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The King of Fighters XV/Orochi Yashiro/Combos: Difference between revisions

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! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''2B > 2A > 5A~C''' || 136 || Technically not a '''Light Starter''', but the routes are often distinct from '''Heavy Starter''' combos.
| '''2B > 2A > 5A~C''' || 102 || Technically not a '''Light Starter''', but the routes are often distinct from '''Heavy Starter''' combos.
|}
|}


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! Combo !! Damage !! Notes
! Combo !! Damage !! Notes
|-
|-
| '''2C > 6B''' || 117 || Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's forward momentum.
| '''2C > 6B''' || 117 || Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's speed and forward momentum.
|-
|-
| 2B > cl.A, 2C > 6B || 143 || Heavy link from a light low confirm. Fantastic damage and stun.
| 2B > cl.A, 2C > 6B || 143 || Heavy link from a light low confirm. Fantastic damage and stun.
Line 57: Line 57:
| cl.A > cl.B, 2C > 6B || 158 || Highest damage and stun from a light mid confirm. Great after j.C crossups.
| cl.A > cl.B, 2C > 6B || 158 || Highest damage and stun from a light mid confirm. Great after j.C crossups.
|}
|}
===Other Starters===
{|class="wikitable sortable"
! Combo !! Damage !! Stun !! Meter Cost !! Meter Build !! Location !! Notes
|-
|CD, 66, 6B > 632146C || 232 || 140 || 0 || .33 || Anywhere || Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff.
|}
('''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.)


==Combos==
==Combos==
Line 86: Line 78:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 41236D  || 198 || 125 || 0 || 0.285 || Anywhere || Great corner carry.
| '''Light Starter''' > 41236D  || 198 || 125 || 0 || 0.285 || Anywhere || Fantastic corner carry. Safejump with manual timing.
|-
| '''Heavy Starter''' > CD > 632146C || 296 || 160 || 0 || 0.37 || Anywhere || Great damage but abysmal oki, especially in the corner.
|}
 
===EX===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Heavy Starter''' > CD > 632146C || 296 || 160 || 0 || 0.37 || Anywhere || Meterless ender after a 6B. Poor oki, especially in the corner.
| '''Light Starter''' > 41236BD || 206 || 125/180 || .5 || 0.115 || Anywhere || 41236BD leaves the opponent much closer than 41236D, enabling left/right oki.
|-
|-
| 41236P, 6A || 131 || 0 || 0 || .24 || Anywhere || Command grab into OTG. Grants solid oki at the cost of damage.  
| '''Light Starter''' > 41236D, 632146AC || 288 || 125 || .5 || .285 || Midscreen || If 41236D reaches the corner, 632146AC can OTG for added damage.
|-
|-
| 41236P, 6B > 632146C || 142 || 0 || 0 || .29 || Anywhere || Command grab into anti-air grab ender. Increased damage and meter build but worse oki (especially in the corner).  
| '''Heavy Starter''' > CD > 41236BD || 281 || 160 || .5 || 0.18 || Anywhere || 41236BD can hit juggled opponents, allowing for higher damage after 6B > CD.
|-
|-
| 214A~P, 6A || 138 || 80 || 0 || .19 || Anywhere || 6A OTG after a deep 214P~P. 6A OTG grants solid oki. 214C deals 20 more damage and builds .02 more meter.
| 2C > 6B > 41236AC, 6B > 632146C || 325 || 150 || .5 || .36 || Anywhere || Incredible damage but the starter must be 2C > 6B.
|-
| 6A, 632146AC || 154 || 90 || .5 || .07 || Anywhere || OTG after a raw overhead to add some damage.
|}
|}


===EX===
===1 Bar===
'''Note:''' O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 41236BD || 206 || 125/180 || .5 || 0.115 || Anywhere || 41236BD has better oki than 41236D.
| 632146A > 6321463214P || 290 || 0 || 1 || .16 || Anywhere || Very meter inefficient but ~300 damage from a 1F attack is incredibly valuable.
|-
|-
| '''Light Starter''' > 41236D, 632146AC || 288 || 125 || .5 || .285 || Midscreen || When 41236D leaves both characters in the corner, 632146AC can OTG for added damage.
| '''Light Starter''' > 41236D > 6321463214P || 370 || 125 || 1 || 0.285 || Anywhere || Basic 1 bar meter dump off his '''Light Starter'''
|-
|-
| '''Heavy Starter''' > CD > 41236BD || 281 || 160 || .5 || 0.18 || Anywhere || 41236BD can combo on juggled opponents, allowing it to combo after 6B > CD.
| '''Heavy Starter''' > CD > 632146C > 6321463214P || 480 || 160 || 1 || 0.37 || Anywhere || Basic 1 bar meter dump off his '''Heavy Starter'''
|-
|-
| 2C > 6B > 41236AC, 6B > 632146C || 325 || 150 || .5 || .36 || Anywhere || Incredible damage but 41236AC only combos after 2C > 6B due to its tiny range.
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C || 376 || 330 || 1 || 0.545 || Anywhere || Meter positive combo that deals significant damage and stun. Omit 6B when starting with 2B.
|-
|-
| 41236AC, 6A || 220 || 0 || .5 || .04 || Anywhere || Using 41236AC is more efficient than spending meter after 41236P.
| '''Heavy Starter''' > 236CD, 2C > 6B > 41236AC, 6A || 338 || 220 || 1.5 || 0.28 || Anywhere || Very meter inefficient but OTG 6A oki may interest some.
|}
 
===2 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 41236AC, 6B > 632146C || 230 || 0 || .5 || .24 || Anywhere || Using 41236AC is more efficient than spending meter after 41236P.
| 632146A > 6321463214AC || 335 || 0 || 2 || .16 || Anywhere || In 1F punish scenarios, raw 6321463214AC deals more damage and has more range.
|-
|-
| 214A~P, 632146AC || 214 || 80 || .5 || .15 || Anywhere || 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. 214C deals 20 more damage and builds .02 more meter.
| '''Light Starter''' > 41236D > 6321463214AC || 457 || 125 || 2 || 0.285 || Anywhere ||  
|-
|-
| 214AC, 2C > 6B > 41236D || 177 || 110 || .5 || .29 || Anywhere || Pitiful damage for the meter investment but it's the easiest combo after 214AC.
| '''Heavy Starter''' > CD > 632146C > 6321463214AC || 576 || 160 || 2 || 0.37 || Anywhere ||  
|-
|-
| 214AC, 66, '''Heavy Starter''' > CD > 632146C || 242 || 160 || .5 || .37 || Anywhere || Highest possible damage from the cheeky throw. Requires a small dash after 214AC.
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates 1 bar, thus costing 1 bar in practice.
|-
|-
| 6A, 632146AC || 154 || 90 || .5 || .07 || Anywhere || OTG after 6A overhead to add some damage.
| '''Light Starter''' > BC > cl.D > 6B > CD > 632146C > 6321463214P || 454 || 285 || 2 || 0.115 || Anywhere || Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link.
|}
|}


===1 Bar===
===3 Bars===
'''Note:''' O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.
'''Note:''' Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 41236D > 6321463214P || 370 || 125 || 1 || 0.285 || Anywhere || Basic 1 bar meter dump off his '''Light Starter'''
| 632146A > 2141236CD || 385 || 0 || 3 || .16 || Anywhere || Spending an extra bar only adds 50 damage to the 1F grab, but it may make the difference.
|-
|-
| '''Heavy Starter''' > CD > 632146C > 6321463214P || 480 || 160 || 1 || 0.37 || Anywhere || Basic 1 bar meter dump off his '''Heavy Starter'''
| '''Light Starter''' > BC > cl.D > 6B > 214214B > 2141236CD || 565 || 235 || 3 || 0.115 || Anywhere || Works in 2nd position.
|-
|-
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C || 376 || 330 || 1 || 0.545 || Anywhere || Meter positive combo that deals significant damage and stun. Can only combo from 2B by omitting 6B.
| '''Light Starter''' > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD || 583 || 235 || 3 || 0.115 || Anywhere || Only works in 3rd position.
|-
| 41236P, 6B > 632146C > 6321463214P || 290 || 40 || 1 || .29 || Anywhere || Command grab meter dump. Very meter inefficient but good to know if it will kill.
|-
|-
| 632146A > 6321463214P || 290 || 0 || 1 || .16 || Anywhere || 1F command grab meter dump. Very meter inefficient but an important punish.
| '''Light Starter''' > 41236D > 2141236CD || 513 || 125 || 3 || 0.285 || Anywhere || 52/70 damage loss on an accidental confirm into 41236D.
|-
|-
| '''Heavy Starter''' > 236CD, 2C > 6B > 41236AC, 6A || 338 || 220 || 1.5 || 0.28 || Anywhere || Astonishingly meter inefficient but it retains 6A OTG oki.
| '''Heavy Starter''' > BC > cl.D > 6B > 214214B > 2141236CD || 663 || 220 || 3 || 0.12 || Anywhere || Works in 2nd position.
|-
|-
| 41236AC, 6B > 632146C > 6321463214P || 384 || 40 || 1.5 || .24 || Anywhere || After an EX command grab, a 1 bar super dump adds a hefty amount of damage.
| '''Heavy Starter''' > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD || 663 || 220 || 3 || 0.12 || Anywhere || 3rd position only. Oddly enough, does the same damage as the 2nd position route.
|-
|-
| 214AC, 2C > 6B > 41236D > 6321463214P || 331 || 110 || 1.5 || .29 || Anywhere || Easy 1 bar meter dump after 214AC.
| '''Heavy Starter''' > CD > 632146C > 2141236CD || 633 || 160 || 3 || 0.37 || Anywhere || 30 damage loss on an accidental confirm into CD > 6342146C.
|-
|-
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 6321463214P || 390 || 160 || 1.5 || .37 || Anywhere || Most damaging 1.5 bar combo from 214AC. Requires a small dash after 214AC.
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214AC || 551 || 330 || 3 || 1.045 || Anywhere || Costs 2 bars in practice.
|}
|}


===2 Bars===
===4 Bars===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 41236D > 6321463214AC || 457 || 125 || 2 || 0.285 || Anywhere ||  
| 6321463214P > 2141236CD || 585 || 0 || 4 || 0 || Anywhere || Committing to the 1 bar command grab significantly increases your command grab damage threat.
|-
|-
| '''Heavy Starter''' > CD > 632146C > 6321463214AC || 576 || 160 || 2 || 0.37 || Anywhere ||  
| 632146A > 6321463214P > 2141236CD || 475 || 0 || 4 || .16 || Anywhere || Nearly 500 damage from a 1F punish.
|-
|-
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates enough meter to guarantee the super, costing 1 bar in practice.
| '''Light Starter''' > BC > cl.D > 6B > 214214BD > 2141236CD || 655 || 235 || 4 || 0.115 || Anywhere || Works in 2nd position. Hold back during 214214BD to avoid overshooting.
|-
|-
| '''Light Starter''' > BC > 2C > 6B > CD > 632146P > 6321463214P || 447 || 285 || 2 || 0.115 || Anywhere || Quick Max combo.
| '''Light Starter''' > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD || 676 || 235 || 4 || 0.115 || Anywhere || Only works in 3rd position.
|-
|-
| 41236P, 6B > 632146C > 6321463214AC || 352 || 40 || 2 || .29 || Anywhere || Command grab meter dump. Very meter inefficient but good to know if it will kill.
| '''Light Starter''' > 41236D > 6321463214P > 2141236CD || 622 || 125 || 4 || 0.285 || Anywhere || 33/54 damage loss on an an accidental confirm into 41236D.
|-
|-
| 632146A > 6321463214AC || 335 || 0 || 2 || .16 || Anywhere || For 1F punishes, a raw 6321463214AC does 15 more damage at 2 bars.
| '''Heavy Starter''' > BC > cl.D > 6B > 214214BD > 2141236CD || 768 || 220 || 4 || 0.12 || Anywhere || Works in 2nd position. Hold back during 214214BD to avoid overshooting.
|-
|-
| 41236AC, 6B > 632146C > 6321463214AC || 454 || 40 || 2.5 || .24 || Anywhere || After an EX command grab, a 2 bar super dump adds a hefty amount of damage.
| '''Heavy Starter''' > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD || 773 || 220 || 4 || 0.12 || Anywhere || Only works in 3rd position.
|-
|-
| 214AC, 2C > 6B > 41236D > 6321463214AC || 401 || 110 || 2.5 || .29 || Anywhere || Easy 2 bar meter dump after 214AC.
| '''Heavy Starter''' > CD > 632146C > 6321463214P > 2141236CD || 755 || 160 || 4 || 0.37 || Anywhere || 13/18 damage loss on an accidental confirm into CD > 632146C.
|-
|-
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 6321463214AC || 452 || 160 || 2.5 || .37 || Anywhere || Most damaging 2.5 bar combo from 214AC. Requires a small dash after 214AC.  
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 2141236CD || 603 || 330 || 4 || 0.545 || Anywhere || Costs 3 bars in practice. Marginal damage increase.
|}
|}


===3 Bars===
===5 Bars===
'''Note:''' Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Light Starter''' > 41236D > 2141236CD || 513 || 125 || 3 || 0.285 || Anywhere ||  
| 6321463214AC > 2141236CD || 755 || 0 || 5 || 0 || Anywhere || An absolutely ludicrous amount of damage for a 1F command grab but requires a super input.
|-
| 632146A > 6321463214AC > 2141236CD || 560 || 0 || 5 || .16 || Anywhere || Cashout from a 1F command grab without committing the meter.
|-
| '''Light Starter''' > 41236D > 6321463214AC > 2141236CD || 749 || 125 || 5 || 0.285 || Anywhere ||  
|-
| '''Heavy Starter''' > CD > 632146C > 6321463214AC > 2141236CD || 891 || 160 || 5 || 0.37 || Anywhere ||
|}
 
==Other Starters==
'''Note:''' 'Other Starters' won't be referenced in the 'Combos' section.
===CD===
{|class="wikitable sortable"
! Combo !! Damage !! Stun !! Meter Cost !! Meter Build !! Location !! Notes
|-
|CD, 66, 6B > 632146C || 232 || 140 || 0 || .33 || Anywhere || Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff.
|}
 
===41236P===
{|class="wikitable sortable"
! Combo !! Damage !! Stun !! Meter Cost !! Meter Build !! Location !! Notes
|-
| 41236P, 6B > 214C~P || 113 || 120 || 0 || .27 || Anywhere || Command grab into hard knockdown. Terrible damage but it can easily set up a vertical safejump.
|-
|-
| '''Heavy Starter''' > CD > 632146C > 2141236CD || 633 || 160 || 3 || 0.37 || Anywhere ||  
| 41236P, 6A || 131 || 0 || 0 || .24 || Anywhere || Command grab into OTG. Grants great oki though it heavily depends on manual timings.
|-
| 41236P, 6B > 632146C || 142 || 0 || 0 || .29 || Anywhere || Command grab into air grab ender. Increased damage and meter build but terrible oki (especially in the corner).
|-
| 41236AC, 6B > 214C~P || 201 || 120 || .5 || .22 || Anywhere || 41236AC has significantly better scaling and damage, leading to better damage on the same followups.
|-
| 41236AC, 6A || 220 || 0 || .5 || .04 || Anywhere ||
|-
| 41236AC, 6B > 632146C || 230 || 0 || .5 || .24 || Anywhere ||
|-
| 41236P, 6B > 632146C > 6321463214P || 290 || 40 || 1 || .29 || Anywhere || Command grab meter dump. Very meter inefficient but good to know if it will kill.
|-
|-
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 576 || 330 || 3 || 0.545 || Anywhere || Costs 2 bars in practice.
| 41236AC, 6B > 632146C > 6321463214P || 384 || 40 || 1.5 || .24 || Anywhere || With EX scaling, a 1 bar super dump adds a hefty amount of damage.
|-
|-
| '''Light Starter''' > BC > cl.D > 6B > 214214B > 2141236CD || 565 || 235 || 3 || 0.115 || Anywhere || Works in 2nd/3rd position.
| 41236P, 6B > 632146C > 6321463214AC || 352 || 40 || 2 || .29 || Anywhere || Command grab meter dump. Very meter inefficient but good to know if it will kill.
|-
|-
| '''Light Starter''' > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD || 583 || 235 || 3 || 0.115 || Anywhere || Only works in 3rd position.
| 41236AC, 6B > 632146C > 6321463214AC || 454 || 40 || 2.5 || .24 || Anywhere || With EX scaling, a 2 bar super dump adds a hefty amount of damage.
|-
|-
| 41236P, 6B > 632146C > 2141236CD || 389 || 40 || 3 || .29 || Anywhere || Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill.
| 41236P, 6B > 632146C > 2141236CD || 389 || 40 || 3 || .29 || Anywhere || Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill.
|-
|-
| 632146A > 2141236CD || 385 || 0 || 3 || .16 || Anywhere || Spending one extra bar only adds 50/15 more damage to your 1F punish but it may make the difference.
| 41236AC, 6B > 632146C > 2141236CD || 500 || 40 || 3.5 || .24 || Anywhere || With EX scaling, a 3 bar super dump adds a hefty amount of damage.
|-
|-
| 41236AC, 6B > 632146C > 2141236CD || 500 || 40 || 3.5 || .24 || Anywhere || After an EX command grab, a 3 bar super dump adds a hefty amount of damage.
| 41236P, 6B > 632146C > 6321463214P > 2141236CD || 475 || 40 || 4 || .29 || Anywhere || Command grab meter dump. Meter inefficient but good to know if it will kill.
|-
|-
| 214AC, 2C > 6B > 41236D > 2141236CD || 447 || 110 || 3.5 || .29 || Anywhere || 3 bar meter dump after 214AC.
| 41236AC, 6B > 632146C > 6321463214P > 2141236CD || 591 || 40 || 4.5 || .24 || Anywhere || Nearly 600 damage after an EX command grab.
|-
|-
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 2141236CD || 489 || 160 || 3.5 || .37 || Anywhere || Most damaging 3.5 bar combo from 214AC. Requires a small dash after 214AC.  
| 41236P, 6B > 632146C > 6321463214AC > 2141236CD || 577 || 40 || 5 || .29 || Anywhere || The meterless command grab is so meter inefficient that 5 bars does less damage than 4.5 bars.
|}
|}


===4 Bars===
===214P===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo !! Damage !! Stun !! Meter Cost !! Meter Build !! Location !! Notes
|-
|-
| '''Light Starter''' > 41236D > 6321463214P > 2141236CD || 622 || 125 || 4 || 0.285 || Anywhere ||  
| 214A/C~P, 6A || 138/158 || 80 || 0 || .19/.21 || Anywhere || 6A OTG after a deep 214P~P. 6A OTG grants solid oki.
|-
|-
| '''Heavy Starter''' > CD > 632146C > 6321463214P > 2141236CD || 755 || 160 || 4 || 0.37 || Anywhere ||  
| 214A/C~P, 632146AC || 214/234 || 80 || .5 || .15/.17 || Anywhere || 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG.
|-
|-
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 601 || 330 || 4 || 0.545 || Anywhere || Costs 3 bars in practice. Marginal damage increase.
| 214AC, 2C > 6B > 41236D || 177 || 110 || .5 || .29 || Anywhere || Pitiful damage for the meter investment but it's the easiest combo after 214AC.
|-
|-
| '''Light Starter''' > BC > cl.D > 6B > 214214BD > 2141236CD || 655 || 235 || 4 || 0.115 || Anywhere || Works in 2nd/3rd position.
| 214AC, 66, '''Heavy Starter''' > CD > 632146C || 242 || 160 || .5 || .37 || Anywhere || Highest possible damage after 214AC. Requires a small dash.
|-
| 214AC, 2C > 6B > 41236D > 6321463214P || 331 || 110 || 1.5 || .29 || Anywhere || Easy 1 bar meter dump after 214AC.
|-
|-
| '''Light Starter''' > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD || 676 || 235 || 4 || 0.115 || Anywhere || Only works in 3rd position.
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 6321463214P || 390 || 160 || 1.5 || .37 || Anywhere || Most damaging 1.5 bar combo from 214AC. Requires a small dash after 214AC.
|-
|-
| 41236P, 6B > 632146C > 6321463214P > 2141236CD || 475 || 40 || 4 || .29 || Anywhere || Command grab meter dump. Meter inefficient but good to know if it will kill.
| 214AC, 2C > 6B > 41236D > 6321463214AC || 401 || 110 || 2.5 || .29 || Anywhere || Easy 2 bar meter dump after 214AC.
|-
|-
| 6321463214P > 2141236CD || 585 || 0 || 4 || 0 || Anywhere || Committing to the 1 bar command grab significantly increases your damage threat (585 > 475).
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 6321463214AC || 452 || 160 || 2.5 || .37 || Anywhere || Most damaging 2.5 bar combo from 214AC. Requires a small dash after 214AC.  
|-
|-
| 632146A > 6321463214P > 2141236CD || 475 || 0 || 4 || .16 || Anywhere || Nearly 500 damage for your 1F punish at the cost of 4 bars.
| 214AC, 2C > 6B > 41236D > 2141236CD || 447 || 110 || 3.5 || .29 || Anywhere || 3 bar meter dump after 214AC.
|-
|-
| 41236AC, 6B > 632146C > 6321463214P > 2141236CD || 591 || 40 || 3.5 || .24 || Anywhere || Nearly 600 damage after an EX command grab.
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 2141236CD || 489 || 160 || 3.5 || .37 || Anywhere || Most damaging 3.5 bar combo from 214AC. Requires a small dash after 214AC.  
|-
|-
| 214AC, 2C > 6B > 41236D > 2141236CD || 447 || 110 || 3.5 || .29 || Anywhere || 2 bar meter dump after the cheeky throw.
| 214AC, 2C > 6B > 41236D > 6321463214P > 2141236CD || 538 || 110 || 4.5 || .29 || Anywhere || 4.5 bar meter dump after 214AC.
|}
 
===5 Bars===
{|class="wikitable sortable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || ||
| 214AC, 66, '''Heavy Starter''' > CD > 632146C > 6321463214P > 2141236CD || 575 || 160 || 4.5 || .37 || Anywhere || Most damaging 4.5 bar combo from 214AC. Requires a small dash after 214AC.
|}
|}



Latest revision as of 03:20, 18 November 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 5A~C 102 Technically not a Light Starter, but the routes are often distinct from Heavy Starter combos.

Heavy Starters

Note: All Light Starter combos can be accessed by any Heavy Starter

Combo Damage Notes
2C > 6B 117 Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's speed and forward momentum.
2B > cl.A, 2C > 6B 143 Heavy link from a light low confirm. Fantastic damage and stun.
cl.A > cl.B, 2C > 6B 158 Highest damage and stun from a light mid confirm. Great after j.C crossups.

Combos

General Notes

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 204 0 Rush combo ending in a special move.
cl.A > A > A > C 260 1 Rush combo ending in a super.
cl.A > A > A > D 364 2 Rush combo ending in a Max super.
cl.A > A > A > A 430 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D 198 125 0 0.285 Anywhere Fantastic corner carry. Safejump with manual timing.
Heavy Starter > CD > 632146C 296 160 0 0.37 Anywhere Great damage but abysmal oki, especially in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236BD 206 125/180 .5 0.115 Anywhere 41236BD leaves the opponent much closer than 41236D, enabling left/right oki.
Light Starter > 41236D, 632146AC 288 125 .5 .285 Midscreen If 41236D reaches the corner, 632146AC can OTG for added damage.
Heavy Starter > CD > 41236BD 281 160 .5 0.18 Anywhere 41236BD can hit juggled opponents, allowing for higher damage after 6B > CD.
2C > 6B > 41236AC, 6B > 632146C 325 150 .5 .36 Anywhere Incredible damage but the starter must be 2C > 6B.
6A, 632146AC 154 90 .5 .07 Anywhere OTG after a raw overhead to add some damage.

1 Bar

Note: O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 6321463214P 290 0 1 .16 Anywhere Very meter inefficient but ~300 damage from a 1F attack is incredibly valuable.
Light Starter > 41236D > 6321463214P 370 125 1 0.285 Anywhere Basic 1 bar meter dump off his Light Starter
Heavy Starter > CD > 632146C > 6321463214P 480 160 1 0.37 Anywhere Basic 1 bar meter dump off his Heavy Starter
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C 376 330 1 0.545 Anywhere Meter positive combo that deals significant damage and stun. Omit 6B when starting with 2B.
Heavy Starter > 236CD, 2C > 6B > 41236AC, 6A 338 220 1.5 0.28 Anywhere Very meter inefficient but OTG 6A oki may interest some.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 6321463214AC 335 0 2 .16 Anywhere In 1F punish scenarios, raw 6321463214AC deals more damage and has more range.
Light Starter > 41236D > 6321463214AC 457 125 2 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214AC 576 160 2 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 506 330 2 0.545 Anywhere The combo generates 1 bar, thus costing 1 bar in practice.
Light Starter > BC > cl.D > 6B > CD > 632146C > 6321463214P 454 285 2 0.115 Anywhere Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link.

3 Bars

Note: Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 2141236CD 385 0 3 .16 Anywhere Spending an extra bar only adds 50 damage to the 1F grab, but it may make the difference.
Light Starter > BC > cl.D > 6B > 214214B > 2141236CD 565 235 3 0.115 Anywhere Works in 2nd position.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD 583 235 3 0.115 Anywhere Only works in 3rd position.
Light Starter > 41236D > 2141236CD 513 125 3 0.285 Anywhere 52/70 damage loss on an accidental confirm into 41236D.
Heavy Starter > BC > cl.D > 6B > 214214B > 2141236CD 663 220 3 0.12 Anywhere Works in 2nd position.
Heavy Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD 663 220 3 0.12 Anywhere 3rd position only. Oddly enough, does the same damage as the 2nd position route.
Heavy Starter > CD > 632146C > 2141236CD 633 160 3 0.37 Anywhere 30 damage loss on an accidental confirm into CD > 6342146C.
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214AC 551 330 3 1.045 Anywhere Costs 2 bars in practice.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6321463214P > 2141236CD 585 0 4 0 Anywhere Committing to the 1 bar command grab significantly increases your command grab damage threat.
632146A > 6321463214P > 2141236CD 475 0 4 .16 Anywhere Nearly 500 damage from a 1F punish.
Light Starter > BC > cl.D > 6B > 214214BD > 2141236CD 655 235 4 0.115 Anywhere Works in 2nd position. Hold back during 214214BD to avoid overshooting.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD 676 235 4 0.115 Anywhere Only works in 3rd position.
Light Starter > 41236D > 6321463214P > 2141236CD 622 125 4 0.285 Anywhere 33/54 damage loss on an an accidental confirm into 41236D.
Heavy Starter > BC > cl.D > 6B > 214214BD > 2141236CD 768 220 4 0.12 Anywhere Works in 2nd position. Hold back during 214214BD to avoid overshooting.
Heavy Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD 773 220 4 0.12 Anywhere Only works in 3rd position.
Heavy Starter > CD > 632146C > 6321463214P > 2141236CD 755 160 4 0.37 Anywhere 13/18 damage loss on an accidental confirm into CD > 632146C.
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 2141236CD 603 330 4 0.545 Anywhere Costs 3 bars in practice. Marginal damage increase.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6321463214AC > 2141236CD 755 0 5 0 Anywhere An absolutely ludicrous amount of damage for a 1F command grab but requires a super input.
632146A > 6321463214AC > 2141236CD 560 0 5 .16 Anywhere Cashout from a 1F command grab without committing the meter.
Light Starter > 41236D > 6321463214AC > 2141236CD 749 125 5 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214AC > 2141236CD 891 160 5 0.37 Anywhere

Other Starters

Note: 'Other Starters' won't be referenced in the 'Combos' section.

CD

Combo Damage Stun Meter Cost Meter Build Location Notes
CD, 66, 6B > 632146C 232 140 0 .33 Anywhere Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff.

41236P

Combo Damage Stun Meter Cost Meter Build Location Notes
41236P, 6B > 214C~P 113 120 0 .27 Anywhere Command grab into hard knockdown. Terrible damage but it can easily set up a vertical safejump.
41236P, 6A 131 0 0 .24 Anywhere Command grab into OTG. Grants great oki though it heavily depends on manual timings.
41236P, 6B > 632146C 142 0 0 .29 Anywhere Command grab into air grab ender. Increased damage and meter build but terrible oki (especially in the corner).
41236AC, 6B > 214C~P 201 120 .5 .22 Anywhere 41236AC has significantly better scaling and damage, leading to better damage on the same followups.
41236AC, 6A 220 0 .5 .04 Anywhere
41236AC, 6B > 632146C 230 0 .5 .24 Anywhere
41236P, 6B > 632146C > 6321463214P 290 40 1 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214P 384 40 1.5 .24 Anywhere With EX scaling, a 1 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 6321463214AC 352 40 2 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214AC 454 40 2.5 .24 Anywhere With EX scaling, a 2 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 2141236CD 389 40 3 .29 Anywhere Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill.
41236AC, 6B > 632146C > 2141236CD 500 40 3.5 .24 Anywhere With EX scaling, a 3 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 6321463214P > 2141236CD 475 40 4 .29 Anywhere Command grab meter dump. Meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214P > 2141236CD 591 40 4.5 .24 Anywhere Nearly 600 damage after an EX command grab.
41236P, 6B > 632146C > 6321463214AC > 2141236CD 577 40 5 .29 Anywhere The meterless command grab is so meter inefficient that 5 bars does less damage than 4.5 bars.

214P

Combo Damage Stun Meter Cost Meter Build Location Notes
214A/C~P, 6A 138/158 80 0 .19/.21 Anywhere 6A OTG after a deep 214P~P. 6A OTG grants solid oki.
214A/C~P, 632146AC 214/234 80 .5 .15/.17 Anywhere 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG.
214AC, 2C > 6B > 41236D 177 110 .5 .29 Anywhere Pitiful damage for the meter investment but it's the easiest combo after 214AC.
214AC, 66, Heavy Starter > CD > 632146C 242 160 .5 .37 Anywhere Highest possible damage after 214AC. Requires a small dash.
214AC, 2C > 6B > 41236D > 6321463214P 331 110 1.5 .29 Anywhere Easy 1 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P 390 160 1.5 .37 Anywhere Most damaging 1.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 6321463214AC 401 110 2.5 .29 Anywhere Easy 2 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214AC 452 160 2.5 .37 Anywhere Most damaging 2.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 2141236CD 447 110 3.5 .29 Anywhere 3 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 2141236CD 489 160 3.5 .37 Anywhere Most damaging 3.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 6321463214P > 2141236CD 538 110 4.5 .29 Anywhere 4.5 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P > 2141236CD 575 160 4.5 .37 Anywhere Most damaging 4.5 bar combo from 214AC. Requires a small dash after 214AC.

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