Use the corresponding starter(s) from the 'Starters' section of this page.
>
Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
,
Link the previous move into the following move.
(X)
A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled.
~
Cancel the previous special into the following special.
cl.
Close to opponent.
f.
Far from opponent.
j.
Jumping move.
AA
Anti-air. Hit the opponent while they're mid-air.
[X]
Hold input briefly.
P & K
P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y
Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N {X} * N
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}".
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo
Damage
Notes
2B > 2B
Standard low light confirm.
Heavy Starters
Combo
Damage
Notes
j.D > cl.D
Standard jump-in starter.
Other Starters
Combo
Damage
Notes
CD > Geki Dash Cancel
75
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo
Damage
Meter cost
notes
cl.A > A > A > B
0
Rush combo ending in a special move.
cl.A > A > A > C
1
Rush combo ending in a super.
cl.A > A > A > D
2
Rush combo ending in a Max super.
cl.A > A > A > A
3
Rush combo ending in a Climax super.
Meterless
Combo
Damage
Stun
Meter cost
Meter Gain
Location
notes
2B > 2B > 214B > 214A
131
0
0.25
Anywhere
cl.C (2) > 6B > 214C
195
0
0.25
Anywhere
cl.C (2) > 6B > 214B > 214A
210
0
0.35
Anywhere
cl.D > 214D > 214B > 214A
229
0
0.4
Anywhere
cl.C > 6B > 214D > 214B > 236A > 214C
307
0
0.5
Corner
Hard Knockdown
j.214B > 214B > 214A
158
0
Corner
CD > Geki Dash Cancel, 214D > 214B > 214A
182
0
0.45
Corner
You can opt for a hard knockdown with 214C after 214D at the cost of 10 damage.