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The King of Fighters XV/Yashiro Nanakase/Combos: Difference between revisions
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'''General Notes''' | '''General Notes''' | ||
* | * "..." will denote a 2B, 2A, 2A starter. Assume any combos with this starter will also work off of heavy starters. | ||
* Any combo with a super in the corner can be followed up with a hit OTG 6A. | |||
===Rush Auto Combo=== | ===Rush Auto Combo=== |
Revision as of 10:18, 26 February 2022
Combos
General Notes
- "..." will denote a 2B, 2A, 2A starter. Assume any combos with this starter will also work off of heavy starters.
- Any combo with a super in the corner can be followed up with a hit OTG 6A.
Rush Auto Combo
Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)
1 Meter: Ends with 236236K. (240 DMG)
2 Meter: Ends with 236236BD. (367 DMG)
3 Meter: Ends with 2141236CD. (439 DMG)
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A (x2) > 214A | 151 | 0 | Anywhere | Quick and easy meterless BNB off a low starter. Ends in soft knockdown. | ||
2B > Rush Autocombo | 168 | 0 | Anywhere | Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. | ||
(j.X) > c.C > 6B > 41236A > 236C | 288 | 0 | Anywhere | You can start this combo with a f.C as well. Make sure to hit confirm the 236 C follow up. | ||
(j.X) > c.C > 6B > 214C > 623A | 324 | 0 | Corner | |||
CD > 41236 C (whiff) > 41236A > 236C | 182 | 0 | Midscreen |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2B > 2A (x2) > 214AC > 6B > 41236C > 236C | 263 | 0.5 | Anywhere | Max damage ender. If the opponent quick recovers, Yashiro is too far to be able to establish oki however. | ||
2B > 2A (x2) > 214AC > 6B > 214D | 255 | 0.5 | Anywhere | Hard knockdown ender. End your combo in this to keep an offensive up at the cost of some small damage. | ||
2B > 2A (x2) > 214AC > 6B > 623C > c.D | 269 | 0.5 | Corner | Ends in an air reset, giving Yashiro a lot of room to re-establish an offense. | ||
(j.X) > c.C > 6B > 214C > 623AC > c.D | 379 | 0.5 | Corner | Excellent damage for just half a bar. Slightly more damage than the above combo. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
... > 214A > [SC] 236236D | 299 | 1 | Anywhere | |||
... > 214AC > 41236AC ~ 236C > 6B > 214D | 320 | 1 | Anywhere | Max damage midscreen and ends in a hard knockdown. | ||
... > 214AC > 6B > 41236AC ~ 236C > 6B > 623C > cl.D | 330 | 1 | Corner | |||
(j.X) c.D > 6B > 41236A > 236C > [SC] 236236D | 448 | 1 | Anywhere | Can also be started with f.C. | ||
(j.X) c.D > 6B > 41236AC > 236C > 214AC > 6B > 623C > cl.D | 462 | 1 | Anywhere | Optimal heavy starter corner combo. Can also be started with f.C. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
cr.B > cr.A (x2) > 214AC > 6B > 41236C ~ 236C > [SC] 236236C | 353 | 1.5 | Anywhere | |||
... > 214AC > 6B > 41236C > [SC] 236236D | 323 | 1.5 | Anywhere | can end combo with 6A in the corner | ||
... > 214C > [SC] 236236BD | 399 | 2 | Anywhere | can end with 6A in the corner |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Corner | ||||||
Anywhere |
External Links
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