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Created page with "{{#lst:{{BASEPAGENAME}}/Combos|Links}} {{ComboLegend-KOFXV}} {{CharNavbox_XV}} ==Combos== ===Meterless=== {|class="wikitable" ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes |- | || || || || || Anywhere || |} ===EX=== {|class="wikitable" ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes |- | || || || || || Anywhere || |} ===1 Bar=== {|class="wikitable" ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !!..."
 
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==Combos==
==Combos==
'''General Notes'''
* Any combo which includes dp+BD can be combo'd into from cr.B > cr.A > cr.A/cr.B as well as any close heavy starter.
* cl.D deals ten points more damage than cl.C and cr.C, but it is much slower than cl.C and has worse range than cr.C, making its usage situational.
* Unlike command normal overheads, dp+D is still treated as an overhead even when it is used in combos, and thus XV's damage scaling rules for overheads will apply. Even if you can link into df+D, for example after df+BD, it is preferable to go for df+B instead because you will lose plenty of damage otherwise.
===Rush Auto Combo===
'''Meterless:''' Ends with hcf+A. (172 DMG)<br>
'''1 Meter:''' Ends with hcb,hcb+A/C. (223 DMG)<br>
'''2 Meter:''' Ends with hcb,hcb+AC. (347 DMG)<br>
'''3 Meter:''' Ends with qcb,hcf+CD. (452 DMG)<br>
===Meterless===
===Meterless===
{|class="wikitable"
{|class="wikitable"
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| c.B/2B > 41236C || 144 ||  || 0 ||  || Anywhere || Doubles as a tick throw on block, given 41236C's slower startup. You can use 41236A instead for a more reliable combo.
|-
| c.B/2B > Rush Auto Combo || 192 ||  || 0 ||  || Anywhere || Yes, he's one of those characters.
|-
| c.C/2C > 3D > 236A || 207 ||  || 0 ||  || Anywhere || Forward hard knockdown.
|-
| c.C/2C > 3D > 41236A/C || 225 ||  || 0 ||  || Anywhere || Backward hard knockdown.
|-
| c.C/2C > 3D > 623B~623K > 22C || 257 ||  || 0 ||  || Anywhere || His most-damaging meterless combo, but it's a soft knockdown.
|-
| c.C/2C > 3D > 214A > 22AC || 241 ||  ||  ||  || Corner || 214A gives you generous amounts of corner carry, so you'll have an opportunity to land an inescapable Bird of Paradise OTG more often than you'd think.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| 2B > 2A > 623BD, 214A || 228 ||  ||  ||  || Anywhere || Low starter, hard knockdown. Also works from c.C > 3D.
|-
| ... > 623BD, 623B~623K > 22C || 275 ||  ||  ||  || Anywhere || Low starter, soft knockdown. Also works from c.C > 3D.
|-
| ... > 41236AC, 22AC ||  ||  ||  ||  || Anywhere || Backward hard knockdown. The Bird of Paradise OTG is guaranteed.
|-
| ... > 623BD, 214A, 22AC ||  ||  ||  ||  || Corner || Nearly the same amount of damage as the midscreen soft knockdown ender and with much better oki.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| ... > 236CD, 623B~623K > 22C || 232 (raw 236CD) ||  || 1 || 0.5 || Anywhere || Shatter Strike combo. You get meter back to use dp+BD, but doing this after Shatter Strike will automatically end the combo.
|-
| c.C/2C > 3D > 6321463214A/C || 279 ||  || 1 ||  || Anywhere || Leaves the opponent behind you but way too far out to get pressure from it. Using EX Tiger Neck Chancery gives you better damage and okizeme for half the price, so do that instead.
|-
| ... > 3D > 623B~623K > 22A > 6321463214A || 355 ||  || 1 ||  || Anywhere || Only practical use for Tiger Spin over his other grabs is for super cancels such as this one.
|-
| CD > 214C, 2141236B/D || 235 ||  || 1 ||  || Midscreen || Grounded wall splat combo. The combo won't work if you don't feint cancel stCD for whatever reason. The super will fail to land in the corner.
|-
| ... > 623BD, 623B~623K > 22A > 6321463214A || 429 (c.C > 3D) ||  || 1.5 ||  || Anywhere || Minor damage improvement if you need to kill.
|-
| ... > 236CD, 623B~623K > 22A > 6321463214A || 344 (raw 236CD) ||  || 1.5 ||  || Anywhere || Shatter Strike combo. If it hits anti-air you can still land the dp+B, but you have to time it.
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| ||  ||  ||  ||  || Anywhere ||  
|}
|}



Revision as of 20:23, 22 February 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

General Notes

  • Any combo which includes dp+BD can be combo'd into from cr.B > cr.A > cr.A/cr.B as well as any close heavy starter.
  • cl.D deals ten points more damage than cl.C and cr.C, but it is much slower than cl.C and has worse range than cr.C, making its usage situational.
  • Unlike command normal overheads, dp+D is still treated as an overhead even when it is used in combos, and thus XV's damage scaling rules for overheads will apply. Even if you can link into df+D, for example after df+BD, it is preferable to go for df+B instead because you will lose plenty of damage otherwise.

Rush Auto Combo

Meterless: Ends with hcf+A. (172 DMG)
1 Meter: Ends with hcb,hcb+A/C. (223 DMG)
2 Meter: Ends with hcb,hcb+AC. (347 DMG)
3 Meter: Ends with qcb,hcf+CD. (452 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
c.B/2B > 41236C 144 0 Anywhere Doubles as a tick throw on block, given 41236C's slower startup. You can use 41236A instead for a more reliable combo.
c.B/2B > Rush Auto Combo 192 0 Anywhere Yes, he's one of those characters.
c.C/2C > 3D > 236A 207 0 Anywhere Forward hard knockdown.
c.C/2C > 3D > 41236A/C 225 0 Anywhere Backward hard knockdown.
c.C/2C > 3D > 623B~623K > 22C 257 0 Anywhere His most-damaging meterless combo, but it's a soft knockdown.
c.C/2C > 3D > 214A > 22AC 241 Corner 214A gives you generous amounts of corner carry, so you'll have an opportunity to land an inescapable Bird of Paradise OTG more often than you'd think.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2A > 623BD, 214A 228 Anywhere Low starter, hard knockdown. Also works from c.C > 3D.
... > 623BD, 623B~623K > 22C 275 Anywhere Low starter, soft knockdown. Also works from c.C > 3D.
... > 41236AC, 22AC Anywhere Backward hard knockdown. The Bird of Paradise OTG is guaranteed.
... > 623BD, 214A, 22AC Corner Nearly the same amount of damage as the midscreen soft knockdown ender and with much better oki.


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
... > 236CD, 623B~623K > 22C 232 (raw 236CD) 1 0.5 Anywhere Shatter Strike combo. You get meter back to use dp+BD, but doing this after Shatter Strike will automatically end the combo.
c.C/2C > 3D > 6321463214A/C 279 1 Anywhere Leaves the opponent behind you but way too far out to get pressure from it. Using EX Tiger Neck Chancery gives you better damage and okizeme for half the price, so do that instead.
... > 3D > 623B~623K > 22A > 6321463214A 355 1 Anywhere Only practical use for Tiger Spin over his other grabs is for super cancels such as this one.
CD > 214C, 2141236B/D 235 1 Midscreen Grounded wall splat combo. The combo won't work if you don't feint cancel stCD for whatever reason. The super will fail to land in the corner.
... > 623BD, 623B~623K > 22A > 6321463214A 429 (c.C > 3D) 1.5 Anywhere Minor damage improvement if you need to kill.
... > 236CD, 623B~623K > 22A > 6321463214A 344 (raw 236CD) 1.5 Anywhere Shatter Strike combo. If it hits anti-air you can still land the dp+B, but you have to time it.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

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