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The King of Fighters XV/Yashiro Nanakase/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| cr.B > cr.A | | cr.B > cr.A (x2) > 214A || 151 || || 0 || || Anywhere || Quick and easy meterless BNB off a low starter. Ends in soft knockdown. | ||
|- | |- | ||
| cr.B > Rush Autocombo || 168 || || 0 || || Anywhere || Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. | | cr.B > Rush Autocombo || 168 || || 0 || || Anywhere || Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. | ||
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| (j.X) > cl.C > 6B > 214C || 280 || || 0 || || Anywhere || | | (j.X) > cl.C > 6B > 214C || 280 || || 0 || || Anywhere || | ||
|- | |- | ||
| | | ... > 6B > 214C > 623A || 324 || || 0 || || Corner || | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| cr.B > cr.A | | cr.B > cr.A (x2) > 214AC > 41236A ~ 236A || 220 || || 0.5 || || Anywhere || Can also end this combo with 41236A ~ 236C if you want slightly more damage in exchange for less corner carry. Ending with 6B and 214D also rewards slightly more damage but same wall carry | ||
|- | |- | ||
| | | ... > 214AC > 6B > 623C > cl.D || 269 || || 0.5 || || Corner || | ||
|- | |- | ||
| | | ... > 214AC > 41236A ~ 236C || 232 || || 0.5 || || Corner|| Corner carry doesn't matter if you're in the corner, so feel free to go into the C ender instead of the A one for the higher damage. | ||
|- | |- | ||
| | | (j.X) > cl.C > 6B > 214AC > 41236A ~ 236A || 326 || || 0.5 || || Anywhere || | ||
|- | |- | ||
| | | ... > 6B > 214C > 623AC > cl.D || 379 || || 0.5 || || Corner || Excellent damage for just half a bar. | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| cr.B > cr.A | | cr.B > cr.A (x2) > 214A > [SC] 236236D || 299 || || 1 || || Anywhere || | ||
|- | |- | ||
| | | ... > 214A > 41236AC ~ 236C > 41236A ~ 236A || 291 || || 1 || || Anywhere || Good corner carry, will take you from corner to midscreen. | ||
|- | |- | ||
| | | ... > 214AC > 41236AC ~ 236C > 6B > 623C > cl.D || 330 || || 1 || || Corner || | ||
|- | |- | ||
| (j.X) cl.C > 6B > | | (j.X) cl.C > 6B > 214C > [SC] 236236D || 410 || || 1 || || Anywhere || | ||
|- | |- | ||
| | | ... > 6B > 214AC > 41236AC ~ 236C > 41236A ~ 236A || 378 || || 1 || || Anywhere || Can also end the combo with 6B > 214D for slightly more damage but less wall carry | ||
|- | |- | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| cr.B > cr.A > | | cr.B > cr.A (x2) > 214AC > 6B > 41236C ~ 236C > [SC] 236236C || 353 || || 1.5 || || Anywhere || | ||
|- | |- | ||
| | | ... > 214AC > 6B > 41236C > [SC] 236236D || 323 || || 1.5 || || Anywhere || can end combo with 6A in the corner | ||
|- | |- | ||
| | | ... > 21C > [SC] 236236BD || 399 || || 2 || || Anywhere || can end with 6A in the corner | ||
|} | |} | ||
===3 Bars=== | ===3 Bars===the | ||
{|class="wikitable" | {|class="wikitable" | ||
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| | | || || || || || Corner || | ||
|- | |- | ||
| | | || || || || || Anywhere || | ||
|} | |} | ||
Revision as of 03:01, 24 February 2022
Combos
General Notes
- Can combo into cl.C from any jump in attack
Rush Auto Combo
Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)
1 Meter: Ends with 236236K. (240 DMG)
2 Meter: Ends with 236236BD. (367 DMG)
3 Meter: Ends with 2141236CD. (439 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A (x2) > 214A | 151 | 0 | Anywhere | Quick and easy meterless BNB off a low starter. Ends in soft knockdown. | ||
cr.B > Rush Autocombo | 168 | 0 | Anywhere | Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. | ||
(j.X) > cl.C > 6B > 214C | 280 | 0 | Anywhere | |||
... > 6B > 214C > 623A | 324 | 0 | Corner |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A (x2) > 214AC > 41236A ~ 236A | 220 | 0.5 | Anywhere | Can also end this combo with 41236A ~ 236C if you want slightly more damage in exchange for less corner carry. Ending with 6B and 214D also rewards slightly more damage but same wall carry | ||
... > 214AC > 6B > 623C > cl.D | 269 | 0.5 | Corner | |||
... > 214AC > 41236A ~ 236C | 232 | 0.5 | Corner | Corner carry doesn't matter if you're in the corner, so feel free to go into the C ender instead of the A one for the higher damage. | ||
(j.X) > cl.C > 6B > 214AC > 41236A ~ 236A | 326 | 0.5 | Anywhere | |||
... > 6B > 214C > 623AC > cl.D | 379 | 0.5 | Corner | Excellent damage for just half a bar. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A (x2) > 214A > [SC] 236236D | 299 | 1 | Anywhere | |||
... > 214A > 41236AC ~ 236C > 41236A ~ 236A | 291 | 1 | Anywhere | Good corner carry, will take you from corner to midscreen. | ||
... > 214AC > 41236AC ~ 236C > 6B > 623C > cl.D | 330 | 1 | Corner | |||
(j.X) cl.C > 6B > 214C > [SC] 236236D | 410 | 1 | Anywhere | |||
... > 6B > 214AC > 41236AC ~ 236C > 41236A ~ 236A | 378 | 1 | Anywhere | Can also end the combo with 6B > 214D for slightly more damage but less wall carry |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A (x2) > 214AC > 6B > 41236C ~ 236C > [SC] 236236C | 353 | 1.5 | Anywhere | |||
... > 214AC > 6B > 41236C > [SC] 236236D | 323 | 1.5 | Anywhere | can end combo with 6A in the corner | ||
... > 21C > [SC] 236236BD | 399 | 2 | Anywhere | can end with 6A in the corner |
===3 Bars===the
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Corner | ||||||
Anywhere |
External Links
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