIMAX 845 240 5 .30% Anywhere Hoist scales any Climax routes it seems.

Other

Combo Damage Stun Meter cost Meter Gain Location notes
CD > 41236K > AB, 623B > 623K > 22C 182 160 0 .30% Anywhere The most he can do off of CD outside of the corner.
236CD > 623B > 623K > 22C 225 60 1 .25% Anywhere Basic Shatter strike combo.
214A (Counter), 214A 220 120 0 .30% Anywhere Very niche use outside of the corner, it's more reliable to go for 2D after.
214A (Counter), 214BD > AB, 623B > 623K > 22C > clC > 214C 375 250 .5 .50% Corner Only EX booty is fast enough here.
214AC (Counter), 623D > 623K > 22A, 426AC, 22AC 443 80 1 .30% Anywhere Breaks near the corner like other wall bounces.
214K > AB, farC > 623B > 623K > 22A, 426AC, 22AC 381 190 .5 .40% Anywhere Sometimes 623B will whiff, so 214A is more reliable.
214K > AB, farC > 623BD > 623D > 623K > 22A, 426AC, 22AC 467 210 1 .43% Anywhere This version hits without fail.
CD > 214K > AB, 2C > 3D > 236CD, 2C > 3D > BC, CD > 214C, 2C > 3D > 623BD, 214K > AB, 623B > 2141236K, 22AC 451 710 3 .95% Corner The booty can be linked into 2C in very rare occasions like this.
Heavy Starter > 214AC > K, farC > 236CD, 2C > 3D > 214AC > K, farC > BC, 2C > 3D > 214AC > K, farC > 623BD, 623D > 2141236K, 426K > 22AC 565 690 4 1.10% Anywhere This is just psychological damage, but it does go corner to corner
BC, jC, clD > 3D > 623BD, 623BD, 214BD > AB, 623B > 2141236BD > CLIMAX 1009 0 4 35% Anywhere Ultra specific Blue Max route, so specific that there was a need to specify use clD as clC makes this do 999 damage

External Links

Ramón Combos by Meno
Ramón Combos by Persona
Ramón Combos by Kakuge
Ramón Combos by Faizer


Navigation

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