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The King of Fighters XV/Kim Kaphwan/Strategy: Difference between revisions
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Line 10: | Line 10: | ||
==Defense== | ==Defense== | ||
==Safe jumps | ==Safe jumps== | ||
''All safe jumps works vs 4 frame reversals unless otherwise noted'' | ''All safe jumps works vs 4 frame reversals unless otherwise noted'' | ||
*C throw > 2B, hop/hyper hop - corner only due to distance | *C throw > 2B, hop/hyper hop - corner only due to distance |
Revision as of 13:57, 7 April 2023
General Gameplan
Neutral
Pressure
Mixups
Defense
Safe jumps
All safe jumps works vs 4 frame reversals unless otherwise noted
- C throw > 2B, hop/hyper hop - corner only due to distance
- [2]8BD > hop/hyper hop - works raw and in combos
- 2426K/BD > cl.A, neutral/forward jump - corner only due to cl.A proximity
- 66A j.214D > 2A, hyper hop - works from any juggle, 66A needs to hit as low as possible
- 214Cx3 > roll or hyper hop, hyper hop - only works from grounded hit
- 214P~9K~2K > manual hop/hyper hop