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The King of Fighters XV/Benimaru Nikaido/Combos: Difference between revisions

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Meian (talk | contribs)
Deleted unnecessary info and added some 2 bar combos
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2BxN > 236B > 28B/D|| 150/172/192 || 210/240/270 || || || Anywhere || Your go to combo from low starter and more damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs. Stop at 236B to be fairly safe after.
| 2BxN > 236B > 28B/D || 150/172/192 || 210/240/270 || || || Anywhere || More damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs.
|-
|-
| 2B > Rush Auto Combo|| 197 || 240 || 0 || || Anywhere || Close 2B starter route. Remember to press B twice for the 236K followup.
| 2B > Rush Auto Combo || 197 || 240 || 0 || || Anywhere || Close 2B starter route.
|-
|-
| (2A) > c.D > 236B/D > 28B/D|| 200 (215) || 250 (280) || 0 || || Anywhere || Optimal grounded punish midscreen as well as a good followup from crossup j.B/D. Skip 2A if you started with a jumpin.
| (2A) > c.D > 236B/D > 28B/D || 200 (215) || 250 (280) || 0 || || Anywhere || 2A c.D works from crossups.
|-
|-
| CD > dash 214C > 236D > 28B/D|| 225 || 360 || 0 || || Midscreen/Corner|| Blowback combo midscreen. At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
| CD > dash 214C > 236D > 28B/D || 225 || 360 || 0 || || Midscreen/Corner|| At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
|-
|-
| CD > whiff 236B/D > 214A > 236D > 28B/D|| 227 || 360 || 0 || || Corner || Blowback combo in the corner. Whiff 236B/D is there purely for meter gain and can be omitted.
| (2A) > c.D > 214A > 236D > 28B/D || 251 (262) || 330 (360) || 0 || || Corner||
|-
|-
| (2A) > c.D > 214A > 236D > 28B/D|| 251 (262) || 330 (360) || 0 || || Corner|| Optimal grounded punish in the corner.
| CD > 6B > 236C > 236B/D > 28B/D || 273 || 360 || 0 || || Corner ||
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 632146AC > 6B > 214C > 236D > 28B/D || 233 || 330 || 0.5 ||  || Anywhere || Close low punish with half a bar of meter. Hard to confirm so it's better to just do the combo below.
| 2B > 632146AC > 6B > 214C > 236D > 28B/D || 233 || 330 || 0.5 ||  || Anywhere || Hard to confirm so it's better to just do the combo below.
|-
|-
| 2BxN 236BD > 28B/D || 189/208/226 || 30/60/90 || 0.5 ||  || Anywhere || The go to low starter combo from any distance but packing a bit more punch.
| 2BxN 236BD > 28B/D || 189/208/226 || 30/60/90 || 0.5 ||  || Anywhere ||
|-
|-
| (2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D || 337 (341) || 370 (400) || 0.5 ||  || Anywhere || Optimal grounded punish midscreen.
| (2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D || 337 (341) || 370 (400) || 0.5 ||  || Anywhere ||
|-
|-
| CD > dash 214C > 236BD > 28B/D|| 255 || 180 || 0.5 || || Midscreen/Corner|| Blowback combo midscreen. Unlike the meterless version it's easier to go into 236BD
| CD > dash 214C > 236BD > 28B/D|| 255 || 180 || 0.5 || || Midscreen/Corner||
|-
|-
| 632146AC > 6B > 214D > 236D > 28B/D || 223 || 300 || 0.5 ||  || Midscreen || Midscreen command grab combo.
| 632146AC > 6B > 214D > 236D > 28B/D || 223 || 300 || 0.5 ||  || Midscreen ||
|-
|-
| 2B > 632146AC > 6B > 214C > 236D > 28B/D || 248 || 290 || 0.5 ||  || Corner || Close low punish with half a bar of meter in the corner.
| 2B > 632146AC > 6B > 214C > 236D > 28B/D || 248 || 290 || 0.5 ||  || Corner || Close 2B starter route.
|-
|-
| (2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D || 359 (362) || 330 (360) || 0.5 ||  || Corner || Optimal grounded punish in the corner.
| (2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D || 359 (362) || 330 (360) || 0.5 ||  || Corner ||  
|-
|-
| CD > 236AC > 2C > 214A > 236D > 28B/D || 322 || 430 || 0.5 || || Corner || Corner CD combo anywhere but tip range.
| CD > 236AC > 2C > 214A > 236D > 28B/D || 322 || 430 || 0.5 || || Corner || Corner CD combo anywhere but tip range.
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| CD > 236AC > 6B > 236C > 236D > 28B/D || 316 || 360 || 0.5 || || Corner || Max range CD combo.
| CD > 236AC > 6B > 236C > 236D > 28B/D || 316 || 360 || 0.5 || || Corner || Max range CD combo.
|-
|-
| CD > 236AC > walk c.D > 214A > 236D > 28B/D || 329 || 430 || 0 || || Corner || Point blank CD combo. Doesn't come up often.
| CD > 236AC > walk c.D > 214A > 236D > 28B/D || 329 || 430 || 0 || || Corner || Point blank CD combo.
|-
|-
| 632146AC > 6K > 236C > 236D > 28B/D || 239 || 260 || 0.5 ||  || Corner || Corner command grab combo.
| 632146AC > 6K > 236C > 236D > 28B/D || 239 || 260 || 0.5 ||  || Corner ||
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2BxN > 236B > 28B/D > 236236A/C || 266/284/296 || 210/240/270 || 1 ||  || Anywhere || One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A to make it easier. 236236C whiffs on crouchers but 236B/D forces standing.
| 2BxN > 236B > 28B/D > 236236A/C || 266/284/296 || 210/240/270 || 1 ||  || Anywhere || One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A/C to make it easier.
|-
|-
| (2A) > c.D > 236AC > j.236AC || 362 (363) || 220 || 1 ||  || Anywhere || Optimal midscreen punish purely for damage.
| (2A) > c.D > 236AC > 6B > 214C > 236BD > 28B/D || 362 (363) || 220 || 1 ||  || Anywhere ||
|-
|-
| (2A) > c.D > 236B/D > 28B/D > 236236A/C || 316 (327) || 250 (280) || 1 ||  || Anywhere || Midscreen punish that sacrifices dmg for better oki.
| (2A) > c.D > 236B/D > 28B/D > 236236A/C || 316 (327) || 250 (280) || 1 ||  || Anywhere || Sacrifices dmg for better oki.
|-
|-
| 632146AC > 6B > 214D > 236BD > 28B/D || 239 || 220 || 1 ||  || Anywhere || Midscreen 1 bar command grab combo.
| 632146AC > 6B > 214D > 236BD > 28B/D || 239 || 220 || 1 ||  || Anywhere ||
|-
|-
| 2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D || 262 || 330 || 1 ||  || Corner || Close low punish with a bar of meter in the corner.
| 2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D || 262 || 330 || 1 ||  || Corner || Close 2B starter route.
|-
|-
| c.D > 236B/D > 28B/D > 236236A/C || 401 || 370 || 1 ||  || Corner || Optimal corner punish for damage
| c.D > 236B/D > 28B/D > 236236A/C || 401 || 370 || 1 ||  || Corner ||  
|-
|-
| (2A) > c.D > 236B/D > 28B/D > 236236A/C || 361 (366) || 360 || 1 ||  || Corner || Corner punish that sacrifices dmg for better oki.
| (2A) > c.D > 236B/D > 28B/D > 236236A/C || 361 (366) || 250 (280) || 1 ||  || Corner || Sacrifices dmg for better oki.
|-
|-
| 632146AC > j.236AC > 236C > 214A > 236D > 28B/D || 256 || 220 || 1 ||  || Corner || Corner 1 bar command grab combo.
| 632146AC > j.236AC > 236C > 214A > 236D > 28B/D || 256 || 220 || 1 ||  || Corner ||
|}
|}


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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| ||  ||  ||  ||  || Anywhere ||  
| 2BxN > 236B > 28B/D > 236236AC || 388/398/407 || 210/240/270 || 2 ||  || Anywhere ||
|-
| 2BxN > f.B > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C || 388/394/400 || 390/420/450 || 2 ||  || Anywhere || Point/mid QM combo.
|-
| 2BxN > f.B > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C || 401/405/409 || 390/420/450 || 2 ||  || Anywhere || Anchor QM combo.
|-
| 2B > 2A > f.C > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C || 425 || 500 || 2 ||  || Anywhere || Close point/mid QM combo.
|-
| 2B > 2A > f.C > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C || 436 || 460 || 2 ||  || Anywhere || Close anchor QM combo.
|}
|}



Revision as of 18:06, 22 March 2022

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combos

Rush Auto Combo

Meterless: Ends with qcf+B du+B/C. (177 DMG)
1 Bar: Ends with qcf,qcf+A. (228 DMG)
2 Bars:Ends with qcf,qcf+AC. (350 DMG)
3 Bars:Ends with qcb,hcf+CD. (434 DMG)

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D 150/172/192 210/240/270 Anywhere More damage than c.C midscreen if all three 2Bs connect. Works at any distance as long as you skip enough 2Bs.
2B > Rush Auto Combo 197 240 0 Anywhere Close 2B starter route.
(2A) > c.D > 236B/D > 28B/D 200 (215) 250 (280) 0 Anywhere 2A c.D works from crossups.
CD > dash 214C > 236D > 28B/D 225 360 0 Midscreen/Corner At max blowback range 236B is hard to combo from 214C but still possible. Doesn't work when cornered.
(2A) > c.D > 214A > 236D > 28B/D 251 (262) 330 (360) 0 Corner
CD > 6B > 236C > 236B/D > 28B/D 273 360 0 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 632146AC > 6B > 214C > 236D > 28B/D 233 330 0.5 Anywhere Hard to confirm so it's better to just do the combo below.
2BxN 236BD > 28B/D 189/208/226 30/60/90 0.5 Anywhere
(2A) > c.D > 236AC > 6B > 214C > 236D > 28B/D 337 (341) 370 (400) 0.5 Anywhere
CD > dash 214C > 236BD > 28B/D 255 180 0.5 Midscreen/Corner
632146AC > 6B > 214D > 236D > 28B/D 223 300 0.5 Midscreen
2B > 632146AC > 6B > 214C > 236D > 28B/D 248 290 0.5 Corner Close 2B starter route.
(2A) > c.D > 236AC > 6B > 236C > 236D > 28B/D 359 (362) 330 (360) 0.5 Corner
CD > 236AC > 2C > 214A > 236D > 28B/D 322 430 0.5 Corner Corner CD combo anywhere but tip range.
CD > 236AC > 6B > 236C > 236D > 28B/D 316 360 0.5 Corner Max range CD combo.
CD > 236AC > walk c.D > 214A > 236D > 28B/D 329 430 0 Corner Point blank CD combo.
632146AC > 6K > 236C > 236D > 28B/D 239 260 0.5 Corner


1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D > 236236A/C 266/284/296 210/240/270 1 Anywhere One of your better uses of meter as it'll make 2B more of a threat boasting both damage, corner carry and a good knockdown. 2369B > C > 236A/C to make it easier.
(2A) > c.D > 236AC > 6B > 214C > 236BD > 28B/D 362 (363) 220 1 Anywhere
(2A) > c.D > 236B/D > 28B/D > 236236A/C 316 (327) 250 (280) 1 Anywhere Sacrifices dmg for better oki.
632146AC > 6B > 214D > 236BD > 28B/D 239 220 1 Anywhere
2B > 632146AC > j.236AC > 236C > 214A > 236D > 28B/D 262 330 1 Corner Close 2B starter route.
c.D > 236B/D > 28B/D > 236236A/C 401 370 1 Corner
(2A) > c.D > 236B/D > 28B/D > 236236A/C 361 (366) 250 (280) 1 Corner Sacrifices dmg for better oki.
632146AC > j.236AC > 236C > 214A > 236D > 28B/D 256 220 1 Corner

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
2BxN > 236B > 28B/D > 236236AC 388/398/407 210/240/270 2 Anywhere
2BxN > f.B > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C 388/394/400 390/420/450 2 Anywhere Point/mid QM combo.
2BxN > f.B > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C 401/405/409 390/420/450 2 Anywhere Anchor QM combo.
2B > 2A > f.C > BC > c.D > 236AC > 6B > 214C > 236B/D > 28B/D > 236236A/C 425 500 2 Anywhere Close point/mid QM combo.
2B > 2A > f.C > BC > c.D > 236AC > j.236AC > 214C > 236B/D > 28B/D > 236236A/C 436 460 2 Anywhere Close anchor QM combo.

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Benimaru Combos by Meno

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