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The King of Fighters XV/Orochi Yashiro/Combos: Difference between revisions

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| 214A~P, 632146AC || 214 || 80 || .5 || .15 || Anywhere || 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. 214C deals 20 more damage and builds .02 more meter.
| 214A~P, 632146AC || 214 || 80 || .5 || .15 || Anywhere || 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. 214C deals 20 more damage and builds .02 more meter.
|-
|-
| 214AC, 2C > 6B > 41236D || 177 || 110 || .5 || .29 || Anywhere || Pitiful damage but its the highest possible from the cheeky throw.
| 214AC, 2C > 6B > 41236D || 177 || 110 || .5 || .29 || Anywhere || Pitiful damage for the meter investment but it's the easiest combo after 214AC.
|-
| 214AC, 66, '''Heavy Starter''' > CD > 632146C || 242 || 160 || .5 || .37 || Anywhere || Highest possible damage from the cheeky throw. Requires a small dash after 214AC.
|-
|-
| 6A, 632146AC || 154 || 90 || .5 || .07 || Anywhere || OTG after 6A overhead to add some damage.
| 6A, 632146AC || 154 || 90 || .5 || .07 || Anywhere || OTG after 6A overhead to add some damage.

Revision as of 22:56, 1 March 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 5A~C 136 Technically not a Light Starter, but the routes are often distinct from Heavy Starter combos.

Heavy Starters

Note: All Light Starter combos can be accessed by any Heavy Starter

Combo Damage Notes
2C > 6B 117 Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's forward momentum.
2B > cl.A, 2C > 6B 143 Heavy link from a light low confirm. Fantastic damage and stun.
cl.A > cl.B, 2C > 6B 158 Highest damage and stun from a light mid confirm. Great after j.C crossups.

Other Starters

Combo Damage Stun Meter Cost Meter Build Location Notes
CD, 66, 6B > 632146C 232 140 0 .33 Anywhere Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff.

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

General Notes

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 204 0 Rush combo ending in a special move.
cl.A > A > A > C 260 1 Rush combo ending in a super.
cl.A > A > A > D 364 2 Rush combo ending in a Max super.
cl.A > A > A > A 430 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D 198 125 0 0.285 Anywhere Great corner carry.
Heavy Starter > CD > 632146C 296 160 0 0.37 Anywhere Meterless ender after a 6B. Poor oki, especially in the corner.
41236P, 6A 131 0 0 .24 Anywhere Command grab into OTG. Grants solid oki at the cost of damage.
41236P, 6B > 632146C 142 0 0 .29 Anywhere Command grab into anti-air grab ender. Increased damage and meter build but worse oki (especially in the corner).
214A~P, 6A 138 80 0 .19 Anywhere 6A OTG after a deep 214P~P. 6A OTG grants solid oki. 214C deals 20 more damage and builds .02 more meter.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236BD 206 125/180 .5 0.115 Anywhere 41236BD has better oki than 41236D.
Light Starter > 41236D, 632146AC 288 125 .5 .285 Midscreen When 41236D leaves both characters in the corner, 632146AC can OTG for added damage.
Heavy Starter > CD > 41236BD 281 160 .5 0.18 Anywhere 41236BD can combo on juggled opponents, allowing it to combo after 6B > CD.
2C > 6B > 41236AC, 6B > 632146C 325 150 .5 .36 Anywhere Incredible damage but 41236AC only combos after 2C > 6B due to its tiny range.
41236AC, 6A 220 0 .5 .04 Anywhere Using 41236AC is more efficient than spending meter after 41236P.
41236AC, 6B > 632146C 230 0 .5 .24 Anywhere Using 41236AC is more efficient than spending meter after 41236P.
214A~P, 632146AC 214 80 .5 .15 Anywhere 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. 214C deals 20 more damage and builds .02 more meter.
214AC, 2C > 6B > 41236D 177 110 .5 .29 Anywhere Pitiful damage for the meter investment but it's the easiest combo after 214AC.
214AC, 66, Heavy Starter > CD > 632146C 242 160 .5 .37 Anywhere Highest possible damage from the cheeky throw. Requires a small dash after 214AC.
6A, 632146AC 154 90 .5 .07 Anywhere OTG after 6A overhead to add some damage.

1 Bar

Note: O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D > 6321463214P 370 125 1 0.285 Anywhere Basic 1 bar meter dump off his Light Starter
Heavy Starter > CD > 632146C > 6321463214P 480 160 1 0.37 Anywhere Basic 1 bar meter dump off his Heavy Starter
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C 376 330 1 0.545 Anywhere Meter positive combo that deals significant damage and stun. Can only combo from 2B by omitting 6B.
41236P, 6B > 632146C > 6321463214P 290 40 1 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
632146A > 6321463214P 290 0 1 .16 Anywhere 1F command grab meter dump. Very meter inefficient but an important punish.
Heavy Starter > 236CD, 2C > 6B > 41236AC, 6A 338 220 1.5 0.28 Anywhere Astonishingly meter inefficient but it retains 6A OTG oki.
41236AC, 6B > 632146C > 6321463214P 384 40 1.5 .24 Anywhere After an EX command grab, a 1 bar super dump adds a hefty amount of damage.
214AC, 2C > 6B > 41236D > 6321463214P 331 110 1.5 .29 Anywhere 1 bar meter dump after the cheeky throw.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D > 6321463214AC 457 125 2 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214AC 576 160 2 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 506 330 2 0.545 Anywhere The combo generates enough meter to guarantee the super, costing 1 bar in practice.
Light Starter > BC > 2C > 6B > CD > 632146P > 6321463214P 447 285 2 0.115 Anywhere Quick Max combo.
41236P, 6B > 632146C > 6321463214AC 352 40 2 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
632146A > 6321463214AC 335 0 2 .16 Anywhere For 1F punishes, a raw 6321463214AC does 15 more damage at 2 bars.
41236AC, 6B > 632146C > 6321463214AC 454 40 2.5 .24 Anywhere After an EX command grab, a 2 bar super dump adds a hefty amount of damage.
214AC, 2C > 6B > 41236D > 6321463214AC 401 110 2.5 .29 Anywhere 2 bar meter dump after the cheeky throw.

3 Bars

Note: Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D > 2141236CD 513 125 3 0.285 Anywhere
Heavy Starter > CD > 632146C > 2141236CD 633 160 3 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 576 330 3 0.545 Anywhere Costs 2 bars in practice.
Light Starter > BC > cl.D > 6B > 214214B > 2141236CD 565 235 3 0.115 Anywhere Works in 2nd/3rd position.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD 583 235 3 0.115 Anywhere Only works in 3rd position.
41236P, 6B > 632146C > 2141236CD 389 40 3 .29 Anywhere Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill.
632146A > 2141236CD 385 0 3 .16 Anywhere Spending one extra bar only adds 50/15 more damage to your 1F punish but it may make the difference.
41236AC, 6B > 632146C > 2141236CD 500 40 3.5 .24 Anywhere After an EX command grab, a 3 bar super dump adds a hefty amount of damage.
214AC, 2C > 6B > 41236D > 2141236CD 447 110 3.5 .29 Anywhere 2 bar meter dump after the cheeky throw.

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D > 6321463214P > 2141236CD 622 125 4 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214P > 2141236CD 755 160 4 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 601 330 4 0.545 Anywhere Costs 3 bars in practice. Marginal damage increase.
Light Starter > BC > cl.D > 6B > 214214BD > 2141236CD 655 235 4 0.115 Anywhere Works in 2nd/3rd position.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD 676 235 4 0.115 Anywhere Only works in 3rd position.
41236P, 6B > 632146C > 6321463214P > 2141236CD 475 40 4 .29 Anywhere Command grab meter dump. Meter inefficient but good to know if it will kill.
6321463214P > 2141236CD 585 0 4 0 Anywhere Committing to the 1 bar command grab significantly increases your damage threat (585 > 475).
632146A > 6321463214P > 2141236CD 475 0 4 .16 Anywhere Nearly 500 damage for your 1F punish at the cost of 4 bars.
41236AC, 6B > 632146C > 6321463214P > 2141236CD 591 40 3.5 .24 Anywhere Nearly 600 damage after an EX command grab.
214AC, 2C > 6B > 41236D > 2141236CD 447 110 3.5 .29 Anywhere 2 bar meter dump after the cheeky throw.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes

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