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The King of Fighters XV/Clark Still/Combos: Difference between revisions
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==Starters== | ==Starters== | ||
'''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | '''Keep in mind:''' The combos in the "Combos" section have been tested using the first starter in each category '''(the combos in Bold)'''.<br/> | ||
===Light Starters=== | ===Light Starters=== | ||
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! Combo !! Damage !! Notes | ! Combo !! Damage !! Notes | ||
|- | |- | ||
| '''j.A > cl.C > 6B''' || 131 || Standard, reliable jump-in starter. | | '''j.A > cl.C(1) > 6B''' || 131 || Standard, reliable jump-in starter. | ||
|- | |- | ||
| '''j.C/D > 2C > 6B''' || 194 || Most damaging combo starter. Inputting j.C as j.6C also option selects jumps/hops with air throw. | | '''j.C/D > 2C > 6B''' || 194 || Most damaging combo starter. Inputting j.C as j.6C also option selects jumps/hops with air throw. | ||
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! Combo!! Damage !! Meter cost !! notes | ! Combo!! Damage !! Meter cost !! notes | ||
|- | |- | ||
| cl.A > A > A > B || || 0 || Rush combo ending | | cl.A > A > A > B || 138 || 0 || Rush combo ending with A Gatling Attack. | ||
|- | |- | ||
| cl.A > A > A > C || || 1 || Rush combo ending | | cl.A > A > A > C || 242 || 1 || Rush combo ending with Ultra Argentine Backbreaker. | ||
|- | |- | ||
| cl.A > A > A > D || || 2 || Rush combo ending | | cl.A > A > A > D || 354 || 2 || Rush combo ending with MAX Ultra Argentine Backbreaker. | ||
|- | |- | ||
| cl.A > A > A > A || || 3 || Rush combo ending | | cl.A > A > A > A || 446 || 3 || Rush combo ending with Ultra Clark Buster (Climax). | ||
|} | |} | ||
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter Gain !! Location !! notes | ||
|- | |||
| 2B > 2A/cl.A > f.B > 2D > 6BD || 133 || 145 || 0.15 || Anywhere || | |||
|- | |- | ||
| '''Heavy Starter''' > 41236D > 236C || 270 || 105 || 0.3 || Anywhere || | | '''Heavy Starter''' > 41236D > 236C || 270 || 105 || 0.3 || Anywhere || | ||
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| '''Light Starter''' > 41236A, (chain throws) || 157(ddt)/182(roll) || 45 || || Anywhere || | | '''Light Starter''' > 41236A, (chain throws) || 157(ddt)/182(roll) || 45 || || Anywhere || | ||
|- | |- | ||
| 2A > cl.C > 6B > 214C > 623C || 249 || 245 || 0.35 || Anywhere || | | 2A > cl.C(1) > 6B > 214C > 623C || 249 || 245 || 0.35 || Anywhere || | ||
|} | |} | ||
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| '''Light/Heavy Starter''' > max > cl.C > 6B > 623AC, 41236D > 236C > [SC] 6321463214P || 369(light)/444(heavy)|| 120(light)/150(heavy) || 2 || || Anywhere || 2nd/3rd character only | | '''Light/Heavy Starter''' > max > cl.C(1) > 6B > 623AC, 41236D > 236C > [SC] 6321463214P || 369(light)/444(heavy)|| 120(light)/150(heavy) || 2 || || Anywhere || 2nd/3rd character only | ||
|- | |- | ||
| 41236K/623K > 236P > 6321463214AC || 361(41236)/359(623K) || 0 || 2 || || Anywhere || Basic super extension to normal command grabs for extra damage | | 41236K/623K > 236P > 6321463214AC || 361(41236)/359(623K) || 0 || 2 || || Anywhere || Basic super extension to normal command grabs for extra damage |
Revision as of 03:01, 7 June 2022
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A | 38 | Standard low light confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
j.A > cl.C(1) > 6B | 131 | Standard, reliable jump-in starter. |
j.C/D > 2C > 6B | 194 | Most damaging combo starter. Inputting j.C as j.6C also option selects jumps/hops with air throw. |
Other Starters
Combo | Damage | Notes |
---|---|---|
CD | 75 |
(Note: 'Other Starters' won't be referenced in the 'Combos' section.)
Combos
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 138 | 0 | Rush combo ending with A Gatling Attack. |
cl.A > A > A > C | 242 | 1 | Rush combo ending with Ultra Argentine Backbreaker. |
cl.A > A > A > D | 354 | 2 | Rush combo ending with MAX Ultra Argentine Backbreaker. |
cl.A > A > A > A | 446 | 3 | Rush combo ending with Ultra Clark Buster (Climax). |
Meterless
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
2B > 2A/cl.A > f.B > 2D > 6BD | 133 | 145 | 0.15 | Anywhere | |
Heavy Starter > 41236D > 236C | 270 | 105 | 0.3 | Anywhere | |
Light Starter > 41236A, (chain throws) | 157(ddt)/182(roll) | 45 | Anywhere | ||
2A > cl.C(1) > 6B > 214C > 623C | 249 | 245 | 0.35 | Anywhere |
0.5 Bar
Combo | Damage | Stun | Meter Gain | Location | notes |
---|---|---|---|---|---|
Heavy Starter > 623AC, 41236D > 236P | 303 | 75 | 0.35 | Anywhere | |
Light Starter > 214AC > 214A | 190 | 125 | 0.15 | Anywhere | |
Light Starter > 214A, 41236AC > (chain throws) | 199(ddt)/239(roll) | 45 | Anywhere | ||
Heavy Starter > 214C, 214A, 41236AC > (chain throws) | 329(ddt)/359(roll) | 359 | 0.45 | Anywhere | Builds almost the entire EX spend in the combo |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Heavy Starter > 623AC, 41236BD > 214A | 368 | 195 | 1 | Anywhere | ||
Light Starter > 214AC > 214A, 41236AC > (chain throws) | 268(ddt)/301(roll) | 125 | 1 | Anywhere | ||
Heavy Starter > 623AC, 41236BD > 214A, 41236AC > (chain throws) | 428(ddt)/455(roll) | 195 | 1.5 | Anywhere | ||
41236BD, 214A, 41236AC > (chain throws) | 321(ddt)/361(roll) | 80 | 1 | Anywhere | ||
41236K/623K > 236P > 6321463214P | 266(41236)/264(623K) | 0 | 1 | Anywhere | Basic super extension to normal command grabs for extra damage, but less efficient than using 2 EX moves |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light/Heavy Starter > max > cl.C(1) > 6B > 623AC, 41236D > 236C > [SC] 6321463214P | 369(light)/444(heavy) | 120(light)/150(heavy) | 2 | Anywhere | 2nd/3rd character only | |
41236K/623K > 236P > 6321463214AC | 361(41236)/359(623K) | 0 | 2 | Anywhere | Basic super extension to normal command grabs for extra damage |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
6B > max > 2C > 6B > 214C > 4123641236K > 2141236CD | 526 | 250 | 3 | Anywhere | 3rd character only | |
41236K/623K > 236P > 2141236CD | 425(41236)/423(623K) | 0 | 3 | Anywhere | Rather meter inefficient and more worthwhile to go for 41236BD to avoid OTG scaling | |
41236BD, 214A > 2141236CD | 624 | 80 | 3.5 | Anywhere | Big damage off an instant command grab |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
6B > max > 2C > 6B > 214C(2) > 4123641236BD > climax | 601 | 250 | 4 | Anywhere | ||
Heavy Starter > 214C(2) > 4123641236K > 2141236CD | 684 | 105 | 4 | Anywhere |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Anywhere |