-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XV/Kula Diamond: Difference between revisions
No edit summary |
|||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
<section begin="image"/>[[File:KOFXV Kula Profile.png|thumb|Kula Diamond is a strawberry sorbet loving cybernetically modified human, crafted by the syndicate NESTS in order to exterminate K'. The results of such modifications do have their drawbacks, as she looks and behaves like a child, the cryokinesis she has acquired, allows her to instantly turn water molecules in the air into ice.<br/>After the destruction of NESTS, she teamed up with K' and his allies. However, all of that came undone after a fight with K', causing her to run away from the group. All alone, she was snatched up by Krohnen and Ángel, where she was added to their team.]]<section end="image"/> | <section begin="image"/>[[File:KOFXV Kula Profile.png|thumb|Kula Diamond is a strawberry sorbet loving cybernetically modified human, crafted by the syndicate NESTS in order to exterminate K'. The results of such modifications do have their drawbacks, as she looks and behaves like a child, the cryokinesis she has acquired, allows her to instantly turn water molecules in the air into ice.<br/>After the destruction of NESTS, she teamed up with K' and his allies. However, all of that came undone after a fight with K', causing her to run away from the group. All alone, she was snatched up by Krohnen and Ángel, where she was added to their team. | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> | |||
<big>'''Forward/Back Jump:''' 43f | |||
<br>'''Neutral Jump:''' 41f | |||
<br>'''Hop:''' 32f | |||
<br>'''Backdash:''' 21f | |||
<br>'''Run Speed Ranking:''' 7 | |||
</big></div>]]<section end="image"/> | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Movelist== | ==Movelist== | ||
Line 203: | Line 210: | ||
|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= Kula puts her hand directly below her and freezes the air. Kula's most reliable cross-up tool. On block, 2B > 2A > full jump forward > j.A leads to a cross-up on standing opponents, and doing a hyper hop instead crosses-up a crouching opponent. It can also hit crouching opponents on the way up during a short hop, leading to an instant overhead. | |description2= Kula puts her hand directly below her and freezes the air. Kula's most reliable cross-up tool. On block, 2B > 2A > full jump forward > j.A leads to a cross-up on standing opponents, and doing a hyper hop instead crosses-up a crouching opponent. It can also hit crouching opponents on the way up during a short hop, leading to an instant overhead. | ||
}} | }} | ||
Line 244: | Line 252: | ||
|description= | |description= | ||
Kula's Shatter Strike. The large range of her CD makes this an above average Shatter Strike. | Kula's Shatter Strike. The large range of her CD makes this an above average Shatter Strike. | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=kula_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | }} | ||
Line 304: | Line 320: | ||
|moveId=kula_dp+a,kula_dp+c,kula_dp+ac | |moveId=kula_dp+a,kula_dp+c,kula_dp+ac | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|captions= A Version (Hitbox),,,, C Version,,,, EX Version | |||
|description3= | |description3= | ||
* Reversal and combo ender. | * Reversal and combo ender. | ||
Line 321: | Line 338: | ||
|moveId=kula_qcf+a,kula_qcf+c,kula_qcf+ac | |moveId=kula_qcf+a,kula_qcf+c,kula_qcf+ac | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3= | |description3= | ||
* Zoning and pressure tool | * Zoning and pressure tool | ||
Line 338: | Line 356: | ||
|moveId=kula_qcb+a,kula_qcb+c,kula_qcb+ac | |moveId=kula_qcb+a,kula_qcb+c,kula_qcb+ac | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|captions= Normal Version (Hitbox),,,, C Version Counter Projectile, EX Version,, EX Version Counter Projectile | |||
|description3= | |description3= | ||
* Data in [] represent values for the reflected projectile. | * Data in [] represent values for the reflected projectile. | ||
Line 355: | Line 374: | ||
|moveId=kula_qcb+b,kula_qcb+d,kula_qcb+bd | |moveId=kula_qcb+b,kula_qcb+d,kula_qcb+bd | ||
|input=214B/D/BD | |input=214B/D/BD | ||
|captions= B Version (Hitbox), D Version,, EX Version | |||
|description3= | |description3= | ||
* Combo move, and has some applications in blockstrings | * Combo move, and has some applications in blockstrings | ||
Line 371: | Line 391: | ||
|moveId=kula_qcb+b~6b,kula_qcb+d~6b,kula_qcb+bd~6b | |moveId=kula_qcb+b~6b,kula_qcb+d~6b,kula_qcb+bd~6b | ||
|input=6B after any Ray Spin | |input=6B after any Ray Spin | ||
|captions= Normal Version (Hitbox),, EX Version | |||
|description3= | |description3= | ||
* Safe or plus ender, and corner combo extender | * Safe or plus ender, and corner combo extender | ||
Line 384: | Line 405: | ||
|moveId=kula_qcb+b~6d,kula_qcb+d~6d,kula_qcb+bd~6d | |moveId=kula_qcb+b~6d,kula_qcb+d~6d,kula_qcb+bd~6d | ||
|input=6D after any Ray Spin | |input=6D after any Ray Spin | ||
|captions= Normal Version (Hitbox), EX Version | |||
|description3= | |description3= | ||
* Juggle extender | * Juggle extender | ||
Line 392: | Line 414: | ||
The '''EX version''' contains all the same properties, but is able to connect with airborne opponents and launches very high, making it very useful in juggles. | The '''EX version''' contains all the same properties, but is able to connect with airborne opponents and launches very high, making it very useful in juggles. | ||
}} | }} | ||
===Falling Snowman=== | ===Falling Snowman=== | ||
Line 398: | Line 419: | ||
|moveId=kula_dd+a,kula_dd+c,kula_dd+ac | |moveId=kula_dd+a,kula_dd+c,kula_dd+ac | ||
|input=22A/C/AC | |input=22A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3= | |description3= | ||
* Oki and zoning tool | * Oki and zoning tool | ||
Line 418: | Line 440: | ||
|moveId=kula_qcfqcf+a/c,kula_qcfqcf+ac | |moveId=kula_qcfqcf+a/c,kula_qcfqcf+ac | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|captions= Normal Version (Hitbox),, Max Version | |||
|description2= | |description2= | ||
Kula shoots a giant spire of ice from the ground. No invincibility makes it hard to use defensively. A great juggle ender, but does do slightly less damage than her other super in grounded connects. Ideal after landing a reversal or anti air 623A. | Kula shoots a giant spire of ice from the ground. No invincibility makes it hard to use defensively. A great juggle ender, but does do slightly less damage than her other super in grounded connects. Ideal after landing a reversal or anti air 623A. | ||
Line 428: | Line 451: | ||
|moveId=kula_qcfqcf+b/d,kula_qcfqcf+bd | |moveId=kula_qcfqcf+b/d,kula_qcfqcf+bd | ||
|input=236236B/D/BD | |input=236236B/D/BD | ||
|captions= Normal Version (Hitbox),, Max Version | |||
|description2= | |description2= | ||
Kula slides forward and shoots out ice spikes behind her. Switches sides unless in the corner. Also has some invincibilty, but not a lot so don't use as a reversal. No projectile invincibility so can't be used to go through projectiles. Does more damage than Diamond Edge, but has an issue with falling out of the hits during juggles unless timed well. | Kula slides forward and shoots out ice spikes behind her. Switches sides unless in the corner. Also has some invincibilty, but not a lot so don't use as a reversal. No projectile invincibility so can't be used to go through projectiles. Does more damage than Diamond Edge, but has an issue with falling out of the hits during juggles unless timed well. |
Latest revision as of 02:20, 3 June 2024
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Desperation Move
Quick Combo Reference
0 Meter |
Anywhere |
2B > 2B > 5B > 623C = 176 DMG |
0.5 Meter |
Anywhere |
2B > 2B > 5B > 214BD, (delay) 6D, 623C = 255 DMG |
1 Meter |
Anywhere |
2B > 2B > 5B > 623C > 236236B/D = 296 DMG |
2 Meters |
Anywhere |
2B > 2B > 5B > Quick Max, c.C(1) > 6A > 236AC, 214D, 623C > 236236A/C = 352 DMG |
Gameplay Overview
Kula Diamond is a well-rounded character who wants to use her projectiles and pokes to keep her opponents out, while also using her powerful normals to keep opponents locked down. Her ability to swap playstyles depending on her match-up is her best quality. Her main downside is her ability to convert meter into damage. Because of this she is most commonly played on point. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
st.A
st.A
|
|
---|
Far B
stand B
st.B
st.B
|
|
---|
Far C
stand C
st.C
st.C
|
|
---|
Far D
stand D
st.D
st.D
|
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A
|
|
---|
Close B
close B
cl.B
cl.B
|
|
---|
Close C
close C
cl.C
cl.C
|
|
---|
Close D
close D
cl.D
cl.D
|
|
---|
Crouch Normals
Crouch A
crouch A
cr.A
cr.A
|
|
---|
Crouch B
crouch B
cr.B
cr.B
|
|
---|
Crouch C
crouch C
cr.C
cr.C
|
|
---|
Crouch D
crouch D
cr.D
cr.D
|
|
---|
Jump Normals
Jump A
jump A
j.A
j.A
|
|
---|
Jump B
jump B
j.B
j.B
|
|
---|
Jump C
jump C
j.C
j.C
|
|
---|
Jump D
jump D
j.D
j.D
|
|
---|
Blowback
Blowback
Blowback
CD
CD
|
|
---|
ShatterStrike
ShatterStrike
qcf+CD
qcf+CD
|
|
---|
AdvanceStrike
AdvanceStrike
214CD
214CD
|
|
---|
jump CD
jump CD
j.CD
j.CD
|
|
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
|
---|
Throws
Ice Coffin
Ice Coffin
4/6C
4/6C
|
|
---|
Ice Sledge
Ice Sledge
4/6D
4/6D
|
|
---|
Command Moves
One Inch
One Inch
6A
6A
|
|
---|
Slider Shoot
Slider Shoot
3D
3D
|
|
---|
Special Moves
Crow Bite
Crow Bite
623A/C/AC
623A/C/AC
|
|
---|
Diamond Breath
Diamond Breath
236A/C/AC
236A/C/AC
|
|
---|
Counter Shell
Counter Shell
214A/C/AC
214A/C/AC
|
|
---|
Ray Spin
Ray Spin
214B/D/BD
214B/D/BD
|
|
---|
Ray Spin (Stand)
Ray Spin (Stand)
6B after any Ray Spin
6B after any Ray Spin
|
|
---|
Ray Spin (Sit)
Ray Spin (Sit)
6D after any Ray Spin
6D after any Ray Spin
|
|
---|
Falling Snowman
Falling Snowman
22A/C/AC
22A/C/AC
|
|
---|
Super Special Moves
Diamond Edge
Diamond Edge
236236A/C/AC
236236A/C/AC
|
|
---|
Frozen Arena
Frozen Arena
236236B/D/BD
236236B/D/BD
|
|
---|
Climax Super Special Moves
Glacier Ridge
Glacier Ridge
2141236CD
2141236CD
|
|
---|
Misc
Alternate Colors
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|