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The King of Fighters XV/Dolores: Difference between revisions
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| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
Low confirm<br/> | |||
Corner<br/> | |||
| | | | ||
( = | ( 2B > 2A > 6A > 63214A/C = 180 dmg<br/> | ||
( = | ( 2B > 2A > 6A > 236A, 4214D = 230 dmg<br/> | ||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
Low confirm<br/> | |||
Low confirm<br/> | |||
| | | | ||
( = dmg<br/> | ( 2B > 2A > 6A > 63214A/C > 236236A/C = 280 dmg<br/> | ||
( = dmg<br/> | ( 2B > 2A > 6A > 236AC, 2D > 4214BD = 318 dmg<br/> | ||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
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==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is an unorthodox | | intro = {{SUBPAGENAME}} is an unorthodox character who uses projectiles to harass from afar, and a series of unique resets and a very powerful command grab to mix up close. | ||
| pros= | | pros= | ||
* '''Excellent Pressure''': Dolores has access to incredible, looping pressure thanks to her excellent strings. Once opponents have been conditioned to sit still, she can open them up with a command grab that has a massive hitbox. Altariq/Teleport also allows her to have access to crossups anywhere on screen, giving her even more mixup opportunities. | * '''Excellent Pressure''': Dolores has access to incredible, looping pressure thanks to her excellent strings. Once opponents have been conditioned to sit still, she can open them up with a command grab that has a massive hitbox. Altariq/Teleport also allows her to have access to crossups anywhere on screen, giving her even more mixup opportunities. | ||
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}} | }} | ||
Dolores enters into KOFXV with a massive kit and serious damage potential backing her up. | Dolores enters into KOFXV with a massive kit and serious damage potential backing her up. Though you would expect her to zone from her ground spikes, where they truly shine is in harassing opponents into playing into her footsie range, where her large buttons shine to supply great keepout. When she lands a solid hit, Dolores can access high damage combos that leave her with great oki. Very uniquely, Dolores does not need the corner to have great access to resetting pressure due to 236B. As it spacing traps lights, Dolores enforces a much riskier abare situation for her opponent. Due to this, her massive command grab becomes an extreme threat as it will catch an attempt to roll out, and even some slower buttons depending on if the opponent's standing lights can reach. A jump forward can also be caught with her anti airs, so disengaging is most characters only option. As such, her pressure is very ambiguous, very safe, and given her great ability to play 'basic kof' thanks to her confirms, very consistent. Be patient, find an opening, and then run them down. If you like how that sounds, Dolores is for you. | ||
==Normals== | ==Normals== | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Crossup. | |description2=* Crossup. | ||
}} | }} | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|captions= Hop Version (Hitbox), Jump Version | |||
|description2=* Very deep jump-in. | |description2=* Very deep jump-in. | ||
*Crosses up. | *Crosses up. | ||
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|description= | |description= | ||
*Placeholder | *Placeholder | ||
}} | |||
====AdvanceStrike==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_214cd | |||
|description= | |||
*Same animation and range as her CD. | |||
}} | }} | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=dolores_6a | |moveId=dolores_6a | ||
|captions= Raw Version (Hitbox), Cancel Version | |||
|description= | |description= | ||
* Incredible combo/string enabler. | * Incredible combo/string enabler. | ||
}} | }} | ||
====Target Combo==== | ====Target Combo==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Burj | |name=Burj | ||
|input=63214A/C/AC | |input=63214A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3=* Super Cancel-able command grab. | |description3=* Super Cancel-able command grab. | ||
* A version can be used for tick-throws by late canceling her light normals into it. | * A version can be used for tick-throws by late canceling her light normals into it. | ||
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* EX version is actually a low attack, making it a combo tool more than anything. | * EX version is actually a low attack, making it a combo tool more than anything. | ||
}} | }} | ||
===Qafas Qabl=== | ===Qafas Qabl=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Qafas Qabl | |name=Qafas Qabl | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|captions= A Version (Hitbox), C Version, EX Version | |||
|description3=* Dolores uses her mud to push the opponent back. | |description3=* Dolores uses her mud to push the opponent back. | ||
* A version brings up Mud-kun close to her (but wont hit point-blank), while C hits around the 3/4 screen mark. | * A version brings up Mud-kun close to her (but wont hit point-blank), while C hits around the 3/4 screen mark. | ||
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|name=Qafas Khalfi | |name=Qafas Khalfi | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|captions= B Version (Hitbox), D Version, EX Version | |||
|description3=* Dolores uses her mud to push the opponent ''towards'' her. | |description3=* Dolores uses her mud to push the opponent ''towards'' her. | ||
* B version wont hit close to her, but will reach after any string ending with 6A, setting up continuous pressure due to it being +3 on block. | * B version wont hit close to her, but will reach after any string ending with 6A, setting up continuous pressure due to it being +3 on block. | ||
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|name=Nesh | |name=Nesh | ||
|input=4214B/D/BD | |input=4214B/D/BD | ||
|captions= B Version (Hitbox), D Version,, EX Version | |||
|description3= | |description3= | ||
* Super Cancel-able anti-air. | * Super Cancel-able anti-air. | ||
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* A goes a tiny step forward, while C goes further. Used for crossup-or-not mixups at the end of blockstrings. | * A goes a tiny step forward, while C goes further. Used for crossup-or-not mixups at the end of blockstrings. | ||
* B stays in place, and D retreats. | * B stays in place, and D retreats. | ||
* AC always moves in front of the opponent, | * AC always moves in front of the opponent outside of all of Dolores' close-range normals in mid-screen, but she can still hit with 2C>6A or 2B>6A. | ||
* BD always moves behind. Just like her AC version, at mid-screen, Dolores will be in range to immediately do 2C>6A or 2B>6A. | |||
* Both EX versions are faster than regular teleports and are useful to punish projectiles. These are only useful as reads to projectiles. | |||
<div class="toccolours mw-collapsible mw-collapsed">'''Teleport Images''' | |||
<div class="mw-collapsible-content"> | |||
A/B/C/D Teleports: | |||
[[File:XV_dolores_22a_Diagram.png|700px]] | |||
EX Teleports: | |||
[[File:XV_dolores_22EX_Diagram.png|550px]] | |||
}} | }} | ||
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|name=Ghadab | |name=Ghadab | ||
|input=214214A/C/AC | |input=214214A/C/AC | ||
|captions= Normal Version (Hitbox), Max Version | |||
|description3=* A/C is a 3f invulnerable grab. Can't be jumped after the flash, and can be used to beat certain safejumps. | |description3=* A/C is a 3f invulnerable grab. Can't be jumped after the flash, and can be used to beat certain safejumps. | ||
* MAX version is a 1f grab and can be a threatening situational punisher. | * MAX version is a 1f grab and can be a threatening situational punisher. | ||
}} | }} | ||
===Hadir=== | ===Hadir=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|name=Hadir | |name=Hadir | ||
|input=236236A/C/AC | |input=236236A/C/AC | ||
|captions= A Version (Hitbox), C Version, Max Version | |||
|description3=* A medium range projectile. | |description3=* A medium range projectile. | ||
* Doesn't cancel into Ghadab super. | * Doesn't cancel into Ghadab super. | ||
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{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=dolores_2141236cd | |moveId=dolores_2141236cd | ||
|input=2141236CD | |input=2141236CD | ||
|description=* Another medium range projectile. Unsafe on block at any distance. | |description=* Another medium range projectile. Unsafe on block at any distance. |
Latest revision as of 05:54, 19 August 2024

Hop: 32f
Backdash: 23f
Run Speed Ranking: 7
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Low confirm |
( 2B > 2A > 6A > 63214A/C = 180 dmg |
1 Meter |
Low confirm |
( 2B > 2A > 6A > 63214A/C > 236236A/C = 280 dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Dolores is an unorthodox character who uses projectiles to harass from afar, and a series of unique resets and a very powerful command grab to mix up close. | |
Pros | Cons |
|
|
Dolores enters into KOFXV with a massive kit and serious damage potential backing her up. Though you would expect her to zone from her ground spikes, where they truly shine is in harassing opponents into playing into her footsie range, where her large buttons shine to supply great keepout. When she lands a solid hit, Dolores can access high damage combos that leave her with great oki. Very uniquely, Dolores does not need the corner to have great access to resetting pressure due to 236B. As it spacing traps lights, Dolores enforces a much riskier abare situation for her opponent. Due to this, her massive command grab becomes an extreme threat as it will catch an attempt to roll out, and even some slower buttons depending on if the opponent's standing lights can reach. A jump forward can also be caught with her anti airs, so disengaging is most characters only option. As such, her pressure is very ambiguous, very safe, and given her great ability to play 'basic kof' thanks to her confirms, very consistent. Be patient, find an opening, and then run them down. If you like how that sounds, Dolores is for you.
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
---|
Far B
stand B
f.B
f.B |
---|
Far C
stand C
f.C
f.C |
---|
Far D
stand D
f.D
f.D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
---|
Crouch B
crouch B
2B
2B |
---|
Crouch C
crouch C
2C
2C |
---|
Crouch D
crouch D
2D
2D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
ShatterStrike
ShatterStrike
236CD
236CD |
---|
AdvanceStrike
AdvanceStrike
214CD
214CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Throws
Salaba
4/6C
4/6C |
---|
Maran
4/6D
4/6D |
---|
Command Moves
Forward A
Hilzuni
6A
6A |
---|
Target Combo
Target Combo 1
Close D>C
Close D>C |
---|
Special Moves
Burj
Burj
63214A/C/AC
63214A/C/AC |
---|
Qafas Qabl
Qafas Qabl
236A/C/AC
236A/C/AC |
---|
Qafas Khalfi
Qafas Khalfi
236B/D/BD
236B/D/BD |
---|
Nesh
Nesh
4214B/D/BD
4214B/D/BD |
---|
Altariq
Altariq
22A/B/C/D/AC/BD
22A/B/C/D/AC/BD |
---|
Super Special Moves
Ghadab
Ghadab
214214A/C/AC
214214A/C/AC |
---|
Hadir
Hadir
236236A/C/AC
236236A/C/AC |
---|
Climax Super Special Moves
Khalaq ai'ard
Khalaq ai'ard
2141236CD
2141236CD |
---|
Misc
Alternate Colors
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