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Created page with "{{CharNavbox_XV}} ==General Gameplan== ==Neutral== ==Pressure== ==Mixups== ==Defense== ==Safejumps== ==Countering Orochi Yashiro== ==External Resources== {{Navbox XV}} Category:Orochi Yashiro Category:The King of Fighters XV"
 
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==Safejumps==
==Safejumps==
{{#ev:youtube|fR7KbndViL4|||'''Orochi Yashiro Safe Jumps by B Cole'''|frame}}
<ul><li> (after 6321463214P in corner) '''cl.5A 2A jump''' - 4F safe, or 6F safe against wide opponents that push Yashiro out of cl.5A's proximity. Is not safe against Ryo as he is wide and possesses a 4F reversal. <div class="mw-collapsible mw-collapsed" data-expandtext="show video example" data-collapsetext="hide video example">{{#ev:youtube|fK3TpmBZvRM}}</div></ul>


==Countering Orochi Yashiro==
==Countering Orochi Yashiro==

Latest revision as of 08:44, 21 October 2023

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

Orochi Yashiro Safe Jumps by B Cole
  • (after 6321463214P in corner) cl.5A 2A jump - 4F safe, or 6F safe against wide opponents that push Yashiro out of cl.5A's proximity. Is not safe against Ryo as he is wide and possesses a 4F reversal.

Countering Orochi Yashiro

External Resources

Navigation

The King of Fighters XV
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