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The King of Fighters XV/Orochi Yashiro/Combos: Difference between revisions
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! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes | ||
|- | |- | ||
| 632146A > 6321463214AC || 335 || 0 || 2 || .16 || Anywhere || | | 632146A > 6321463214AC || 335 || 0 || 2 || .16 || Anywhere || In 1F punish scenarios, raw 6321463214AC deals more damage and has more range. | ||
|- | |- | ||
| '''Light Starter''' > 41236D > 6321463214AC || 457 || 125 || 2 || 0.285 || Anywhere || | | '''Light Starter''' > 41236D > 6321463214AC || 457 || 125 || 2 || 0.285 || Anywhere || | ||
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| '''Heavy Starter''' > CD > 632146C > 6321463214AC || 576 || 160 || 2 || 0.37 || Anywhere || | | '''Heavy Starter''' > CD > 632146C > 6321463214AC || 576 || 160 || 2 || 0.37 || Anywhere || | ||
|- | |- | ||
| '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates | | '''Heavy Starter''' > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P || 506 || 330 || 2 || 0.545 || Anywhere || The combo generates 1 bar, thus costing 1 bar in practice. | ||
|- | |- | ||
| '''Light Starter''' > BC > cl.D > 6B > CD > 632146C > 6321463214P || | | '''Light Starter''' > BC > cl.D > 6B > CD > 632146C > 6321463214P || 454 || 285 || 2 || 0.115 || Anywhere || Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link. | ||
|} | |} | ||
Revision as of 03:06, 18 November 2024
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.
Light Starters
Combo | Damage | Notes |
---|---|---|
2B > 2A > 5A~C | 102 | Technically not a Light Starter, but the routes are often distinct from Heavy Starter combos. |
Heavy Starters
Note: All Light Starter combos can be accessed by any Heavy Starter
Combo | Damage | Notes |
---|---|---|
2C > 6B | 117 | Most basic heavy starter. The decreased number of hits grants better scaling in longer combos (i.e., meter dumps). cl.D does more damage but lacks 2C's speed and forward momentum. |
2B > cl.A, 2C > 6B | 143 | Heavy link from a light low confirm. Fantastic damage and stun. |
cl.A > cl.B, 2C > 6B | 158 | Highest damage and stun from a light mid confirm. Great after j.C crossups. |
Combos
General Notes
Rush Auto Combo
Combo | Damage | Meter cost | notes |
---|---|---|---|
cl.A > A > A > B | 204 | 0 | Rush combo ending in a special move. |
cl.A > A > A > C | 260 | 1 | Rush combo ending in a super. |
cl.A > A > A > D | 364 | 2 | Rush combo ending in a Max super. |
cl.A > A > A > A | 430 | 3 | Rush combo ending in a Climax super. |
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236D | 198 | 125 | 0 | 0.285 | Anywhere | Fantastic corner carry. Safejump with manual timing. |
Heavy Starter > CD > 632146C | 296 | 160 | 0 | 0.37 | Anywhere | Great damage but abysmal oki, especially in the corner. |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
Light Starter > 41236BD | 206 | 125/180 | .5 | 0.115 | Anywhere | 41236BD leaves the opponent much closer than 41236D, enabling left/right oki. |
Light Starter > 41236D, 632146AC | 288 | 125 | .5 | .285 | Midscreen | If 41236D reaches the corner, 632146AC can OTG for added damage. |
Heavy Starter > CD > 41236BD | 281 | 160 | .5 | 0.18 | Anywhere | 41236BD can hit juggled opponents, allowing for higher damage after 6B > CD. |
2C > 6B > 41236AC, 6B > 632146C | 325 | 150 | .5 | .36 | Anywhere | Incredible damage but the starter must be 2C > 6B. |
6A, 632146AC | 154 | 90 | .5 | .07 | Anywhere | OTG after a raw overhead to add some damage. |
1 Bar
Note: O. Yashiro cannot meaningfully string multiple EX moves in combos, so he'll generally cash out with supers.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
632146A > 6321463214P | 290 | 0 | 1 | .16 | Anywhere | Very meter inefficient but ~300 damage from a 1F attack is incredibly valuable. |
Light Starter > 41236D > 6321463214P | 370 | 125 | 1 | 0.285 | Anywhere | Basic 1 bar meter dump off his Light Starter |
Heavy Starter > CD > 632146C > 6321463214P | 480 | 160 | 1 | 0.37 | Anywhere | Basic 1 bar meter dump off his Heavy Starter |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C | 376 | 330 | 1 | 0.545 | Anywhere | Meter positive combo that deals significant damage and stun. Omit 6B when starting with 2B. |
Heavy Starter > 236CD, 2C > 6B > 41236AC, 6A | 338 | 220 | 1.5 | 0.28 | Anywhere | Very meter inefficient but OTG 6A oki may interest some. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
632146A > 6321463214AC | 335 | 0 | 2 | .16 | Anywhere | In 1F punish scenarios, raw 6321463214AC deals more damage and has more range. |
Light Starter > 41236D > 6321463214AC | 457 | 125 | 2 | 0.285 | Anywhere | |
Heavy Starter > CD > 632146C > 6321463214AC | 576 | 160 | 2 | 0.37 | Anywhere | |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214P | 506 | 330 | 2 | 0.545 | Anywhere | The combo generates 1 bar, thus costing 1 bar in practice. |
Light Starter > BC > cl.D > 6B > CD > 632146C > 6321463214P | 454 | 285 | 2 | 0.115 | Anywhere | Basic 2-bar Quick Max combo for any position. cl.C/2C is significantly easier to link. |
3 Bars
Note: Due to a lack of Advanced super cancels, O. Yashiro will often use Climax to spend 3 bars.
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
632146A > 2141236CD | 385 | 0 | 3 | .16 | Anywhere | Spending one extra bar only adds 50/15 more damage to your 1F punish but it may make the difference. |
Light Starter > BC > cl.D > 6B > 214214B > 2141236CD | 565 | 235 | 3 | 0.115 | Anywhere | Works in 2nd/3rd position. |
Light Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD | 583 | 235 | 3 | 0.115 | Anywhere | Only works in 3rd position. |
Light Starter > 41236D > 2141236CD | 513 | 125 | 3 | 0.285 | Anywhere | The Light Starter heavily benefits from Quick Max cancels. |
Heavy Starter > BC > cl.D > 6B > 214214B > 2141236CD | 663 | 220 | 3 | 0.12 | Anywhere | Works in 2nd position. |
Heavy Starter > BC > cl.D > 6B > 41236D > 6321463214P > 2141236CD | 663 | 220 | 3 | 0.12 | Anywhere | 3rd position only. Oddly enough, does the same damage as the 2nd position route. |
Heavy Starter > CD > 632146C > 2141236CD | 633 | 160 | 3 | 0.37 | Anywhere | |
Heavy Starter > 236CD, cl.A > cl.B, 2C > 6B > CD > 632146C > 6321463214AC | 551 | 330 | 3 | 1.045 | Anywhere | Costs 2 bars in practice. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
6321463214P > 2141236CD | 585 | 0 | 4 | 0 | Anywhere | Committing to the 1 bar command grab significantly increases your command grab damage threat (+110). |
632146A > 6321463214P > 2141236CD | 475 | 0 | 4 | .16 | Anywhere | Nearly 500 damage from a 1F punish. |
Light Starter > BC > cl.D > 6B > 214214BD > 2141236CD | 655 | 235 | 4 | 0.115 | Anywhere | Works in 2nd/3rd position. |
Light Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD | 676 | 235 | 4 | 0.115 | Anywhere | Only works in 3rd position. |
Light Starter > 41236D > 6321463214P > 2141236CD | 622 | 125 | 4 | 0.285 | Anywhere | 33/54 damage loss on an an accidental confirm into 41236D. |
Heavy Starter > BC > cl.D > 6B > 214214BD > 2141236CD | 768 | 220 | 4 | 0.12 | Anywhere | Works in 2nd/3rd position. |
Heavy Starter > BC > cl.D > 6B > 41236D > 6321463214AC > 2141236CD | 773 | 220 | 4 | 0.12 | Anywhere | Only works in 3rd position. |
Heavy Starter > CD > 632146C > 6321463214P > 2141236CD | 755 | 160 | 4 | 0.37 | Anywhere | 13/18 damage loss on an accidental confirm into CD > 632146C. |
Heavy Starter > 236CD, cl.D > 6B > CD > 632146C > 2141236CD | 603 | 270 | 4 | 0.5 | Anywhere | Costs 3 bars in practice. Marginal damage increase. |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
6321463214AC > 2141236CD | 755 | 0 | 5 | 0 | Anywhere | An absolutely ludicrous amount of damage for a 1F command grab but requires a super input. |
632146A > 6321463214AC > 2141236CD | 560 | 0 | 5 | .16 | Anywhere | Cashout from a 1F command grab without committing the meter. |
Light Starter > 41236D > 6321463214AC > 2141236CD | 749 | 125 | 5 | 0.285 | Anywhere | |
Heavy Starter > CD > 632146C > 6321463214AC > 2141236CD | 891 | 160 | 5 | 0.37 | Anywhere |
Other Starters
Note: 'Other Starters' won't be referenced in the 'Combos' section.
CD
Combo | Damage | Stun | Meter Cost | Meter Build | Location | Notes |
---|---|---|---|---|---|---|
CD, 66, 6B > 632146C | 232 | 140 | 0 | .33 | Anywhere | Meterless Blowback combo. If the 6B is too shallow after dashing, the 632146C will whiff. |
41236P
Combo | Damage | Stun | Meter Cost | Meter Build | Location | Notes |
---|---|---|---|---|---|---|
41236P, 6B > 214C~P | 113 | 120 | 0 | .27 | Anywhere | Command grab into hard knockdown. Terrible damage but it can easily set up a vertical safejump. |
41236P, 6A | 131 | 0 | 0 | .24 | Anywhere | Command grab into OTG. Grants great oki though it heavily depends on manual timings. |
41236P, 6B > 632146C | 142 | 0 | 0 | .29 | Anywhere | Command grab into air grab ender. Increased damage and meter build but terrible oki (especially in the corner). |
41236AC, 6B > 214C~P | 201 | 120 | .5 | .22 | Anywhere | 41236AC has significantly better scaling and damage, leading to better damage on the same followups. |
41236AC, 6A | 220 | 0 | .5 | .04 | Anywhere | |
41236AC, 6B > 632146C | 230 | 0 | .5 | .24 | Anywhere | |
41236P, 6B > 632146C > 6321463214P | 290 | 40 | 1 | .29 | Anywhere | Command grab meter dump. Very meter inefficient but good to know if it will kill. |
41236AC, 6B > 632146C > 6321463214P | 384 | 40 | 1.5 | .24 | Anywhere | With EX scaling, a 1 bar super dump adds a hefty amount of damage. |
41236P, 6B > 632146C > 6321463214AC | 352 | 40 | 2 | .29 | Anywhere | Command grab meter dump. Very meter inefficient but good to know if it will kill. |
41236AC, 6B > 632146C > 6321463214AC | 454 | 40 | 2.5 | .24 | Anywhere | With EX scaling, a 2 bar super dump adds a hefty amount of damage. |
41236P, 6B > 632146C > 2141236CD | 389 | 40 | 3 | .29 | Anywhere | Command grab meter dump. Extremely meter inefficient (only 37 more damage) but good to know if it will kill. |
41236AC, 6B > 632146C > 2141236CD | 500 | 40 | 3.5 | .24 | Anywhere | With EX scaling, a 3 bar super dump adds a hefty amount of damage. |
41236P, 6B > 632146C > 6321463214P > 2141236CD | 475 | 40 | 4 | .29 | Anywhere | Command grab meter dump. Meter inefficient but good to know if it will kill. |
41236AC, 6B > 632146C > 6321463214P > 2141236CD | 591 | 40 | 4.5 | .24 | Anywhere | Nearly 600 damage after an EX command grab. |
41236P, 6B > 632146C > 6321463214AC > 2141236CD | 577 | 40 | 5 | .29 | Anywhere | The meterless command grab is so meter inefficient that 5 bars does less damage than 4.5 bars. |
214P
Combo | Damage | Stun | Meter Cost | Meter Build | Location | Notes |
---|---|---|---|---|---|---|
214A/C~P, 6A | 138/158 | 80 | 0 | .19/.21 | Anywhere | 6A OTG after a deep 214P~P. 6A OTG grants solid oki. |
214A/C~P, 632146AC | 214/234 | 80 | .5 | .15/.17 | Anywhere | 632146AC OTG after 214P~P. Significantly more lenient than 6A OTG. |
214AC, 2C > 6B > 41236D | 177 | 110 | .5 | .29 | Anywhere | Pitiful damage for the meter investment but it's the easiest combo after 214AC. |
214AC, 66, Heavy Starter > CD > 632146C | 242 | 160 | .5 | .37 | Anywhere | Highest possible damage after 214AC. Requires a small dash. |
214AC, 2C > 6B > 41236D > 6321463214P | 331 | 110 | 1.5 | .29 | Anywhere | Easy 1 bar meter dump after 214AC. |
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P | 390 | 160 | 1.5 | .37 | Anywhere | Most damaging 1.5 bar combo from 214AC. Requires a small dash after 214AC. |
214AC, 2C > 6B > 41236D > 6321463214AC | 401 | 110 | 2.5 | .29 | Anywhere | Easy 2 bar meter dump after 214AC. |
214AC, 66, Heavy Starter > CD > 632146C > 6321463214AC | 452 | 160 | 2.5 | .37 | Anywhere | Most damaging 2.5 bar combo from 214AC. Requires a small dash after 214AC. |
214AC, 2C > 6B > 41236D > 2141236CD | 447 | 110 | 3.5 | .29 | Anywhere | 3 bar meter dump after 214AC. |
214AC, 66, Heavy Starter > CD > 632146C > 2141236CD | 489 | 160 | 3.5 | .37 | Anywhere | Most damaging 3.5 bar combo from 214AC. Requires a small dash after 214AC. |
214AC, 2C > 6B > 41236D > 6321463214P > 2141236CD | 538 | 110 | 4.5 | .29 | Anywhere | 4.5 bar meter dump after 214AC. |
214AC, 66, Heavy Starter > CD > 632146C > 6321463214P > 2141236CD | 575 | 160 | 4.5 | .37 | Anywhere | Most damaging 4.5 bar combo from 214AC. Requires a small dash after 214AC. |