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The King of Fighters XV/Luong/Combos: Difference between revisions

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JustRed (talk | contribs)
Surabu! (talk | contribs)
Added 3 bar Quick MAX routes for mid and anchor
 
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Line 78: Line 78:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 214B > 214A || 160 ||  || 0 || || Anywhere ||  
| 2B > 2B > 214B > 214A || 131 ||  || 0 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214C || 195 ||  || 0 || 0.25 || Anywhere ||  
| cl.C (2) > 6B > 214C || 195 ||  || 0 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214B > 214A || 210 ||  || 0 || 0.35 || Anywhere ||  
| cl.C (2) > 6B > 214B > 214A || 210 ||  || 0 || 0.35 || Anywhere ||  
|-
|-
| 5D > 214D > 214B > 214A || 229 ||  || 0 || 0.4 || Anywhere ||  
| cl.D > 214D > 214B > 214A || 229 ||  || 0 || 0.4 || Anywhere ||  
|-
|-
| cl.C > 6B > 214D > 214B > 236A > 214C || 307 ||  || 0 || 0.5 || Corner || Hard Knockdown
| cl.C > 6B > 214D > 214B > 236A > 214C || 307 ||  || 0 || 0.5 || Corner || Hard Knockdown
|-
|-
| j.214B > 214B > 214A || 158 ||  || 0 ||  || Corner ||  
| j.214B > 214B > 214A || 158 ||  || 0 ||  || Corner ||
|-
| CD > Geki Dash Cancel, 214D > 214B > 214A || 182 ||  || 0 || 0.45 || Corner || You can opt for a hard knockdown with 214C after 214D at the cost of 10 damage.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 214AC > 214D > 214B > 236A > 236B || 296 ||  || 0.5 || 0.45 || Midscreen ||  
| 2B > 2B > 214AC > 214D > 214B > 236A > 236B || 267 ||  || 0.5 || 0.45 || Midscreen ||  
|-
|-
| 2B > 2B > 214AC > 214D > 214B > 236A > 214C || 319 ||  || 0.5 || 0.49 || Midscreen to corner || Not quite meter neutral, but very close
| 2B > 2B > 214AC > 214D > 214B > 236A > 214C || 290 ||  || 0.5 || 0.49 || Midscreen to corner || Not quite meter neutral, but very close
|-
|-
| cl.C > 6B > 214AC > 214D > 214B > 236A > 236B || 346 ||  || 0.5 || 0.45 || Midscreen ||  
| cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 236B || 346 ||  || 0.5 || 0.45 || Midscreen ||  
|-
|-
| cl.C > 6B > 214AC > 214D > 214B > 236A > 214C || 369 ||  || 0.5 || 0.55 || Midscreen to corner || Meter neutral combo
| cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 214C || 369 ||  || 0.5 || 0.55 || Midscreen to corner || Meter neutral combo
|-
|-
| cl.C > 6B > 214B > 214BD > 214C || 290 ||  || 0.5 || 0.4 || Anywhere ||  
| cl.C > 6B > 214B > 214BD > 214C || 290 ||  || 0.5 || 0.4 || Anywhere || Slightly delay 214C to get both hits to land.
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > 236B || 305 ||  || 0.5 || 0.35 || Anywhere ||  
| cl.C (2) > 6B > 214B > 214BD > 236A > 236B || 305 ||  || 0.5 || 0.35 || Anywhere || Slightly delay the 214B
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > 214C|| 330 ||  || 0.5 || 0.4 || Corner ||  
| cl.C (2) > 6B > 214B > 214BD > 236A > 214C|| 330 ||  || 0.5 || 0.4 || Corner ||  
|-
|-
| 2B > 2B > 214B > 214BD > 236A > 214C|| 280 ||  || 0.5 || 0.4 || Corner ||  
| 2B > 2B > 214B > 214BD > 236A > 214C|| 251 ||  || 0.5 || 0.4 || Corner ||  
|}
|}


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| cl.C > 6B > 214C > 236236D || 347 ||  || 1 || 0.25 || Anywhere ||  
| cl.C > 6B > 214C > 236236D || 347 ||  || 1 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A || 349 ||  || 1 || 0.4 || Corner ||  
| cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A || 397 ||  || 1 || 0.4 || Midscreen to Corner ||  
|-
|-
| cl.C > 6B > 214AC > 214BD > 214B > 214C || 354 ||  || 1 || 0.35 || Midscreen ||  
| cl.C > 6B > 214AC > 214BD > 214B > 214C || 354 ||  || 1 || 0.35 || Midscreen ||  
Line 129: Line 131:
| cl.C > 6B > 214AC > 214BD > 214B > 214C > 2363214D || 458 ||  || 2 || 0.35 || Midscreen ||  
| cl.C > 6B > 214AC > 214BD > 214B > 214C > 2363214D || 458 ||  || 2 || 0.35 || Midscreen ||  
|-
|-
| cl.C > 6B > 214AC > j.214BD > 214BD > 214B > 236A > 214C > 2363214D || 460 ||  || 2.5 || 0.45 || Midscreen to corner||  
| cl.C > 6B > 214AC > j.214BD > 214BD > 214B > 236A > 214C > 2363214D || 460 ||  || 2.5 || 0.45 || Midscreen to corner ||
|-
| '''Starter''' > BC, cl.D > 6B > 214B, 214BD, 214C > 2363213B/D || 354/490 || 270/420 || 2.0 || 0.05/0.3 || Anywhere || Universal 1000 Quick MAX confirm.
|-
| '''Starter''' > BC, cl.D > 6B > 214AC, 214D, 214B, 214C > 2363214B/D || 384/516 || 320/470 || 2.0 || 0.05/0.3 || Midscreen || Midscreen 1250/1500 Quick MAX confirm.
|-
| '''Starter''' > BC, cl.D > 6B > 214B, 214BD, 236A, 214C > 2363214B/D || 382/514 || 330/480 || 2.0 || 0.05/0.3 || Corner || Corner 1250/1500 Quick MAX confirm.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| || || || || || Anywhere ||  
| '''Starter''' > BC, cl.D > 6B > 236236B/D > 2141236CD || 519/634 || 140/290 || 3.0 || 0.05/0.3 || Anywhere || 3 bar 1250 Quick MAX route.
|-
| '''Starter''' > BC, cl.D > 6B > 214D, 214B, 214A(1) > 236236B/D > 2141236CD || 532/663 || 270/420 || 3.0 || 0.05/0.3 || Anywhere || 3 Bar 1500 Quick MAX route.
|}
|}



Latest revision as of 21:23, 22 October 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2B Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.D > cl.D Standard jump-in starter.

Other Starters

Combo Damage Notes
CD > Geki Dash Cancel 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move.
cl.A > A > A > C 1 Rush combo ending in a super.
cl.A > A > A > D 2 Rush combo ending in a Max super.
cl.A > A > A > A 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 214B > 214A 131 0 0.25 Anywhere
cl.C (2) > 6B > 214C 195 0 0.25 Anywhere
cl.C (2) > 6B > 214B > 214A 210 0 0.35 Anywhere
cl.D > 214D > 214B > 214A 229 0 0.4 Anywhere
cl.C > 6B > 214D > 214B > 236A > 214C 307 0 0.5 Corner Hard Knockdown
j.214B > 214B > 214A 158 0 Corner
CD > Geki Dash Cancel, 214D > 214B > 214A 182 0 0.45 Corner You can opt for a hard knockdown with 214C after 214D at the cost of 10 damage.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 214AC > 214D > 214B > 236A > 236B 267 0.5 0.45 Midscreen
2B > 2B > 214AC > 214D > 214B > 236A > 214C 290 0.5 0.49 Midscreen to corner Not quite meter neutral, but very close
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 236B 346 0.5 0.45 Midscreen
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 214C 369 0.5 0.55 Midscreen to corner Meter neutral combo
cl.C > 6B > 214B > 214BD > 214C 290 0.5 0.4 Anywhere Slightly delay 214C to get both hits to land.
cl.C (2) > 6B > 214B > 214BD > 236A > 236B 305 0.5 0.35 Anywhere Slightly delay the 214B
cl.C (2) > 6B > 214B > 214BD > 236A > 214C 330 0.5 0.4 Corner
2B > 2B > 214B > 214BD > 236A > 214C 251 0.5 0.4 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214C > 236236D 347 1 0.25 Anywhere
cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A 397 1 0.4 Midscreen to Corner
cl.C > 6B > 214AC > 214BD > 214B > 214C 354 1 0.35 Midscreen

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214AC > 214BD > 214B > 214C > 2363214D 458 2 0.35 Midscreen
cl.C > 6B > 214AC > j.214BD > 214BD > 214B > 236A > 214C > 2363214D 460 2.5 0.45 Midscreen to corner
Starter > BC, cl.D > 6B > 214B, 214BD, 214C > 2363213B/D 354/490 270/420 2.0 0.05/0.3 Anywhere Universal 1000 Quick MAX confirm.
Starter > BC, cl.D > 6B > 214AC, 214D, 214B, 214C > 2363214B/D 384/516 320/470 2.0 0.05/0.3 Midscreen Midscreen 1250/1500 Quick MAX confirm.
Starter > BC, cl.D > 6B > 214B, 214BD, 236A, 214C > 2363214B/D 382/514 330/480 2.0 0.05/0.3 Corner Corner 1250/1500 Quick MAX confirm.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > BC, cl.D > 6B > 236236B/D > 2141236CD 519/634 140/290 3.0 0.05/0.3 Anywhere 3 bar 1250 Quick MAX route.
Starter > BC, cl.D > 6B > 214D, 214B, 214A(1) > 236236B/D > 2141236CD 532/663 270/420 3.0 0.05/0.3 Anywhere 3 Bar 1500 Quick MAX route.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214AC > 214BD > 214B > 214C > 236236D > 2141236CD 678 5 0.2 Midscreeen

External Links

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Luong Combos by Kakuge
Luong 2.05 Bar Combo
Luong Combo Ideas & Concepts

Luong Combo Ideas & Concepts by Orochinagi Dark Chaotix

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters