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The King of Fighters XV/Yashiro Nanakase/Combos: Difference between revisions
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==External Links== | ==External Links== | ||
{{#ev:youtube|iNodvmjulVQ||'''Yashiro Combos by Meno'''|frame}} | {{#ev:youtube|iNodvmjulVQ|||'''Yashiro Combos by Meno'''|frame}} | ||
{{#ev:youtube|rfENr6NdXqE|||'''Yashiro combos by Pak of Warriors'''|frame}} | {{#ev:youtube|rfENr6NdXqE|||'''Yashiro combos by Pak of Warriors'''|frame}} |
Revision as of 22:02, 28 February 2022
Combos
General Notes
- Light Starter will denote a 2B, 2A, 2A starter. Assume any combos with this starter will also work off of heavy starters. Other light starters include, but not limited to:
- 2A x3
- 2B > 2A > f.A
- 2A > c.B > (link) f.A
- Heavy Starter will denote a c.D > 6B starter. Other heavy starters include, but not limited to:
- c.C > 6B
- 2C > 6B
- 2A > c.B > (link) 2C > 6B
- f.C
- (cancel) 236CD > c.B > (link) > 2C > 6B
- Any combo using aforementioned starters can be used after a jump in.
- Any combo with a super in the corner can be followed up with an OTG 6A. 236236 AC needs to connect meaty (e.g. having the opponent fall into the super) in order to be able to hit 6A after.
Rush Auto Combo
Meterless: Backhand, turn punch, knee in the stomach. Ends with qcb+A. (146 DMG)
1 Meter: Ends with 236236K. (240 DMG)
2 Meter: Ends with 236236BD. (367 DMG)
3 Meter: Ends with 2141236CD. (439 DMG)
Meterless
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A | 151 | 170 | 0 | 20% | Anywhere | Quick and easy meterless BNB off a light starter. Ends in soft knockdown. |
2B > Rush Autocombo | 165 | 140 | 0 | 25% | Anywhere | Might actually be better to go into Rush Autocombo if you don't even have enough meter for an EX special. It does more damage and builds a bit more meter than the above. Absolutely do not use this combo if you have 1 bar or more, as it will go to waste. |
Heavy Starter > 41236A ~ 236C | 240 | 230 | 0 | 35% | Anywhere | Especially useful confirm from poking with f.C. Make sure to hit confirm the 236 C follow up. |
Heavy Starter > 214C > 623A | 280 | 310 | 0 | 40% | Corner | |
CD > 41236 C (whiff) > 41236A ~ 236C | 182 | 220 | 0 | 30% | Midscreen | In the corner, CD > 41236 C will combo, so just input the 236 C follow up there. |
CD > run > 2D | 182 | 170 | 0 | 15% | Anywhere | An option for uncancelled CD. |
CD > 6B > 623C > c.D | 235 | 310 | 0 | 30% | Corner | If slightly away from corner, cancel CD into a whiffed 41236A. |
0.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC > 6B > 41236C ~ 236C | 263 | 250 | 0.5 | 30% | Anywhere | Max damage ender. If the opponent quick recovers, Yashiro is too far to be able to establish oki however. |
Light Starter > 214AC > 6B > 214D | 255 | 190 | 0.5 | 30% | Anywhere | Hard knockdown ender. End your combo in this to keep an offensive up at the cost of some small damage. |
Light Starter > 214AC > 6B > 623C > c.D | 269 | 300 | 0.5 | 30% | Corner | Ends in an air reset, giving Yashiro a lot of room to re-establish an offense. |
Heavy Starter > 214C > 623AC > c.D | 341 | 280 | 0.5 | 40% | Corner | Excellent damage for just half a bar while building most of the bar back. Slightly more damage than the above combo. |
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 214D | 304 | 200 | 0.5 | 35% | Midscreen | Note that when 41236 AC > 236 C is used in a combo, any further 41236 P ~ 236 C will not connect, so the 214D is optimal here. |
CD > 41236AC ~ 236C > 6B > 623C > c.D | 322 | 310 | 0.5 | 30% | Corner | |
623AC > 214A | 168 | 80 | 0.5 | 15% | Corner | A small extension after landing 623 AC near the corner. If 623 AC connects as an anti air, use a f.D instead of 214A. |
214BD > c.D | 156 | 70 | 0.5 | 10% | Anywhere | Extension after landing 214BD. |
1 Bar
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > [SC] 236236D | 299 | 170 | 1 | 20% | Anywhere | |
Light Starter > 214AC > 41236AC ~ 236C > 6B > 214D | 320 | 190 | 1 | 30% | Anywhere | Max damage midscreen and ends in a hard knockdown. |
Light Starter > 214AC > 41236AC ~ 236C > 6B > 623C > cl.D | 330 | 300 | 1 | 30% | Corner | |
Heavy Starter > 41236A ~ 236C > [SC] 236236D | 400 | 230 | 1 | 30% | Anywhere | In the corner, if you follow up with an OTG 6A, this will be the optimal corner 1 bar combo. |
Heavy Starter > 41236AC ~ 236C > 214AC > 6B > 623C > c.D | 418 | 320 | 1 | 40% | Corner | Against some characters, a delay on the 623C will be necessary. Works after a CD in the corner too. |
CD > 6B > 41236C ~ 236C > [SC] 236236C | 377 | 260 | 1 | 30% | Corner | When charging 236236C, release the button as the opponent reaches the apex of the launch. |
236CD > 6B > 41236C ~ 236C | 254 | 160 | 1 | 75% | Anywhere | Shatter Strike combo. |
236CD > 6B > 214D | 239 | 100 | 1 | 70% | Anywhere | Hard knockdown ender. Also most consistent after an anti-air Shatter Strike. |
236CD > 6B > 623C > c.D | 254 | 210 | 1 | 75% | Corner | |
236CD > 41236AC ~ 236C > 6B > 214D | 349 | 100 | 1 | 25% | Anywhere | On anti-air hit, you will have to delay the 236C slightly. |
236CD > 41236AC ~ 236C > 6B > 623C > c.D | 373 | 210 | 1 | 25% | Corner | |
623C > [SC] 236236D (hold) | 258 | 100 | 1 | 15% | Anywhere | Note it is impossible to combo after 623A. If used as an anti air, use 236236AC instead. |
623AC > 214AC > 6B > 41236C ~ 236C | 279 | 160 | 1 | 20% | Corner | Consider just ending the combo with a f.D instead of continuing with 214AC if the 623AC lands as an anti air. |
214BD > 623AC > 214A | 238 | 80 | 1 | 15% | Corner |
1.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214 AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) | 353 | 250 | 1.5 | 30% | Anywhere | When charging 236236C, release the button as the opponent reaches the apex of the launch. |
Heavy Starter > 41236AC ~ 236C > 214 A > [SC] 236236C (hold) > 6A | 462 | 190 | 1.5 | 30% | Corner | |
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D | 399 | 200 | 1.5 | 30% | Midscreen | Works in the corner if you omit the 41236C whiff. |
236CD > 6B > 41236C ~ 236C > [SC] 236236C (hold) | 407 | 160 | 1.5 | 25% | Anywhere | |
623AC > 236236C | 247 | 0 | 1.5 | 0% | Anywhere | |
623AC > 214A > [SC] 236236C (hold) > 6A | 331 | 80 | 1.5 | 20% | Corner | |
214BD > 623AC > 214AC > 6B > 41236C ~ 236C | 340 | 160 | 1.5 | 25% | Corner |
2 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > [SC] 236236BD | 411 | 170 | 2 | 20% | Anywhere | |
Heavy Starter > 41236A ~ 236C > [SC] 236236BD | 520 | 230 | 2 | 30% | Anywhere | |
Light Starter > BC > c.D > 6B > 41236A ~ 236C > [SC] 236236D | 361 | 320 | 2 | 10% | Anywhere | 1000 Max gauge combo. Remember you can Max cancel any normal, even non-cancellable ones. c.C can be used instead of c.D for more consistency, especially when Max cancelling from further away. |
Light Starter > BC > c.D > 6B > 214AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) | 390 | 360 | 2 | 5% | Anywhere | 1250 Max gauge combo. This is also your best option for 1500 Max gauge. |
CD > 6B > 41236C ~ 236C > [SC] 236236AC > 6A | 475 | 260 | 2 | 40% | Corner | 236236AC must connect meaty (i.e late) in order to connect the 6A after. If you release the button as the opponent reaches the apex of their launch, you will get the proper meaty timing. |
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D | 466 | 100 | 2 | 15% | Anywhere | |
623C > [SC] 236236BD | 393 | 100 | 2 | 10% | Anywhere | If used as an anti air, use 236236AC instead. |
623AC > 214AC > 6B > 41236C ~ 236C > [SC} 236236C (hold) > 6A | 393 | 160 | 2 | 30% | Corner | |
214BD > 623AC > 236236C | 313 | 0 | 2 | 10% | Anywhere | |
214BD > 623AC > 214AC > 41236AC ~ 236C > 6B > 214D | 397 | 100 | 2 | 25% | Corner |
2.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214AC > 6B > 41236C ~ 236C > [SC] 236236AC (hold) | 423 | 250 | 2.5 | 30% | Anywhere | |
Heavy Starter > 41236AC ~ 236C > 214 A > [SC] 236236AC (hold) > 6A | 560 | 190 | 2.5 | 30% | Corner | |
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 41236C > [SC] 236236BD | 496 | 200 | 2.5 | 30% | Midscreen | |
236CD > 6B > 41236C ~ 236C > [SC] 236236AC (hold) | 526 | 160 | 2.5 | 25% | Anywhere | |
623AC > 236236AC | 366 | 0 | 2.5 | 0% | Anywhere | |
623AC > 214A > [SC] 236236AC (hold) > 6A | 436 | 80 | 2.5 | 20% | Corner | |
214BD > 236236AC | 384 | 0 | 2.5 | 0% | Anywhere | |
214BD > 623AC > 214AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) > 6A | 448 | 160 | 2.5 | 25% | Corner |
3 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light Starter > 214A > [SC] 236236C (hold) > [SC] 236236BD | 529 | 170 | 3 | 20% | Anywhere | The damage if you swap the order of the supers (236236D > 236236 AC instead), is negligible, so use that if you are more comfortable. |
Heavy Starter > 41236A ~ 236C > [SC] 236236C (hold) > [SC] 236236BD | 646 | 230 | 3 | 30% | Anywhere | |
Light Starter > BC > c.D > 6B > 41236A ~ 236C > [SC] 214236CD | 532 | 320 | 3 | 10% | Anywhere | 1000 Max gauge combo. |
Light Starter > BC > c.D > 41236A ~ 236C > [SC] 236236D > [SC] 214236CD | 623 | 280 | 3 | 10% | Anywhere | 1250 Max gauge combo. Using just c.D without 6B gives enough Max mode timer to successfully fit in both a super and a Climax. |
Light Starter > BC > c.D > 6B > 41236A ~ 236C > [SC] 236236D > [SC] 214236CD | 637 | 320 | 3 | 10% | Anywhere | 1500 Max gauge combo. |
CD > 41236C (whiff) > 41236A ~ 236C > [SC] 236236C > [SC] 236236BD | 562 | 220 | 3 | 30% | Midscreen | |
CD > 214236CD | 444 | 100 | 3 | 10% | Anywhere | A reliable option for an uncancelled CD. |
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236BD | 586 | 100 | 3 | 15% | Anywhere | |
623C > [SC] 236236C (hold) > [SC] 236236BD | 537 | 100 | 3 | 10% | Anywhere | |
623AC > 214AC > 6B > 41236C ~ 236C > [SC} 236236AC (hold) > 6A | 475 | 160 | 3 | 30% | Corner | |
214BD > 623AC > 236236AC | 425 | 0 | 3 | 10% | Anywhere | |
214BD > 623AC > 214A (1) > [SC] 236236BD | 491 | 30 | 3 | 15% | Corner | The 2nd hit of 214A can be cancelled before it comes out, making this super cancel possible. 214A (both hits) > [SC] 236236AC works just fine too. |
3.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Heavy > 41236AC ~ 236C > 214 A > [SC] 236236C (hold) > [SC] 236236BD > 6A | 687 | 190 | 3.5 | 30% | Corner | Interestingly, combos starting with 214AC do less damage than their 3 bar variants. |
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 41236C > [SC] 236236C > [SC] 236236BD > 6A | 618 | 200 | 3.5 | 30% | Midscreen | Carries from corner to corner, so the 6A is guaranteed. |
236CD > 6B > 41236C ~ 236C > [SC] 236236C (hold) > [SC] 236236BD | 687 | 160 | 3.5 | 25% | Anywhere | |
623AC > 214A > [SC] 236236C (hold) > > [SC] 236236BD > 6A | 574 | 80 | 3.5 | 20% | Corner | |
214BD > 623AC > 214AC > 6B > 41236C ~ 236C > [SC] 236236AC (hold) > 6A | 518 | 160 | 3.5 | 25% | Corner |
4 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes | |
---|---|---|---|---|---|---|---|
Light > 214A > [SC] 236236D > [SC] 214236CD | 595 | 170 | 4 | 20% | Anywhere | The damage if you swap the order of the supers (236236D > 236236 AC instead), is negligible, so use that if you are more comfortable. | |
Heavy > 41236A ~ 236C > [SC] 236236D > [SC] 214236BD | 739 | 230 | 4 | 30% | Anywhere | ||
Light > BC > c.D > 41236A ~ 236C > [SC] 236236BD > [SC] 214236CD | 713 | 280 | 4 | 10% | Anywhere | 1250 Max gauge combo. | |
Light > BC > c.D > 6B > 41236A ~ 236C > [SC] 236236BD > [SC] 214236CD | 719 | 320 | 4 | 10% | Anywhere | 1500 Max gauge combo. | |
CD > 41236C (whiff) > 41236A > [SC] 236236D > [SC] 214236CD | 625 | 160 | 4 | 25% | Midscreen | Interestingly this does more damage than doing the 236C extension and 236236C. Feel free to use that combo to not learn multiple combos. | |
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236C > [SC] 236236BD | 712 | 100 | 3 | 15% | Anywhere | ||
623C > [SC] 236236D > [SC] 214236CD | 627 | 100 | 3 | 10% | Anywhere | If used as an anti air, use 236236C instead. | |
623AC > 214AC > 6B > 41236C ~ 236C > [SC} 236236C (hold) > [SC] 236236BD > 6A | 571 | 160 | 3 | 30% | Corner | ||
214BD > 623AC > 214A > [SC] 236236C (hold) > [SC] 236236BD | 615 | 80 | 3 | 15% | Corner |
4.5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light > 214AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) > [SC] 214236CD | 629 | 250 | 4.5 | 25% | Corner | |
CD > 41236C (whiff) > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D > [SC] 214236CD | 685 | 200 | 4.5 | 20% | Midscreen | |
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D > [SC] 214236CD | 805 | 100 | 4.5 | 15% | Anywhere | |
623AC > 236236C > [SC] 214236CD | 601 | 0 | 4.5 | 0% | Anywhere | |
623AC > 214A (1) > [SC] 236236D > [SC] 214236CD | 627 | 30 | 4.5 | 10% | Corner | The damage you get for the meter you spent falls off in this 623AC combo, so consider that before spending on this. |
214BD > 623AC > 214AC > 6B > 41236C ~ 236C > [SC] 236236C (hold) > [SC] 236236BD > 6A | 621 | 160 | 4.5 | 25% | Corner |
5 Bars
Combo | Damage | Stun | Meter Cost | Meter Gain | Location | Notes |
---|---|---|---|---|---|---|
Light > 214A > [SC] 236236BD > [SC] 214236CD | 707 | 170 | 5 | 0% | Anywhere | |
Heavy > 41236A ~ 236C > [SC] 236236BD > [SC] 214236CD | 859 | 230 | 5 | 0% | Anywhere | |
CD > 41236C (whiff) > 41236A > [SC] 236236BD > [SC] 214236CD | 745 | 160 | 5 | 0% | Midscreen | |
236CD > 41236AC ~ 236C > 6B > 41236C > [SC] 236236D > [SC] 214236CD | 805 | 100 | 5 | 15% | Anywhere | |
623C > [SC] 236236BD > [SC] 214236CD | 762 | 100 | 5 | 0% | Anywhere | |
623AC > 214AC > 6B > 41236C ~ 236C > [SC} 236236C (hold) > [SC] 214236CD | 654 | 160 | 5 | 25% | Corner | |
214BD > 623AC > 236236AC > [SC] 214236CD | 652 | 0 | 5 | 0% | Anywhere | |
214BD > 623AC > 214A > [SC] 236236C (hold) > [SC] 214236CD | 655 | 0 | 5 | 0% | Corner |