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The King of Fighters XV/Orochi Yashiro/Combos: Difference between revisions

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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| '''Starter''' > BC > cl.C > 6B > CD > 632146P > 6321463214P || 447/547 || 285/360 || 2 || 0.1 || Anywhere ||  
| '''Starter''' > BC > cl.C > 6B > CD > 632146P > 6321463214P || 447/547 || 285/360 || 2 || 0.1 || Anywhere || Quick Max combo.
|-
|-
| '''Heavy Starter''' > 6B > CD > 632146C > 6321463214PP || 576/613 || 160/230 || 2 || 0.4 || Anywhere ||
| '''Heavy Starter''' > 6B > CD > 632146C > 6321463214PP || 576/613 || 160/230 || 2 || 0.4 || Anywhere ||

Revision as of 18:27, 10 February 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B>2A>5A~C 102 Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.X > 2C 136 Standard jump-in starter.
2B > 5A > 2C 101 2C link from 5A.

Other Starters

Combo Damage Notes
CD 75
41236P/AC 105 Command throw.
214PP 0 Side switch command throw.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 204 0 Rush combo ending in a special move.
cl.A > A > A > C 260 1 Rush combo ending in a super.
cl.A > A > A > D 364 2 Rush combo ending in a Max super.
cl.A > A > A > A 430 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 41236D 198/283 125/180 0 0.3 Anywhere Great corner carry.
Heavy Starter > 6B > CD > 632146C 296/354 160/230 0 0.4 Anywhere
41236P > 6A 131 0 0 .2 Anywhere Command grab into otg.
CD > Run Up > 6B > 632146C 232 140 0 .3 Anywhere CD starter, if you're too far the grab will whiff.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 41236BD 206/291 125/180 .5 0.2 Anywhere Leaves you closer to the opponent.
Heavy Starter > 6B > CD > 41236BD 281/336 160/230 .5 0.3 Anywhere
Heavy Starter > 6B > 41236PP> 6B > 632146C 325/377 150/220 .5 .4 Anywhere
Starter > 41236D > 632146PP 327/379 110/180 .5 .3 Anywhere OTG grab.
214PP > 2C > 6B > 41236D 177 110 .5 .3 Anywhere Combo off of jumping grab, sends too far for CD to hit.

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > 41236D > 6321463214P 370/467 125/180 1 0.3 Anywhere
Heavy Starter > 6B > CD > 632146C > 6321463214P 480/526 160/230 1 0.4 Anywhere

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Starter > BC > cl.C > 6B > CD > 632146P > 6321463214P 447/547 285/360 2 0.1 Anywhere Quick Max combo.
Heavy Starter > 6B > CD > 632146C > 6321463214PP 576/613 160/230 2 0.4 Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

External Links

Navigation

The King of Fighters XV
System

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Characters