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The King of Fighters XV/Yashiro Nanakase/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter Cost !! Meter Gain !! Location !! Notes | ! Combo!! Damage !! Stun !! Meter Cost !! Meter Gain !! Location !! Notes | ||
|- | |- | ||
| '''Light Starter''' > 214AC, 6B > 41236C ~ 236C || | | '''Light'''/'''Heavy Starter''' > 214AC, 6B > 41236C ~ 236C || 296/379 || 235 || 0.5 || 30% || Anywhere || Max damage ender. Ends in a soft knockdown. Max damage from a heavy starter as well. | ||
|- | |- | ||
| '''Light Starter''' > 214AC, 6B > 214D || | | '''Light'''/'''Heavy Starter''' > 214AC, 6B > 214D || 286/368 || 175 || 0.5 || 30% || Anywhere || Hard knockdown ender. End your combo in this to keep an offensive up at the cost of some small damage. | ||
|- | |- | ||
| '''Light Starter''' > 214AC, 6B > 623C, | | '''Light'''/'''Heavy Starter''' > 214AC, 6B > 623C, cl.D || 318/403 || 285 || 0.5 || 30% || Corner || Ends in an air reset, giving Yashiro a lot of room to re-establish an offense. | ||
|- | |- | ||
| | | CD, run, 6B > 41236AC ~ 236C, 41236A ~ 236A || 292 || 260 || 0.5 || 25% || Anywhere || | ||
|- | |- | ||
| CD > | | CD > 41236AC ~ 236C, 6B > 623C, cl.D || 336 || 310 || 0.5 || 30% || Corner || | ||
|- | |- | ||
| 623AC, 214A || 195 || 80 || 0.5 || 15% || Corner || A small extension after landing 623AC near the corner. If 623AC connects as an anti air, use a f.D instead of 214A. If it connects as an anti air in the corner, can do dl.214A, cl.C. | |||
| 623AC, 214A || | |||
|- | |- | ||
| 214BD, c.D || 156 || 70 || 0.5 || 10% || Anywhere || Extension after landing 214BD. | | 214BD, c.D || 156 || 70 || 0.5 || 10% || Anywhere || Extension after landing 214BD. |
Revision as of 07:53, 18 May 2022
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 5A | 60 | Standard low confirm. 5A has further reach than 2A, making this string more consistent than just 2B > 2A > 2A. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
cl.D > 6B | 127 | Damaging low starter. |
2A > cl.A, 2C > 6B | 143 | A link into a heavy from 2B. Leads to a lot of damage, but must be point blank to work. |
2C > 6B | 117 | Can combo from some ranges where close normals wouldn't come out, especially after some jump ins. |
cl.C > 6B | 117 | Slightly faster than 2C, little else of note. Use after a jump-in when near opponent. |
f.C | 70 | Cancelable far normal. Nice to have. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
General Notes:
- Any combo with a super in the corner can be followed up with an OTG 6A. 236236AC needs to connect meaty (e.g. having the opponent fall into the super) in order to be able to hit 6A after.
Rush Auto Combo
Combo | Damage | Meter cost | Notes |
---|---|---|---|
cl.A > A > A > B | 146 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 240 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 367 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 439 | 3 | Rush combo ending in a Climax super. |
Beginner Combos
Combo | Damage | Meter cost | Location | Notes |
---|---|---|---|---|
2B > 2A > 2A > 214A | 149 | 0 | Anywhere | Standard light combo. Use often. |
j.D > cl.C > 6B > 214C | 280 | 0 | Anywhere | Standard heavy combo. Nearly optimal and does nice damage. |
2B > 2A > 2A > 214A > 236236B / 236236BD | 299/411 | 1/2 | Anywhere | Spend some meter from your light combo. Use either super ender depending on how much meter you have. |
j.D > cl.C > 6B > 214C > 236236B / 236236BD | 410/507 | 1/2 | Anywhere | Spend some meter from your heavy combo. Use either super ender depending on how much meter you have. |
2B > 2A > 2A > 214A > 236236B > 236236AC | 523 | 3 | Anywhere | Spend 3 Bars by cancelling one super into a stronger super. |
j.D > cl.C > 6B > 214C > 236236B > 236236AC | 602 | 3 | Anywhere | More meter, more damage. |
Meterless
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A | 134 | 155 | 0 | 20% | Anywhere | Quick and easy meterless BNB off a light starter. Ends in soft knockdown. |
2B > Rush Autocombo | 150 | 125 | 0 | 25% | Anywhere | Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. If you have above 1 bar of meter, make sure to end the auto combo in B to prevent a super, which would be a waste of meter. |
Heavy Starter > 41236A ~ 236C | 240 | 230 | 0 | 30% | Anywhere | Especially useful confirm from poking with f.C. Make sure to hit confirm the 236C follow up. |
Heavy Starter > 214C, 623A | 308 | 310 | 0 | 45% | Corner | Good meter gain and damage. |
CD, run, 6B > 41236C ~ 236C | 225 | 260 | 0 | 30% | Anywhere | You can even sometimes do this combo if the CD is cancelled into a whiffed 41236, depending on the screen positioning. |
CD, 6B > 623C, c.D | 251 | 310 | 0 | 30% | Corner |
0.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light/Heavy Starter > 214AC, 6B > 41236C ~ 236C | 296/379 | 235 | 0.5 | 30% | Anywhere | Max damage ender. Ends in a soft knockdown. Max damage from a heavy starter as well. |
Light/Heavy Starter > 214AC, 6B > 214D | 286/368 | 175 | 0.5 | 30% | Anywhere | Hard knockdown ender. End your combo in this to keep an offensive up at the cost of some small damage. |
Light/Heavy Starter > 214AC, 6B > 623C, cl.D | 318/403 | 285 | 0.5 | 30% | Corner | Ends in an air reset, giving Yashiro a lot of room to re-establish an offense. |
CD, run, 6B > 41236AC ~ 236C, 41236A ~ 236A | 292 | 260 | 0.5 | 25% | Anywhere | |
CD > 41236AC ~ 236C, 6B > 623C, cl.D | 336 | 310 | 0.5 | 30% | Corner | |
623AC, 214A | 195 | 80 | 0.5 | 15% | Corner | A small extension after landing 623AC near the corner. If 623AC connects as an anti air, use a f.D instead of 214A. If it connects as an anti air in the corner, can do dl.214A, cl.C. |
214BD, c.D | 156 | 70 | 0.5 | 10% | Anywhere | Extension after landing 214BD. |
1 Bar
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > [SC] 236236D | 299 | 170 | 1 | 20% | Anywhere | |
Light Starter > 214AC, 41236AC ~ 236C, 6B > 214D | 320 | 190 | 1 | 30% | Anywhere | Max damage midscreen and ends in a hard knockdown. |
Light Starter > 214AC, 41236AC ~ 236C, 6B > 623C, cl.D | 330 | 300 | 1 | 30% | Corner | |
Heavy Starter > 41236A ~ 236C > 236236K | 438 | 300 | 1 | 30% | Anywhere | In the corner, if you follow up with an OTG 6A, this will be the optimal corner 1 bar combo. |
Heavy Starter > 41236AC ~ 236C, 214AC, 6B > 623C, c.D | 452 | 390 | 1 | 40% | Corner | Against some characters, a delay on the 623C will be necessary. Works after a CD in the corner too. |
CD, 6B > 41236C ~ 236C > 236236P | 377 | 260 | 1 | 30% | Corner | When charging 236236C, release the button as the opponent reaches the apex of the launch. |
236CD, 6B > 41236C ~ 236C | 254 | 160 | 1 | 75% | Anywhere | Shatter Strike combo. |
236CD, 6B > 214D | 239 | 100 | 1 | 70% | Anywhere | Hard knockdown ender. Also most consistent after an anti-air Shatter Strike. |
236CD, 6B > 623C, c.D | 254 | 210 | 1 | 75% | Corner | |
236CD, 41236AC ~ 236C, 6B > 214D | 349 | 100 | 1 | 25% | Anywhere | On anti-air hit, you will have to delay the 236C slightly. |
236CD, 41236AC ~ 236C, 6B > 623C, c.D | 373 | 210 | 1 | 25% | Corner | |
623C > 236236K | 258 | 100 | 1 | 15% | Anywhere | Note it is impossible to combo after 623A. If used as an anti air, use 236236P instead. |
623AC, 214AC, 6B > 41236C ~ 236C | 279 | 160 | 1 | 20% | Corner | Consider just ending the combo with a f.D instead of continuing with 214AC if the 623AC lands as an anti air. |
214BD, 623AC, 214A | 238 | 80 | 1 | 15% | Corner | |
Light Starter > 214AC, 6B > 41236C ~ 236C > 236236[P] | 353 | 250 | 1.5 | 30% | Anywhere | When charging 236236C, release the button as the opponent reaches the apex of the launch. |
Heavy Starter > 41236AC ~ 236C, 214A > 236236[P], 6A | 462 | 190 | 1.5 | 30% | Corner | |
CD > (41236C), 41236AC ~ 236C, 6B > 41236C > 236236K | 399 | 200 | 1.5 | 30% | Midscreen | Works in the corner if you omit the 41236C whiff. |
236CD, 6B > 41236C ~ 236C > 236236[P] | 407 | 160 | 1.5 | 25% | Anywhere | |
623AC, 236236C | 247 | 0 | 1.5 | 0% | Anywhere | |
623AC, 214A > 236236[P], 6A | 331 | 80 | 1.5 | 20% | Corner | |
214BD, 623AC, 214AC, 6B > 41236C ~ 236C | 340 | 160 | 1.5 | 25% | Corner |
2 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > 236236BD | 411 | 170 | 2 | 20% | Anywhere | |
Heavy Starter > 41236A ~ 236C > 236236BD | 550 | 300 | 2 | 30% | Anywhere | |
Light Starter > BC, c.D > 6B > 41236A ~ 236C > 236236K | 361 | 320 | 2 | 10% | Anywhere | 1000 Max gauge combo. Remember you can Max cancel any normal, even non-cancellable ones. c.C can be used instead of c.D for more consistency, especially when Max cancelling from further away. |
Light Starter > BC, c.D > 6B > 214AC, 6B > 41236C ~ 236C > 236236[P] | 390 | 360 | 2 | 5% | Anywhere | 1250 Max gauge combo. This is also your best option for 1500 Max gauge. |
CD, 6B > 41236C ~ 236C > 236236AC, 6A | 475 | 260 | 2 | 40% | Corner | 236236AC must connect meaty (i.e late) in order to connect the 6A after. If you release the button as the opponent reaches the apex of their launch, you will get the proper meaty timing. |
236CD, 41236AC ~ 236C, 6B > 41236C > 236236K | 466 | 100 | 2 | 15% | Anywhere | |
623C > 236236BD | 393 | 100 | 2 | 10% | Anywhere | If used as an anti air, use 236236AC instead. |
623AC, 214AC, 6B > 41236C ~ 236C > 236236[P] > 6A | 393 | 160 | 2 | 30% | Corner | |
214BD, 623AC, 236236C | 313 | 0 | 2 | 10% | Anywhere | |
214BD, 623AC, 214AC, 41236AC ~ 236C, 6B > 214D | 397 | 100 | 2 | 25% | Corner | |
Light Starter > 214AC, 6B > 41236C ~ 236C > 236236[AC] | 423 | 250 | 2.5 | 30% | Anywhere | |
Heavy Starter > 41236AC ~ 236C, 214A > 236236[AC] > 6A | 586 | 260 | 2.5 | 30% | Corner | |
CD > (41236C), 41236AC ~ 236C, 6B > 41236C > 236236BD | 496 | 200 | 2.5 | 30% | Midscreen | |
236CD, 6B > 41236C ~ 236C > 236236[AC] | 526 | 160 | 2.5 | 25% | Anywhere | |
623AC, 236236AC | 366 | 0 | 2.5 | 0% | Anywhere | |
623AC, 214A > 236236[AC], 6A | 436 | 80 | 2.5 | 20% | Corner | |
214BD, 236236AC | 384 | 0 | 2.5 | 0% | Anywhere | |
214BD, 623AC, 214AC, 6B > 41236C ~ 236C > 236236[P], 6A | 448 | 160 | 2.5 | 25% | Corner |
3 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > 236236[P] > 236236BD | 529 | 170 | 3 | 20% | Anywhere | The damage if you swap the order of the supers (236236D > 236236 AC instead), is negligible, so use that if you are more comfortable. |
Heavy Starter > 41236A ~ 236C > 236236[P] > 236236BD | 668 | 300 | 3 | 30% | Anywhere | |
Light Starter > BC, c.D > 6B > 41236A ~ 236C > 214236CD | 532 | 320 | 3 | 10% | Anywhere | 1000 Max gauge combo. |
Light Starter > BC, c.D > 41236A ~ 236C > 236236K > 214236CD | 623 | 280 | 3 | 10% | Anywhere | 1250 Max gauge combo. Using just c.D without 6B gives enough Max mode timer to successfully fit in both a super and a Climax. |
Light Starter > BC, c.D > 6B > 41236A ~ 236C > 236236K > 214236CD | 637 | 320 | 3 | 10% | Anywhere | 1500 Max gauge combo. |
CD > (41236C), 41236A ~ 236C > 236236C > 236236BD | 562 | 220 | 3 | 30% | Midscreen | |
CD, 214236CD | 444 | 100 | 3 | 10% | Anywhere | A reliable option for an uncancelled CD. |
236CD, 41236AC ~ 236C, 6B > 41236C > 236236BD | 586 | 100 | 3 | 15% | Anywhere | |
623C > 236236[C] > 236236BD | 537 | 100 | 3 | 10% | Anywhere | |
623AC, 214AC, 6B > 41236C ~ 236C > 236236[AC], 6A | 475 | 160 | 3 | 30% | Corner | |
214BD, 623AC, 236236AC | 425 | 0 | 3 | 10% | Anywhere | |
214BD, 623AC, 214A (1) > 236236BD | 491 | 30 | 3 | 15% | Corner | The 2nd hit of 214A can be cancelled before it comes out, making this super cancel possible. 214A (both hits) > [SC] 236236AC works just fine too. |
Heavy Starter > 41236AC ~ 236C, 214A > 236236[P] > 236236BD, 6A | 703 | 260 | 3.5 | 30% | Corner | Interestingly, combos starting with 214AC do less damage than their 3 bar variants. |
CD > (41236C), 41236AC ~ 236C, 6B > 41236C > 236236P > 236236BD, 6A | 618 | 200 | 3.5 | 30% | Midscreen | Carries from corner to corner, so the 6A is guaranteed. |
236CD, 6B > 41236C ~ 236C > 236236[P] > 236236BD | 687 | 160 | 3.5 | 25% | Anywhere | |
623AC, 214A > 236236[P] > 236236BD, 6A | 574 | 80 | 3.5 | 20% | Corner | |
214BD, 623AC, 214AC, 6B > 41236C ~ 236C > 236236[AC], 6A | 518 | 160 | 3.5 | 25% | Corner |
4 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes | |
---|---|---|---|---|---|---|---|
Light Starter > 214A > 236236K > 214236CD | 595 | 170 | 4 | 20% | Anywhere | ||
Heavy Starter > 41236A ~ 236C > 236236K > 214236BD | 734 | 300 | 4 | 30% | Anywhere | ||
Light Starter > BC, c.D > 41236A ~ 236C > 236236BD > 214236CD | 713 | 280 | 4 | 10% | Anywhere | 1250 Max gauge combo. | |
Light Starter > BC, c.D > 6B > 41236A ~ 236C > 236236BD > 214236CD | 719 | 320 | 4 | 10% | Anywhere | 1500 Max gauge combo. | |
CD > (41236C), 41236A > 236236K > 214236CD | 625 | 160 | 4 | 25% | Midscreen | Interestingly this does more damage than doing the 236C extension and 236236C. Feel free to use that combo to not learn multiple combos. | |
236CD, 41236AC ~ 236C, 6B > 41236C > 236236P > 236236BD | 712 | 100 | 4 | 15% | Anywhere | ||
623C > 236236K > 214236CD | 627 | 100 | 4 | 10% | Anywhere | If used as an anti air, use 236236C instead. | |
623AC, 214AC, 6B > 41236C ~ 236C > 236236[P] > 236236BD, 6A | 571 | 160 | 4 | 30% | Corner | ||
214BD, 623AC, 214A > 236236[P] > 236236BD | 615 | 80 | 4 | 15% | Corner | ||
Light Starter > 214AC, 6B > 41236C ~ 236C > 236236[P] > 214236CD | 629 | 250 | 4.5 | 25% | Anywhere | ||
CD > (41236C), 41236AC ~ 236C, 6B > 41236C > 236236K > 214236CD | 685 | 200 | 4.5 | 20% | Midscreen | ||
236CD, 41236AC ~ 236C, 6B > 41236C > 236236K > 214236CD | 805 | 100 | 4.5 | 15% | Anywhere | ||
623AC, 236236P > 214236CD | 601 | 0 | 4.5 | 0% | Anywhere | ||
623AC, 214A (1) > 236236K > 214236CD | 627 | 30 | 4.5 | 10% | Corner | The damage you get for the meter you spent falls off in this 623AC combo, so consider that before spending on this. | |
214BD, 623AC, 214AC, 6B > 41236C ~ 236C > 236236P > 236236BD, 6A | 621 | 160 | 4.5 | 25% | Corner |
5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > 236236BD > 214236CD | 707 | 170 | 5 | 0% | Anywhere | |
Heavy Starter > 41236A ~ 236C > 236236BD > 214236CD | 846 | 300 | 5 | 0% | Anywhere | |
CD > (41236C), 41236A > 236236BD > 214236CD | 745 | 160 | 5 | 0% | Midscreen | |
236CD, 41236AC ~ 236C, 6B > 41236C > 236236K > 214236CD | 805 | 100 | 5 | 15% | Anywhere | |
623C > 236236BD > 214236CD | 762 | 100 | 5 | 0% | Anywhere | |
623AC, 214AC, 6B > 41236C ~ 236C > 236236[C] > 214236CD | 654 | 160 | 5 | 25% | Corner | |
214BD, 623AC, 236236AC > 214236CD | 652 | 0 | 5 | 0% | Anywhere | |
214BD, 623AC, 214A > 236236[C] > 214236CD | 655 | 0 | 5 | 0% | Corner |