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The King of Fighters XV/Clark Still/Combos: Difference between revisions
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Clark Combos by Meno
Clark Combo Guide by rooflemonger
Clark Combos by Kakuge / Fighting Games
(10 intermediate revisions by the same user not shown) | |||
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'''Note:''' Clark has few unique '''Heavy Starter''' combos. Stats for both will be shown for all besides those. | |||
===Meterless=== | ===Meterless=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| '''Light Starter''' > 214A || 128 || 155 || .20% || Anywhere || +38/+65 on tech/knockdown. Grants an autotimed safejump | | '''Light Starter''' > 214A || 128 || 155 || .20% || Anywhere || Standard Light confirm. +38/+65 on tech/knockdown. Grants an autotimed safejump | ||
|- | |- | ||
| 2B, 2A, farB, 2D > 6BD || 133 || 145 || .15% || Anywhere || +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. | | 2B, 2A, farB, 2D > 6BD || 133 || 145 || .15% || Anywhere || Low into Heavy. +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. | ||
|- | |- | ||
| ''' | | '''Starter''' > 623C || 195(H)<br/> 152(L) || 155 || .25%(H)<br/> .23%(L) || Anywhere || +30/+57 on tech/knockdown. Grants a autotimed safehop in the corner. | ||
|- | |- | ||
| ''' | | '''Starter''' > 426A > 22C > 236P || 215(H)<br/> 173(L) || 75 || .27%(H)<br/> .25%(L) || Anywhere || Requires quick timing to get off of Lights. | ||
|- | |- | ||
| '''Heavy Starter''' > 214C, 214A || 229 || 295 || .36% || Anywhere || +41/+68 on tech/knockdown. | | '''Starter''' > 426D > 236P || 243(H)<br/> 185(L) || 75 || .30%(H)<br/> .25%(L) || Anywhere || Into ABB, less reliable from Lights due to pushback. | ||
|- | |||
| '''Heavy Starter''' > 214C, 214A || 229 || 295 || .36% || Anywhere || +41/+68 on tech/knockdown. 426A sets up +0/+27 on tech/knockdown. | |||
|- | |- | ||
| '''Heavy Starter''' > 214C, 2D > 6BD || 229 || 285 || .31% || Anywhere || +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. | | '''Heavy Starter''' > 214C, 2D > 6BD || 229 || 285 || .31% || Anywhere || +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. | ||
|- | |- | ||
| '''Heavy Starter''' > | | '''Heavy Starter''' > 214C > 623P || 237 || 215 || .35% || Anywhere || Most damaging meterless route, rarely actually used though. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| ''' | | '''Starter''' > 214AC, 426A > 22C > 236P || 290(H)<br/> 241(L) || 75 || .27%(H)<br/> .25%(L) || Anywhere || Most versatile combo from Lights. | ||
|- | |- | ||
| ''' | | '''Starter''' > 426BD, 214A || 299(H)<br/> 251(L) || 155 || .23%(H)<br/> .20%(L) || Anywhere || +41/+68 on tech/knockdown. Close range combo that sets up further meter spending. | ||
|- | |- | ||
| '''Heavy Starter''' > 623AC, 426D > 236P || 303 || 75 || .27% || Anywhere || Works from Lights too, but its more reliable from clC. | | '''Heavy Starter''' > 623AC, 426D > 236P || 303 || 75 || .27% || Anywhere || Works from Lights too, but its more reliable from clC. | ||
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| '''Heavy Starter''' > 214C, 214A, 426AC > 22C > 236P || 307 || 295 || .37% || Anywhere || Builds a significant portion of the EX meter before you even spend it. | | '''Heavy Starter''' > 214C, 214A, 426AC > 22C > 236P || 307 || 295 || .37% || Anywhere || Builds a significant portion of the EX meter before you even spend it. | ||
|- | |- | ||
| ''' | | '''Starter''' > 214AC, 623C, 214A || 332(H)<br/> 279(L) || 135 || .40%(H)<br/>.37%(L) || Corner || +41/+68 on tech/knockdown. | ||
|- | |- | ||
| ''' | | '''Starter''' > 426BD, 623C, 214A || 387(H)<br/> 335(L) || 235 || .43%(H)<br/> .40%(L) || Against Corner || Max damage when cornered, works from Lights too. +41/+68 on tech/knockdown. | ||
|} | |} | ||
===1 Bar=== | ===1 Bar=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| '''Starter''' > 623C(3) > | | '''Starter''' > 623C(3) > 624624AC || 486(H)<br/> 427(L) || 135 || 2 || .23%(H)<br/> .20%(L) || Anywhere || Basic Super confirm, can do Running Three for more oki. | ||
|- | |- | ||
| '''Starter''' > BC, 2C > 6B > 623C(3) > | | '''Starter''' > BC, 2C > 6B > 623C(3) > 624624P || 407(H)<br/> 349(L) || 245 || 2 || .10%(H)<br/> .07%(L) || Anywhere || May need to do Gatling for a safer confirm, otherwise it's a basic QM confirm after pokes like farC. '''1000/1250/1500MAX''' | ||
|- | |- | ||
| '''Starter''' > BC, clC (1) > 6B > 623AC, 426D > 236P > | | '''Starter''' > BC, clC (1) > 6B > 623AC, 426D > 236P > 624624P || 437(H)<br/> 383(L) || 150 || 2 || .10%(H)<br/> .07%(L) || Anywhere || Extended QM confirm that doesn't work on Point. '''1250/1500MAX''' | ||
|- | |- | ||
| '''Starter''' > 214AC, 426A > 22C > 236P > | | '''Starter''' > 214AC, 426A > 22C > 236P > 624624AC || 509(H)<br/> 446(L) || 75 || 2.5 || .27%(H)<br/> .25%(L) || Anywhere || Standard extension. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, 2C > 623C(3) > 426426K > CLIMAX || 662(H)<br/> 587(L) || 205 || 3 || .10%(H)<br/> .07%(L) || Anywhere || You can add a 6B on Anchor. '''1250/1500MAX''' | ||
|- | |- | ||
| ''' | | '''Starter''' > 623C(3) > 426426K > 624624AC || 639(H)<br/> 566(L) || 135 || 3 || .23%(H)<br/> .20%(L) || Anywhere || Basic Point meter dump. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| ''' | | '''Starter''' > BC, 2C > 623C(3) > 426426BD > CLIMAX || 713(H)<br/> 642(L) || 205 || 3 || .10%(H)<br/> .07%(L) || Anywhere || You can still add a 6B on Anchor. '''1250/1500MAX''' | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| ''' | | '''Starter''' > 623C(3) > 426426BD > CLIMAX || 783(H)<br/> 699(L) || 135 || 5 || .23%(H)<br/> .20%(L) || Anywhere || The dump. | ||
|} | |} | ||
=== | ===Blowback and Shatter Strike=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter Cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| | | CD, 426C > 22C > 236P || 167 || 100 || 0 || .25% || Anywhere || Reliable, simple confirm that requires no immediate cancels. | ||
|- | |- | ||
| | | CD > 6BD, (CD) > 214C > 623P || 182 || 240 || 0 || .27% || Anywhere || Step opens the floodgates for his CD combos, whiff the 2nd CD to make sure Gatling lands, but a microdash will do the job too. | ||
|- | |- | ||
| | | CD > 6BD, (CD) > 214C, 623C, 214A || 238 || 400 || 0 || .49% || Midscreen || Insane payoff, works from Midscreen and anywhere closer to the corner. | ||
|- | |- | ||
| | | Counter jCD, 426P > 22C > 236P || 238 || 80 || 0 || .25% || Anywhere || Basic jCD confirm, work at any range. | ||
|- | |- | ||
| | | Counter jCD, 214C, 426A > 22C > 236P || 298 || 220 || 0 || .43% || Anywhere || Require timing, too late and it won't work. | ||
|- | |- | ||
| | | Counter jCD, 214C, 623C, 214A || 341 || 380 || 0 || .51% || Near Corner || Same as from normal CD but you have to be closer to the corner. | ||
|- | |- | ||
| | | 236CD, 214C > 623P || 208 || 140 || .5 || .23% || Anywhere || Simple Shatter Strike confirm. | ||
|- | |- | ||
| | | 236CD, 214C, 623C, 214A || 278 || 300 || .5 || .45% || Near Corner || Same as the other versions of this. | ||
|- | |- | ||
| | | (AA) 236CD, 214C, 426A > 22C > 236P || 240 || 140 || .5 || .35% || Anywhere || Really annoying to time. | ||
|} | |} | ||
==External Links== | ==External Links== |
Latest revision as of 11:06, 15 March 2025
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Note: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
2B, 2A, 2A | 60 | Standard low confirm. |
clB, clA, 2A, 2A | 96 | His highest damage string of Lights, won't use it much sadly. |
clB, clB, clC (1) > 6B | 144 | Light into Heavy. clA works too but isn't as reliable. Doesn't work from jump ins even with just 1 clB. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.C(1) > 6B | 96 | Standard, reliable heavy starter. Works in practically any situation. |
2C > 6B | 131 | Most damaging combo starter. Requires a deep jump-in due to 2C's slower startup, but its your go to for punishes. |
2C | 70 | The poke. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 | Standard CD, can be canceled into 6BD. |
Counter jCD | 112 | Amazing tool for Clark. |
236CD | 75 | Shatter Strike, pretty standard. |
426BD | 150 | EX ABB, causes a sideswitch. |
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 138 | 0 | Rush combo ending with A Gatling Attack. |
cl.A > A > A > C | 242 | 1 | Rush combo ending with Ultra Argentine Backbreaker. |
cl.A > A > A > D | 354 | 2 | Rush combo ending with MAX Ultra Argentine Backbreaker. |
cl.A > A > A > A | 446 | 3 | Rush combo ending with Ultra Clark Buster (Climax). |
Note: Clark has few unique Heavy Starter combos. Stats for both will be shown for all besides those.
Meterless
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Light Starter > 214A | 128 | 155 | .20% | Anywhere | Standard Light confirm. +38/+65 on tech/knockdown. Grants an autotimed safejump |
2B, 2A, farB, 2D > 6BD | 133 | 145 | .15% | Anywhere | Low into Heavy. +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. |
Starter > 623C | 195(H) 152(L) |
155 | .25%(H) .23%(L) |
Anywhere | +30/+57 on tech/knockdown. Grants a autotimed safehop in the corner. |
Starter > 426A > 22C > 236P | 215(H) 173(L) |
75 | .27%(H) .25%(L) |
Anywhere | Requires quick timing to get off of Lights. |
Starter > 426D > 236P | 243(H) 185(L) |
75 | .30%(H) .25%(L) |
Anywhere | Into ABB, less reliable from Lights due to pushback. |
Heavy Starter > 214C, 214A | 229 | 295 | .36% | Anywhere | +41/+68 on tech/knockdown. 426A sets up +0/+27 on tech/knockdown. |
Heavy Starter > 214C, 2D > 6BD | 229 | 285 | .31% | Anywhere | +24/+51 on tech/knockdown. A second 6BD sets up +0/+27 on tech/knockdown. |
Heavy Starter > 214C > 623P | 237 | 215 | .35% | Anywhere | Most damaging meterless route, rarely actually used though. |
EX
Combo | Damage | Stun | Meter Gain | Location | Notes |
---|---|---|---|---|---|
Starter > 214AC, 426A > 22C > 236P | 290(H) 241(L) |
75 | .27%(H) .25%(L) |
Anywhere | Most versatile combo from Lights. |
Starter > 426BD, 214A | 299(H) 251(L) |
155 | .23%(H) .20%(L) |
Anywhere | +41/+68 on tech/knockdown. Close range combo that sets up further meter spending. |
Heavy Starter > 623AC, 426D > 236P | 303 | 75 | .27% | Anywhere | Works from Lights too, but its more reliable from clC. |
Heavy Starter > 214C, 214A, 426AC > 22C > 236P | 307 | 295 | .37% | Anywhere | Builds a significant portion of the EX meter before you even spend it. |
Starter > 214AC, 623C, 214A | 332(H) 279(L) |
135 | .40%(H) .37%(L) |
Corner | +41/+68 on tech/knockdown. |
Starter > 426BD, 623C, 214A | 387(H) 335(L) |
235 | .43%(H) .40%(L) |
Against Corner | Max damage when cornered, works from Lights too. +41/+68 on tech/knockdown. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 426BD, 214A, 426AC > 22C > 236P | 382(H) 329(L) |
155 | 1 | .23%(H) .20%(L) |
Anywhere | Max midscreen damage. Maintains sides. |
Starter > 426D > 236P > 624624P | 354(H) 310(L) |
75 | 1 | .27%(H) .25%(L) |
Anywhere | Grab into Super. |
Starter > 214AC, 623C, 214A, 426AC > 22C > 236P | 404(H) 345(L) |
235 | 1 | .43%(H) .37%(L) |
Corner | Max 1 Bar corner damage. Pulls opponent out of corner. |
Starter > 214AC, 41236A > 22C > 236P > 624624P | 425(H) 364(L) |
75 | 1.5 | .27%(H) .25%(L) |
Anywhere | Juggle into Super. |
Starter > 623AC, 426BD, 623C, 214A, 41236AC > 22C > 236P | 482(H) 424(L) |
235 | 1.5 | .43%(H) .40%(L) |
Against Corner | You lose the corner but also get out of it. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 623C(3) > 624624AC | 486(H) 427(L) |
135 | 2 | .23%(H) .20%(L) |
Anywhere | Basic Super confirm, can do Running Three for more oki. |
Starter > BC, 2C > 6B > 623C(3) > 624624P | 407(H) 349(L) |
245 | 2 | .10%(H) .07%(L) |
Anywhere | May need to do Gatling for a safer confirm, otherwise it's a basic QM confirm after pokes like farC. 1000/1250/1500MAX |
Starter > BC, clC (1) > 6B > 623AC, 426D > 236P > 624624P | 437(H) 383(L) |
150 | 2 | .10%(H) .07%(L) |
Anywhere | Extended QM confirm that doesn't work on Point. 1250/1500MAX |
Starter > 214AC, 426A > 22C > 236P > 624624AC | 509(H) 446(L) |
75 | 2.5 | .27%(H) .25%(L) |
Anywhere | Standard extension. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > BC, 2C > 623C(3) > 426426K > CLIMAX | 662(H) 587(L) |
205 | 3 | .10%(H) .07%(L) |
Anywhere | You can add a 6B on Anchor. 1250/1500MAX |
Starter > 623C(3) > 426426K > 624624AC | 639(H) 566(L) |
135 | 3 | .23%(H) .20%(L) |
Anywhere | Basic Point meter dump. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > BC, 2C > 623C(3) > 426426BD > CLIMAX | 713(H) 642(L) |
205 | 3 | .10%(H) .07%(L) |
Anywhere | You can still add a 6B on Anchor. 1250/1500MAX |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Starter > 623C(3) > 426426BD > CLIMAX | 783(H) 699(L) |
135 | 5 | .23%(H) .20%(L) |
Anywhere | The dump. |
Blowback and Shatter Strike
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
CD, 426C > 22C > 236P | 167 | 100 | 0 | .25% | Anywhere | Reliable, simple confirm that requires no immediate cancels. |
CD > 6BD, (CD) > 214C > 623P | 182 | 240 | 0 | .27% | Anywhere | Step opens the floodgates for his CD combos, whiff the 2nd CD to make sure Gatling lands, but a microdash will do the job too. |
CD > 6BD, (CD) > 214C, 623C, 214A | 238 | 400 | 0 | .49% | Midscreen | Insane payoff, works from Midscreen and anywhere closer to the corner. |
Counter jCD, 426P > 22C > 236P | 238 | 80 | 0 | .25% | Anywhere | Basic jCD confirm, work at any range. |
Counter jCD, 214C, 426A > 22C > 236P | 298 | 220 | 0 | .43% | Anywhere | Require timing, too late and it won't work. |
Counter jCD, 214C, 623C, 214A | 341 | 380 | 0 | .51% | Near Corner | Same as from normal CD but you have to be closer to the corner. |
236CD, 214C > 623P | 208 | 140 | .5 | .23% | Anywhere | Simple Shatter Strike confirm. |
236CD, 214C, 623C, 214A | 278 | 300 | .5 | .45% | Near Corner | Same as the other versions of this. |
(AA) 236CD, 214C, 426A > 22C > 236P | 240 | 140 | .5 | .35% | Anywhere | Really annoying to time. |