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| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates enough meter to guarantee the super, costing 1 bar in practice.
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates enough meter to guarantee the super, costing 1 bar in practice.
|-
|-
| '''Light Starter''' > BC > cl.D > 6B > CD > 632146C > 6321463214P || 447 || 285 || 2 || 0.115 || Anywhere || Basic Quick Max combo for any position. cl.C/2C is significantly easier to link.
| '''Light Starter''' > BC > cl.D > 6B > CD > 632146C > 6321463214P || 447 || 285 || 2 || 0.115 || Anywhere || Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link.
|}
|}



Revision as of 02:11, 18 November 2024

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 5A~C 102 Technically not a Light Starter, but the routes are often distinct from Heavy Starter combos.

Heavy Starters

Note: All Light Starter combos can be accessed by any Heavy Starter

Combo Damage Notes
2C > 6B 117 Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's speed and forward momentum.
2B > cl.A, 2C > 6B 143 Heavy link from a light low confirm. Fantastic damage and stun.
cl.A > cl.B, 2C > 6B 158 Highest damage and stun from a light mid confirm. Great after j.C crossups.

Combos

General Notes

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 204 0 Rush combo ending in a special move.
cl.A > A > A > C 260 1 Rush combo ending in a super.
cl.A > A > A > D 364 2 Rush combo ending in a Max super.
cl.A > A > A > A 430 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236D 198 125 0 0.285 Anywhere Great corner carry.
Heavy Starter > CD > 632146C 296 160 0 0.37 Anywhere Meterless ender after a 6B. Poor oki, especially in the corner.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 41236BD 206 125/180 .5 0.115 Anywhere 41236BD has better oki than 41236D.
Light Starter > 41236D, 632146AC 288 125 .5 .285 Midscreen When 41236D leaves both characters in the corner, 632146AC can OTG for added damage.
Heavy Starter > CD > 41236BD 281 160 .5 0.18 Anywhere 41236BD can combo on juggled opponents, allowing it to combo after 6B > CD.
2C > 6B > 41236AC, 6B > 632146C 325 150 .5 .36 Anywhere Incredible damage but 41236AC only combos after 2C > 6B due to its tiny range.
6A, 632146AC 154 90 .5 .07 Anywhere OTG after 6A overhead to add some damage.

1 Bar

Note: O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 6321463214P 290 0 1 .16 Anywhere 1F command grab meter dump. Very meter inefficient but 1F punishes are incredibly valuable.
Light Starter > 41236D > 6321463214P 370 125 1 0.285 Anywhere Basic 1 bar meter dump off his Light Starter
Heavy Starter > CD > 632146C > 6321463214P 480 160 1 0.37 Anywhere Basic 1 bar meter dump off his Heavy Starter
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C 376 330 1 0.545 Anywhere Meter positive combo that deals significant damage and stun. Can only combo from 2B by omitting 6B.
Heavy Starter > 236CD, 2C > 6B > 41236AC, 6A 338 220 1.5 0.28 Anywhere Astonishingly meter inefficient but it retains 6A OTG oki.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 6321463214AC 335 0 2 .16 Anywhere For 1F punishes, a raw 6321463214AC does 15 more damage at 2 bars.
Light Starter > 41236D > 6321463214AC 457 125 2 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214AC 576 160 2 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 506 330 2 0.545 Anywhere The combo generates enough meter to guarantee the super, costing 1 bar in practice.
Light Starter > BC > cl.D > 6B > CD > 632146C > 6321463214P 447 285 2 0.115 Anywhere Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link.

3 Bars

Note: Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.

Combo Damage Stun Meter cost Meter Gain Location notes
632146A > 2141236CD 385 0 3 .16 Anywhere Spending one extra bar only adds 50/15 more damage to your 1F punish but it may make the difference.
Light Starter > 41236D > 2141236CD 513 125 3 0.285 Anywhere The Light Starter heavily benefits from Quick Max cancels.
Heavy Starter > CD > 632146C > 2141236CD 633 160 3 0.37 Anywhere
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P 576 330 3 1.045 Anywhere Costs 2 bars in practice.
Light Starter > BC > cl.D > 6B > 214214B > 2141236CD 565 235 3 0.115 Anywhere Works in 2nd/3rd position.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD 583 235 3 0.115 Anywhere Only works in 3rd position

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6321463214P > 2141236CD 585 0 4 0 Anywhere Committing to the 1 bar command grab significantly increases your command grab damage threat (+110).
632146A > 6321463214P > 2141236CD 475 0 4 .16 Anywhere Nearly 500 damage from a 1F punish.
Light Starter > BC > cl.D > 6B > 214214BD > 2141236CD 655 235 4 0.115 Anywhere Works in 2nd/3rd position.
Light Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD 676 235 4 0.115 Anywhere Only works in 3rd position.
Light Starter > 41236D > 6321463214P > 2141236CD 622 125 4 0.285 Anywhere 33/54 damage loss on an an accidental confirm into 41236D.
Heavy Starter > BC > cl.D > 6B > 214214BD > 2141236CD 768 220 4 0.12 Anywhere Works in 2nd/3rd position.
Heavy Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD 773 220 4 0.12 Anywhere Only works in 3rd position.
Heavy Starter > CD > 632146C > 6321463214P > 2141236CD 755 160 4 0.37 Anywhere 13/18 damage loss on an accidental confirm into CD > 632146C.
Heavy Starter > 236CD, cl.D > 6B > CD > 632146C > 2141236CD 603 270 4 0.5 Anywhere Costs 3 bars in practice. Marginal damage increase.

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6321463214AC > 2141236CD 755 0 5 0 Anywhere An absolutely ludicrous amount of damage for a 1F command grab but requires a super input.
632146A > 6321463214AC > 2141236CD 560 0 5 .16 Anywhere Cashout from a 1F command grab without committing the meter.
Light Starter > 41236D > 6321463214AC > 2141236CD 749 125 5 0.285 Anywhere
Heavy Starter > CD > 632146C > 6321463214AC > 2141236CD 891 160 5 0.37 Anywhere

Other Starters

Note: 'Other Starters' won't be referenced in the 'Combos' section.

CD

Combo Damage Stun Meter Cost Meter Build Location Notes
CD, 66, 6B > 632146C 232 140 0 .33 Anywhere Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff.

41236P

Combo Damage Stun Meter Cost Meter Build Location Notes
41236P, 6B > 214C~P 113 120 0 .27 Anywhere Command grab into hard knockdown. Terrible damage but it can easily set up a vertical safejump.
41236P, 6A 131 0 0 .24 Anywhere Command grab into OTG. Grants great oki though it heavily depends on manual timings.
41236P, 6B > 632146C 142 0 0 .29 Anywhere Command grab into air grab ender. Increased damage and meter build but terrible oki (especially in the corner).
41236AC, 6B > 214C~P 201 120 .5 .22 Anywhere 41236AC has significantly better scaling and damage, leading to better damage on the same followups.
41236AC, 6A 220 0 .5 .04 Anywhere
41236AC, 6B > 632146C 230 0 .5 .24 Anywhere
41236P, 6B > 632146C > 6321463214P 290 40 1 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214P 384 40 1.5 .24 Anywhere With EX scaling, a 1 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 6321463214AC 352 40 2 .29 Anywhere Command grab meter dump. Very meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214AC 454 40 2.5 .24 Anywhere With EX scaling, a 2 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 2141236CD 389 40 3 .29 Anywhere Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill.
41236AC, 6B > 632146C > 2141236CD 500 40 3.5 .24 Anywhere With EX scaling, a 3 bar super dump adds a hefty amount of damage.
41236P, 6B > 632146C > 6321463214P > 2141236CD 475 40 4 .29 Anywhere Command grab meter dump. Meter inefficient but good to know if it will kill.
41236AC, 6B > 632146C > 6321463214P > 2141236CD 591 40 4.5 .24 Anywhere Nearly 600 damage after an EX command grab.
41236P, 6B > 632146C > 6321463214AC > 2141236CD 577 40 5 .29 Anywhere The meterless command grab is so meter inefficient that 5 bars does less damage than 4.5 bars.

214P

Combo Damage Stun Meter Cost Meter Build Location Notes
214A/C~P, 6A 138/158 80 0 .19/.21 Anywhere 6A OTG after a deep 214P~P. 6A OTG grants solid oki.
214A/C~P, 632146AC 214/234 80 .5 .15/.17 Anywhere 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG.
214AC, 2C > 6B > 41236D 177 110 .5 .29 Anywhere Pitiful damage for the meter investment but it's the easiest combo after 214AC.
214AC, 66, Heavy Starter > CD > 632146C 242 160 .5 .37 Anywhere Highest possible damage after 214AC. Requires a small dash.
214AC, 2C > 6B > 41236D > 6321463214P 331 110 1.5 .29 Anywhere Easy 1 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P 390 160 1.5 .37 Anywhere Most damaging 1.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 6321463214AC 401 110 2.5 .29 Anywhere Easy 2 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214AC 452 160 2.5 .37 Anywhere Most damaging 2.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 2141236CD 447 110 3.5 .29 Anywhere 3 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 2141236CD 489 160 3.5 .37 Anywhere Most damaging 3.5 bar combo from 214AC. Requires a small dash after 214AC.
214AC, 2C > 6B > 41236D > 6321463214P > 2141236CD 538 110 4.5 .29 Anywhere 4.5 bar meter dump after 214AC.
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P > 2141236CD 575 160 4.5 .37 Anywhere Most damaging 4.5 bar combo from 214AC. Requires a small dash after 214AC.

External Links

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