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The King of Fighters XV/Leona Heidern: Difference between revisions
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_cla | |moveId=leona_cla | ||
|captions= the frametrap combo filler hit confirm extraordinaire | |||
|description= | |description= | ||
Your second most important light button. It's an anti-hop button, links into close heavies, and the only light normal that links into 214AC. This also links into itself, but you normally wouldn't need to do this unless you're going for touch of stun combos which aren't really practical in the first place for Leona. | Your second most important light button. It's an anti-hop button, links into close heavies, and the only light normal that links into 214AC. This also links into itself, but you normally wouldn't need to do this unless you're going for touch of stun combos which aren't really practical in the first place for Leona. | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_2c | |moveId=leona_2c | ||
|captions= very inconsistent as an antiair | |||
|description= | |description= | ||
A rising uppercut. Fast and has a large vertical hitbox. Your main anti-air button up close. When using this to anti-air, be careful of the forward movement. In combos, this consistently links out of specials/normals that you'd normally be out of range with close heavies. | A rising uppercut. Fast and has a large vertical hitbox. Your main anti-air button up close. When using this to anti-air, be careful of the forward movement. In combos, this consistently links out of specials/normals that you'd normally be out of range with close heavies. | ||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_2d | |moveId=leona_2d | ||
|description= | |description= | ||
A sweep to the legs. Low profiling sweep with really far range. Mainly used for meterless whiff punishing outside of using specials. Also used for punishing bad jumps that you're normally out of range to beat if all other options fail | A sweep to the legs. Low profiling sweep with really far range. Mainly used for meterless whiff punishing outside of using specials. Also used for punishing bad jumps that you're normally out of range to beat if all other options fail. | ||
}} | }} | ||
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Can instant overhead from a hop | |description2=* Can instant overhead from a hop | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= | |description2= | ||
A horizontal kick. The air normal with the second most horizontal range. If there's a scenario where you need a jump back jab type of normal, this is the normal you'd do it with. Very rarely crosses up but don't rely on this normal for such. | A horizontal kick. The air normal with the second most horizontal range. If there's a scenario where you need a jump back jab type of normal, this is the normal you'd do it with. Very rarely crosses up but don't rely on this normal for such. | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Can cross up | |description2=* Can cross up | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2= | |description2= | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_j8d | |moveId=leona_j8d | ||
|captions= the Leona classic. | |||
|name=neutral jump D | |name=neutral jump D | ||
|input=j.8D | |input=j.8D | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_cd | |moveId=leona_cd | ||
|captions= don't whiff this unless you want to die. | |||
|description= | |description= | ||
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With a fantastic Blowback, Leona's Shatter Strike is just as fantastic. This is also useful for setting up Leona's extended earring combos from longer starters. | With a fantastic Blowback, Leona's Shatter Strike is just as fantastic. This is also useful for setting up Leona's extended earring combos from longer starters. | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=leona_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | }} | ||
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|name=Strike Arch | |name=Strike Arch | ||
|input=4/6B | |input=4/6B | ||
| | |captions=One hell of a low-crush overhead / Raw Version (Hitbox),, Cancel Version | ||
|description= | |||
* Data in [] indicate when the move is cancelled into | * Data in [] indicate when the move is cancelled into | ||
* Safe on block if spaced well. Cancellable version is not an overhead but safe regardless of range. | * Safe on block if spaced well. Cancellable version is not an overhead but safe regardless of range. | ||
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|name=Baltic Launcher | |name=Baltic Launcher | ||
|input=[4]6A/C/AC | |input=[4]6A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3=* C version can be ducked | |description3=* C version can be ducked | ||
* Plus on block | * Plus on block | ||
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|name=Moon Slasher | |name=Moon Slasher | ||
|input=[2]8A/C/AC | |input=[2]8A/C/AC | ||
|captions= A Version (Hitbox),,,C Version,,,, EX Version | |||
|description3=* A version hit standings opponents a frame 7 and crouching opponents at frame 9. | |description3=* A version hit standings opponents a frame 7 and crouching opponents at frame 9. | ||
* C version has upper body invulnerability. C version hits ground opponents at frame 10. | * C version has upper body invulnerability. C version hits ground opponents at frame 10. | ||
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|moveId=leona_214b,leona_214d,leona_214bd | |moveId=leona_214b,leona_214d,leona_214bd | ||
|name=Earring Bomb | |name=Earring Bomb | ||
|captions= the skill check/Normal Version (Hitbox), EX Version | |||
|input=214B/D/BD | |input=214B/D/BD | ||
|description3=* Button pressed determines angle | |description3=* Button pressed determines angle | ||
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|name=Earring Bomb Heart Attack | |name=Earring Bomb Heart Attack | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|captions= Normal Version (Hitbox), EX Version | |||
|description3=* Throws an earring that sticks to the opponent on hit | |description3=* Throws an earring that sticks to the opponent on hit | ||
* Automatically detonates 157 frames after it sticks | * Automatically detonates 157 frames after it sticks | ||
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|name=Grand Saber | |name=Grand Saber | ||
|input=[4]6B/D/BD | |input=[4]6B/D/BD | ||
|captions= Normal Version (Hitbox),, D Version Followup (Hitbox), EX Version | |||
|description4=* Leona doesn't perform the slash until she reaches the opponent | |description4=* Leona doesn't perform the slash until she reaches the opponent | ||
* D and EX versions have a follow-up with 6D | * D and EX versions have a follow-up with 6D | ||
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|name=X-Calibur | |name=X-Calibur | ||
|input=j.214A/C/AC | |input=j.214A/C/AC | ||
|captions= A Version (Hitbox), C Version (Hitbox), EX Version | |||
|description3=* A version fires a projectile and bounces back | |description3=* A version fires a projectile and bounces back | ||
* C version is a divekick | * C version is a divekick | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_j2363214a,leona_j2363214c,leona_j2363214ac | |moveId=leona_j2363214a,leona_j2363214c,leona_j2363214ac | ||
|input=j2363214A/C/AC | |||
|captions= DID YOU THROW A FIREBALL??? | |||
|description3= * MAX version has invincibility | |description3= * MAX version has invincibility | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=leona_2141236b,leona_2141236d,leona_2141236bd | |moveId=leona_2141236b,leona_2141236d,leona_2141236bd | ||
|input=2141236B/D/BD | |||
|captions= Normal Version (Hitbox),, Max Version | |||
|description3= * MAX version has projectile invincibility | |description3= * MAX version has projectile invincibility | ||
Latest revision as of 05:18, 17 February 2025
The King of Fighters XV | |

Although taciturn and poor at expressing emotion, she has begun to show a softer side to both Ralf and Clark.
Hop: 33f
Backdash: 22f
Run Speed Ranking: 4
Contents
- 1 Gameplay Overview
- 2 Movelist
- 3 Quick Combo Reference
- 4 Normals
- 5 Throws
- 6 Rush Moves
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Alternate Colors
- 13 Videos
- 14 Navigation
Gameplay Overview
Leona Heidern is an mobile rushdown character who pressures with her multitude of options. Be it space control, high/lows, or an excellent strike/throw game, she always finds a way. And when she does, it's always devastating (as long as she has meter to spend). | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Midair Only
Throws
Leona Crash (Forward) - (close) /
+
Leona Crash (Backward) - (close) /
+
Command Normals
Special Moves
Earring Bomb Heart Attack - +
/
(*)
X-Calibur - +
/
(Midair Only) (*)
Super Special Moves
V-Slasher - +
/
(Midair Only) (!)
Climax Super Special Moves
Quick Combo Reference
Meter | Position | Combo | Damage | Video |
---|---|---|---|---|
0 Bar | Midscreen | 2B > 2B > 2A > 4/6B > 214C, [2]8A | 213 | Video |
0 Bar | Corner | 5A, 2C > [4]6B, [2]8A | 222 | Video |
0.5 Bar | Midscreen | 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, | 341 | |
0.5 Bar | Corner | 5A, cl.D > 214AC, 2C > 4/6B > j.214C, [2]8A, [4]6D, [2]8C | 385 | Video |
2 Bar | Midscreen | |||
2 Bar | Corner | |||
3 Bar | Midscreen | |||
3 Bar | Corner |
Normals
Far Standing Normals
Far A
stand A
A
A |
|
---|
Far B
stand B
B
B |
|
---|
Far C
stand C
C
C |
|
---|
Far D
stand D
D
D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
neutral jump D
neutral jump D
j.8D
j.8D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
AdvanceStrike
AdvanceStrike
214CD
214CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Leona Crash (Forward)
Leona Crash (Forward)
(close) 4/6C
(close) 4/6C |
|
---|
Leona Crash (Backward)
Leona Crash (Backward)
(close) 4/6D
(close) 4/6D |
|
---|
Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
|
---|
Command Moves
Strike Arch
Strike Arch
4/6B
4/6B |
|
---|
Special Moves
Baltic Launcher
Baltic Launcher
[4]6A/C/AC
[4]6A/C/AC |
|
---|
Moon Slasher
Moon Slasher
[2]8A/C/AC
[2]8A/C/AC |
|
---|
Earring Bomb
Earring Bomb
214B/D/BD
214B/D/BD |
|
---|
Earring Bomb Heart Attack
Earring Bomb Heart Attack
214A/C/AC
214A/C/AC |
|
---|
Explosion
Explosion
After 214P connects, 214A/C/AC
After 214P connects, 214A/C/AC |
|
---|
Grand Saber
Grand Saber
[4]6B/D/BD
[4]6B/D/BD |
|
---|
X-Calibur
X-Calibur
j.214A/C/AC
j.214A/C/AC |
|
---|
Super Special Moves
V-Slasher
V-Slasher
j2363214A/C/AC
j2363214A/C/AC |
|
---|
Slash Saber
Slash Saber
2141236B/D/BD
2141236B/D/BD |
|
---|
Climax Super Special Moves
Leona Blade
Leona Blade
2141236CD
2141236CD |
|
---|
Misc
Alternate Colors
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Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|